I did this a week ago (got azure neb mission as random/advanced TFO) and there were no marks awarded at completion. Another person pulled into that TFO as a random join also warned there would be no reward, so other players knew of issue at least a week ago.
OK, thanks for the input. Hopefully that is an issue that gets fixed soon. If anyone else here does "Binary Stars" TFO or the last 2 Kobali ground missions (for iconian and delta elite mark daily), let me know if you dont see the issue and in that case whether any of your own graphics settings bypassed the issue.…
That is definitely the issue...this is a very old issue. When you kill the 2 sets of ships at start of mission, stay there until you get the marker to proceed to next section and you will avoid the bug. There is circle on map for area of current objective...just stay near that until get next objective.
One other thing in case relevant...the status box for mission had all goals in green except one. The task to destroy escaping borg ships was listed in yellow. The status at end of mission was that we had destroyed 5 and that 0 had escaped. Were there supposed to be more than 5? If so perhaps that is where it got bugged.
Same. I just did Guillotine mission 5 minutes ago and had to quit out due to mission never ending. We finished main objectives. The 2 tactical cubes at end were defeated and everything blew up...then nothing... Every minute or two more borg cutting beams / weapons would appear in space (as if still spawning on the…
My .02, new players may see the 750 endeavors and think that they are WAY WAY WAY WAY WAY behind and that it will take 3 years to earn all those points....but really there are 10 or so endeavor rewards that everyone wants and the rest are mostly fluff: Space - crit chance, crit severity, weapon damage, exotic damage,…
13,035 endeavor experience earned today, but endeavor bar only moved 715 points to now show 19260 of 20000 (yesterday it was 18545 of 20000. The 715 movement in endeavor experience bar is exact amount of endeavor exp I earned for the lowest/green task today (kill 5 goncora ships). It seems I get no exp now for the…
same today. My universal endeavor points were added (400 + boost) raising my total to 18545 of 20,000, but none of the 3 regular endeavors (awarding 750, 8800, and whatever the middle one is worth) increased my total endeavor points despite getting the endeavor experience msg after each one. It is also not a case of…
- add endeavor to reduce launch cooldown - add endeavor to increase fighter dmg/defense I fly a few carriers where being a carrier is not their primary function, like temporal dreadnaught carriers, or ships with 1 hangar bay. I tried a science carrier but cannot get past the fact that my science carrier has no secondary…
I can confirm that mission reward (including daily dilithium bonus) for witches brew is now fixed. Also, concerning the mission reset bug, it affects both the skelleton and brew missions....just beam out and immediately restart when it happens.
I have the same issues when do 2 skellies back to back...Instead of waiting 10 minutes, just start 2nd mission immediately and if dont get start dialog then beam out and restart it and it usually works again on restart (never had to restart 2nd skellie run more than twice to get it to work).
The problem with reward at end of Witches Brew (including daily dilithium reward, I hope), is scheduled to be fixed in today's patch. In the mean time, just do skellies for the 2nd mission towards daily dilithium bonus.
I just now upgraded a Jem'Hadar Vanguard BOFF. After the upgrade: Engineered Soldier (Ground) -> Upgraded to Superior Engineered Soldier (Ground) Engineered Soldier (Space) -> DID NOT upgrade to Superior Engineered Solder (Space). Shroud -> Upgraded to Superior Shroud Why would they add a Superior Engineered Soldier rank…
The Risa event Andorian cold gear is actually to help fight global warming. As for the Cnidarian event ship, do we get a Cnidarian ship interior or will it be same bridge/interior as most of the rest of ships?
The first run through of mission was very annoying as everyone just spammed phaser fire and and module AEs on everything including immune skellies and nobody had a clue about most parts of the mission. As the week progressed and more PUG players know what they are doing (and have modules better suited to things like immune…
As an engineer, I alternate between dropping mines or the saboteur device inside the light, then use gravity containment device to pull them in, so the skellies go BOOM when pulled in. On my last run 3 players including myself had the gravity containment device.
My engineer character has no space suit graphic at all...uses his non-ev visual with one exception, when you activate the invisible suit, a pair of should-high headlamps light up. I can run around on air-less asteroids telling everyone I pass that EV suits are for wimps :)
This: https://sto.fandom.com/wiki/Engineering_Kit_Module_-_Sabotage I may do a run on my Eng captain just to try this out. I dont think it gets around the immunity issue for skellies outside the light, but it would speed up the boss fight.
That's it! That's the one I was trying to remember/find. I had thought it was discovery but I completely forgot about checking reputation task modules. Thx.
They didn't work on mine because with most of group spamming area with mass kit modules and weapons fire, the lifespan of a skeleton that finally entered light was about 0.1 seconds....it would die faster than I could cast my kit modules at it once it got into light. That's why I was looking for a pull to me item. I'll try…
Endeavors have been in the game for years, and I believe most STO players have been playing for years, so I'd be surprised if the number nearing max endeavors was not significantly higher than 1%. Possibly 5% to 10%, and when consider those who only did the best endeavors (crit chance, crit dmg, etc), I'm sure it's much…
Endeavor 597. I'll hit max 600 by Thursday....Any response from STO on creating new endeavors or otherwise extending system? Its one of two reasons to login daily, the other being daily event progress, but I've already finished current event and also the main annual event reward.
I'm at 572 of 600 and by some time next week I'll have finished every perk except ground control effect (which I have 0 points in so far). I dont expect they will keep raising the bar on existing perks, but I would like to see the endeavor system remain active for those who like that part of game...I like finishing daily…
If there was a fix for it in last patch, then it didn't work. I did mission for first time this morning. As for "redo ground map..." that is no longer an option to just redo ground...If I resume mission, it puts me in final room with no option to disable last force field...I'll need to drop the mission and do it over from…
Please also ensure that your ship has deflector equipped. Many of the sci powers may show up on tray but wont work if deflector is unequipped. There is intermittent bug where some ship equipment (including deflector) will "pop out" when I zone and I have to put it back in. Other times, it is out because I was upgrading and…