Ah, yeah, the great myth that all this build and gear management TRIBBLE somehow equals an MMO being about skill, and thinking, and being all strategic like this is chess. No MMO is chess, they all are pretty much unskilled entertainment like Tic Tac Toe. Thinking is finding a way to adapt to a situation as you come across…
Yeah see, that rings of suckage in mission and enemy design to me. The fact you need to be outfitted in a specific way, with specific abilities, doing specific attacks isn't very immersive. MMOs aren't about player skill, and when gameplay descends into that low a mechanics detail, with just basically managing specific…