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  • Ok, I'm going to nudge you towards Khopesh, mainly for 3 reasons, with first one being the most important. :D 1. I already have a build for it that can very well serve as a baseline. 2. Flagship consoles, 2 of which are definitely worth equipping, are something you already own, thus no further expenses in that regard. 3.…
  • Aga kas sa sellest saad aru? Ei saa jah, värdjast tibla? Mis sa nüüd teed, lippad oma edukaimale tõlkesaidile uurima, mis pagana totrusega tegu olla võiks? Too oleks põnev. Õpi kõik neliteist käänet ära ja tule mölise siis. Kui ma modereeriks seda foorumit, ma annaks sulle eluagse postituskeelu, voh! Point being -…
  • This part doesn't make any sense. If I actually wanted to farm something, i'd do faster missions. And the event has 20h timer, and the mission itself has 30min timer (right?). This has nothing to do with timegating.
  • Something I don't understand at all... why do they keep making heavily timegated maps like this? I think I might just try to AFK it next time, MIA style.
  • Rubberbanding is extremely bad in some cases, mild, but still (at least slightly) annoying in others. Constant ability misfires (ability not activating upon click, but still going on CD) are also very frustrating. ISP is STV (Estonia).
  • And again we get some number muddying from you. As you were explained already in the thread where you originally posted the video, equating spike damage with DPS, and worse, making any conclusions based on those numbers, is at best false advertisement, at worst intentionally trying to mislead people. Sure, since you did 2m…
  • https://www.youtube.com/watch?v=uuL6cJPz3Nk @sophologimo - first player to solo Dranuur Gauntlet Elite. Watch my word folks! As DPS is derived from gear alone, by his own admission, he will eventually reach the point where he gets a full set of mk XV epic gear and oh boy how enemies will start to melt then. In the…
  • He already has done it. In case you're not aware yet, these forums here are not the far reaches of STOs knowledge, not even close to it.
  • While both Spencer and Felisean are undoubtedly good players, neither of them can do 200k DPS using only a WCB. But given it was RTF who made this post, I'm not even expecting any intelligence...
  • Yet here you are, arguing about something while having flaws in the very premise of your argument. Obi pfft2 pointed the disconnect out very well. You are yapping about everyone using a flawed map (ISA) to benchmark their builds, yet you are using the numbers done on that map as a basis for your arguments. How is that…
  • Yep, very insightful post.
  • If I give you my paypal, will you send me 10€ necessary to buy zen (smallest amount possible, afaik) to unlock new character slot?
  • >Calls Pete's (totally reasonable and true, I might add) post "sanctimonious and elitist". >Implies that "elitist DPSers" don't play this game for fun. The Dunning-Kruger effect is real.
  • [quote]As [Jay/alcaatraz is] one of the best tanks in the game,[/quote] Not to mention the foremost expert when it comes to the game mechanics in their entirety. And the pilot of an amazing T6 Amby build. So yeah, just like Rev mentioned, I believe it's safe to say he's aware of the trait and it's benefits. :D Edit:…
  • Been seeing similar problems since S13 (which was when that new queue UI was forced upon us), on some days it's better and it lets you queue up just fine, on some days it's so frustrating that after spending half an hour trying to make it not break, someone decides they'll give up altogether. Or of course then there's the…
  • My build is in my forum signature, RRW Ri Maajon. But tl;dr version - tacrom master race, combined with favourable RNG.
  • Considering how I found it a dull map and thus didn't hang around for any consecutive runs, I didn't determine my personal best, but 116k. Excluding Foundry, I don't know, nor do I care that much about solo-and-solo-only-without-any-outside-influences-at-all DPS to do any research on that. Including Foundry, Borg…
  • The number of enemies, as well as the time of combat, makes the DPS numbers wildly fluctuate. I get the argument of why single player benchmark is good to have. However, you can't simply say that team interactions don't matter at all if 99% of the gameplay is in teams. It's up to players themselves which number they want…
  • As I also wrote in my previous post "performance" in HSE means multiple things. DPS is only 1 important factor, but after fix to LRTS scaling bug through the doff mission, I don't think there are any teams in game who can currently simply DPS their way through. Sure, there are like 2-3 teams (consisting of players who have…
  • I want to elaborate further on this Sakari patrol, and why I think it's a bad benchmark. Right off the bat, when you enter, you'll have at least a minute or two of scanning, dialogue and unskippable (although, sure, they are short) cutscenes, before you can even start shooting. Then you'll face an option which let's you…
  • But we can't nerf those swarmers any further or else they'll be disadvantaged against poor Delta Alliance Beacon summonables... :( /s In all seriousness, thx for the video - exactly as I said myself as well, that so-called "nerf" changed nothing.
  • As for your "can't do high DPS comment in a torp boat when everything dies fast" https://youtu.be/geYe8jlHFT0
  • Fwiw, the parse looked like this... SCM - Infected [LR] (S) - [02:26] DMG(DPS) - @sf911: 23.98M(167.96K) @tunebreaker: 10.02M(69.19K) @[pug1]: 3.89M(35.41K) @reyan01: 1.75M(12.87K) @[pug2]: 318.03K(3.81K) I tanked for my friend Florian, and while I am capable of outputting similar numbers myself (especially when Florian…
  • Nope. Budget option is still to skip aft weapons altogether. (Also, just to clarify, the 360' weapons actually shoot front, but not directly ahead, against some enemies. Turning yourself and facing the enemy under slight angle will make them shoot again in most cases).
  • Why do we need electricity? Live fire works just fine. Cars, planes, bikes? Pointless, good old walking gets you to the next village anyway. Writing? Nah, oral traditions passed down by generations are sufficient. Reality TV?... oh wait, damn you got me there... Point being, it's in human nature to strive for improvement.…
  • First of all, 40k is not sufficient in most cases. 40k is a theoretical minimum on paper (derived from the fact that you need to beat phase 1 in 10 minutes and the total HP pool of enemies in phase 1 is a bit under 200m). However, that means that everyone need to stay alive, have their weapons blazing at enemies all the…
  • Wait what? How does having sci debuffs in team equate to enemies magically having lower HP?
  • As much as I've observed, it's a matter of both, with probably more emphasis on latter. They use Torp Spread quite extensively so the damage gets spread around a lot, and as established, the torps NPCs throw out can hit damn hard. However, I've also noticed the pickles targeting more randomly, and tanks having harder time…
  • QFT. The enemy damage output in elite is mostly fine, however the problem is those times when the enemies decide to spike, horribly high. No ship in game can withstand a TS of 6 torps, each dealing 100k post-res dmg through shields, without the help of either immunities or something like Invincible. Same with WCBs doing…
  • With level 65, they've seemed to make (possibly accidentally) enemy damage, especially kinetic, scaling extra tough, to the point where already heavy-hitting enemies have the possibility to kill you 5x over with the same torpedo shot. Warp Core breaches are also doing ridiculously high damage that's more than capable of…