Keep the EC value on the Colony Provision please. "PvP" on the exchange has been a terrible way of making for money for me. The inflation was there before these provisions anyway.
Who is using the word nerfs here? The classes are fine, heck even the DHC damage is fine as far as I'm concerned. The problem is that tanks get vaped too fast not necessarily because of the actual damage being done, but because of so much garbage that bypasses their speciality, namely HP, dmg resistance and Shields - thus…
You're slightly outdated in your info. While subnuke is a top ability, and the Daemosh is hot right now (mostly for it's speed/turnrate and battle cloak), the big plague right now is Dual Heavy Cannons laced with Cold Hearted and other shield/hull pen stuff that cuts right through you no matter what you do. Not to mention…
Oh you poor pve players being hurt from receiving another clone map of another clone map where you can shoot another variation of another varation of utterly mindless group of npc's for 8 years straight.
Funny poll options, but I'm nonetheless glad someone made a thread about this. I believe there's too much hull/shield pen stuff around that allows players to 1-shot even so called tanks. I'm not shouting "nerf cannons/tacs", however, but I do however think cruisers/engis need especially some kind of boost. FAW and BO need…
Anyway to give a final answer to OP, no the warhead isn't that powerful. If you wanna know what's really overperforming it's the Cold Hearted trait on cannons. With a bit of skill and a bunch of pen stuff you can basically 1 shot a cruiser with it, yes a cruiser that has over 100k HP.
As long as the feature exist, as long as people pour money into it (and it's quite a lot actually), and as long as the devs are too incompetent to remove it from the game, people can start whatever threads they like about it. While this board is composed of die-hard casuals, there's no rule anywhere that says "you can't…
We're talking strictly about PvP here, and (with exception of Korfez elite maybe) since PvE is mostly stupid and easy (target practice on drooling, slow moving borg), I don't care about the consequences it would have there. Cruisers were nice in PvP in pre-DR, but now they suck TRIBBLE exactly because they can't hit or…
Cruisers definitely need something extra. Currently (as it has always been), "pro" level PvP is typically about who has the ship with the best turn-rate/flight speed. This makes them oddly enough both top tanks and top killers, which is insane. Since most cruisers basically have no choice but to become beam boats, the nerf…
A "tanky cruiser" stills sucks against the Dual Heavy Disruptor Cannon "escort" vapers that now dominate ke'rrat, because they fly at Carpal Tunnel Syndrome™ inducing light-speed, and your (now nerfed for some ungodly reason) FAW will barely hit them... and if it does hit them they won't feel a thing since they're smart…