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  • Based on further testing, the issue seems to one of... alignment Normally the Enterprise-C is a certain height next to the base entrance/exit, before the Tholian ships spawn something like 2km above that placement (in addition to 10k-ish km away). Then when the cutscene happens, the Pastak - and/or the Tholian dreadnought…
  • For me, it shows my Boff abilities as the ones I've assigned to them... but in practice, they're something else entirely (and has been said, I can't change them - or even if I can mechanically, the list of Boff abilities is invisible, so I can't tell which ones I'm selecting). Like say on my Dominion character, I have…
  • Then you just close the application, or put your system into a safe mode or even unplug it to hard-reset the situation, if necessary. ^Either way, once you can get back in game and access your character again, you won't be stuck in an infinite mission-loading/crashing loop because of the fail-safe measure
  • You're not; there's a fail-safe measure that boots you back to Sector Space if you're unable to load back into a mission for 5+ minutes ^It's basically always been there
  • The problem is, as much as people are entitled to voice their frustrations, that guy's talk is also unnecessarily over-the-top too imo. ^Because a major issue happened period, it's their "worst experience" in a genre of games and suddenly it escalates to "hours wasted" on "long load times" (which, while not invalid, is…
  • Hmm, I haven't encountered this during my Klingon recruit's missions (and I've certainly been cloaking/re-cloaking more than twice per mission to get as-many-as-possible Ambush kills). Then again, most every time before I decloak, I activate Emergency-Weapons and/or Cannon-Scatter-Volley beforehand. I've rarely (if ever)…
  • Seems to be the same type of ground-map crash as in Devil's Choice and What's Left Behind, only this time it's a specific Fek'Ihri map instead of Elachi, affect both this mission and Leap of Faith :/ ^From what I've heard, waiting 15-20 minutes before logging back in should put you back in Sector Space, as waiting that…
  • Well, 'that' specific map at least, if it's causing the same crashing problem across these two missions that use it. The ship-ground map where we took over the Elachi ship itself, in the mission prior to Devil's choice, played just fine for me.
  • Apparently, the fix was only discovered a few hours ago today: https://twitter.com/trekonlinegame/status/1355619355724156931 I certainly hope it's true; beyond Devil's Choice for Romulan players at present, it's about the only mission that was consistently impossible to complete in one fashion or another. Edit: It is true;…
  • The latest maintenance seems to have accidentally affected this, just a bit. Sometimes when I load into the mission today, it still crashes immediately, but sometimes it loads into the Elachi station just fine... but you can only spend a minute or so on that map before the crash happens anyway. ^So maybe the…
  • Assuming that they have ignored them, instead of tried to fix them but didn't know how; we don't know which it is, not for certain. ^And while I emphasize with your frustration, it's an unfortunate reality that not all business practices are the same level/quality :/ But even if the quality of service isn't the best, imo…
  • Personally, STO is still a working product, even if it's got quite a few issues; it'd have to be generally unplayable period before I'd go that far. And calling them hacks is a bit much imo, though I don't disagree with the spirit that you're going for, by any means. ^When it comes to bug-fixing, STO's record has never…
  • I tend to go with the latter interpretation; they certainly try to make things work, and fix what they can. ^But they really could use an experienced coder, who's primary job is to fix bugs first, then help with new content later (which they do well enough already, I believe)
  • Good to know :) Then assuming logging in goes smoothly, connecting to the same account as the PC version (I assume it does), everything is basically the same except for the control scheme... well, except for what features the console hasn't implemented yet, but still.
  • A few curiosities, regarding specifics of pre-game-launch Does the log-in system work like the PC version, simply connecting to the server with/without an internet connection, and from thence to the game itself? And if so, does it do so once the game is launched, ie not requiring connection to PS Network or anything else…
  • I think you're forgetting one thing (which has been already stated): the Enterprise-J seen in ST:E, who's design looked considerably like these new Fed ships. We all know it'll eventually upgrade to the designs seen in the 29th century, but until then, all they have is that image to go on, regarding 26th century Federation…
  • I think the simplest answer OP, to why this must happen, is that the needs of the many outweigh the needs of the few. If there were a time-traveling solution that could keep the timeline intact, completely, while also saving the Na'kuhl star... it would have already been implemented, as well as similar regarding the…
  • That's kinda the thing with time; it's meant to happen in certain ways, on the broad scale at least. The Na'kaul losing their star, while tragic, is a major part of what apparently drives all changes between the 25th + 29th centuries - in all evidence presented, it was likely what started those changes, rather than just…
  • Actually, it's true - if you do every single mission with occasional Doff sprinkled in, you can usually be at around lvl 52 before you get to the Dyson Sphere stuff. Adding Admirality missions to that mix means you can get past the Admiral rank (at least) before the Delta missions. And even if you are in the position of…
  • It isn't beyond the realm, but Bort is one of the devs most active in communicating with the playerbase, explaining reasons behind things, and actively reporting things we suggest to the other devs. If he wanted to pacify us, on his own or because he was ordered to, he would have stated such sentiments. Instead, he's said…
  • Except, Bort himself has said (on the Tribble Patch notes) that they are looking at the Aux scaling issue, even if they need proper builds - ie copied characters - to get the right feedback for it. If it was an intentional nerf, I don't believe he'd saying that it needs looking at
  • I'll say this: Bort posted on the latest Tribble patch notes that the issue of Aux power not scaling properly does need to be looked at (and so it will) - but they're gonna wait till copied characters are turned back on, as that's the proper feedback they need for it This doesn't look like an intentional nerf to me, plain…
  • He was referring more to the use of time travel to 'fix' things, rather than usage in general, I believe. Attempting to use time travel to make a timeline free of Iconia? Erased Noye's wife from existence, and therefore caused the issues currently happening. Attempting to use it to destroy the Iconians in the past? Sela…
  • The problem with this 'unacceptable' logic is thus: changing the event of the dying star would alter the fates of many races throughout the galaxy - which would be ten times worse than letting tragedy befall one innocent race. We've seen from the tail end of the Iconian War arc that even the tiniest differences make…
  • Honestly OP, whether we're morally obligated to fix the star or not, we couldn't achieve it anyway. For the 29th century, this event has already happened, and therefore it's destined to happen... that means no matter what we do, it will happen. If we do nothing, it happens; if we decide to fix the star anyway, temporal…
  • The Heralds are the footsoldiers of the Iconians after all - they're powerful, but their main advantage is in numbers. And in these two episodes, they've certainly thrown plenty at us (space and ground), and we likely haven't put a dent in their numbers yet.
  • Having lag on my playthrough, the solution was easy; click on the number a split-second after it pops the last number (before the one you need), then click... thus it registers as the correct number appears. If the click does not register, try again, and repeat It takes some timing, but it can be done - on such fast…
  • The thing about the Herald ships is that, much like any other game, what happens in gameplay and what happens in cutscenes is always different - they're rarely on the same scale Story-wise, there's so many they blotted out the light from a star inside a Dyson Sphere - also storywise, we've only fought a hundred-or-so ships…
  • It may not have specified, but I believe that was the implication - after all, an entire city is under attack while their best pilots and an alien captain are trying to fight them off. Why not get everyone away as quickly as possible?
  • That's just the thing though - all magic is simply technology that we don't understand yet, or so the saying goes In this case, likely centuries or even millenniums worth of difference between our technology levels, considering the aforementioned difference in power between mid-range Type 1 and Type 2 civilizations. Ie, it…