It's not a matter of getting "used to them". I've been playing this game well before lock boxes came into existence. It's a problem that I see going forward with the current system, That people who recently joined sto are essentially having to play catch up to 16 generations of lock boxes.
I hate to sound like I'm complaining, I'm actually pretty fine with the system as it is (assuming it's more polished on arrival). I have bought/won/earned quite enough ships over the several years that I've played that I suspect the limiting factor for the admiralty system, to me, will be the mission cap. It may seem…
I think this system needs to explain better why my carrier group needs to spend 24 hours in maintenance after a 15min recalibration mission. =P I really think that maintenance times should be mission dependent, not ship tier dependent. Whether it's a 15 minute recalibration mission or a 20 hour high risk tactical mission,…
Checking out the new system, so far it looks pretty darn awesome. Curious, is there a way to tell how much admiralty exp each mission will award upon completion? Also, looking at ship bonuses, I would like to make the suggestion to have special bonuses on like ship sets. For example, I have the Elachi ships and thought…
2 ISAs 1KSA and CEA all virtually lag free except some lag on the final gate of the second ISA, and even then that lag was tolerable, especially compared to live. Crossing my fingers this patch lol.
I had a similar problem with a borg boff I bought a while ago, after about a week, the response was that I should have bought it on the character I wanted it on and be careful in the future, so oh well, lol.
I for one would love to have this feature in the tailor. It does work with the lore of Star Trek, we saw Quark change his sex and back again in Ds9. I'd like to imagine that in the future, between genetic resequencing, tissue regenerators, and other medical technologies that we haven't even imagined yet, that people will…
I'm not actually advocating for a gear score (I sarcasm seldom works in type). This was an attempt to point out the changes to STF optional objectives into mandatory and putting in failure conditions is a form of gear check.
I can already imagine it now, "Elite STF group LFM, 45k dps or gtfo! Science and Engineers need not apply" As stated many times over (and extensively on tribble), the HP values are just completely off the chart. Elite mode on story missions has become as fun as banging your head against a wall. Making something unpleasant…
Just like some people said it will get a tactical console, until the escort rule came into effect lol. It's upsetting to think that a ship with only an ensign science BO slot will get an additional science console. Plus, that rule is already long since broken by the Bortasqu' Tactical Cruiser. The rules are going somewhat…
The Jem'hadar Dreadnought does seem like a cursed ship, first its hangar pet is has a massive pay gate, and now it's getting a worthless 5th engineering console. Although, Gorngonzolla did say he might change it to a science console... Which is even more upsetting :rolleyes:. I know I'm paranoid, but I suspect the devs…
The irony is, I was saving my lobi crystals for a sale as I wanted the Jem'hadar MK XII space set for my dreadnought. Sale finally happens, space gear excluded :rolleyes:. *Shakes fist at Cryptic*
The +plus dps ability Ok, so a science officer will be able to subnuke, AoE subnuke and expose vulnerability: Defense. Yeesh! Pretty much have to write off any chance an engineer in a cruiser will last more than a few seconds pvping in X2 :rolleyes:.
Every time one of the devs said tier 5 would be "competitive" I would become anxious, now it seems my fears are becoming real. Needless to say, we will need some information on star ship mastery levels, traits and specialist bridge officers before we know how much better a tier 6 ship will be. The additional bridge officer…
IMO, the only one that seemed to need the nerf was vicious. Arguably the additional penetration from Intense focus might have warranted a slight nerf as well, but ironically momentum could have probably used a buff. Changing the term resilience to hardness doesn't really help much, it's not like shield hardness makes it…
I would love to see a Jem'hadar lockbox part two. My dream ship would be: Grand Prize, Jem'hadar battle cruiser. With stats similar to the fleet Mogh or Fleet Avenger. http://en.memory-alpha.org/wiki/Jem'Hadar_battle_cruiser Will have a 5 forward 3 rear weapon setup, commander tactical lt.commander universal or engineer (a…
For some of the people who are thinking, oh levels 1-5 weren't so bad, I should be 20 in no time even with this change. The problem is that the level curve is exponentially higher at each additional level. At some of the later levels it will take over 100 days to make one level. Everquest didn't even have a grind that bad.
In the past, I would think to myself, "I always liked STO because it wasn't as grindy as other MMOs" Oh irony of ironies. I mean seriously, I don't know how much I can take, A lot of good things have happened to STO over the years, new ships, new stories, cool new spacedock, ground kits, etc. But, they keep adding…
I would absolutely love it if the Scimitar was downsized a bit. Easily my favorite Reman/Romulan ship, But it absolutely needs to be reduced in size, it feels like it's roughly 20% too large. The Jem'hadar Dreadnought, it's much too small. It was mentioned in Deep Space Nine that it's supposed to be twice the size of the…
I agree that there would be quite a bit of power creep if universal consoles could be used in device slots. Passive stat consoles such as the assimilated module would need to remain consoles to prevent the creep. Consoles such as the cloaking device and saucer separation make a lot more sense for device (or device/console)…
I remember some time ago there was some talk about the lifetime rewards being updated. I really do hope that this is still the case. Lifetimes main selling point back in the golden days was the fact that you had to pay the 15 bucks a month to play. So what's the point of getting a lifetime subscription to something that is…
What they really should do is just divide the space and ground traits and let you choose 8-9 of each. Much like the reputation traits do. That way you aren't constantly switching, depending on what you are playing. I'm thinking that species traits probably need to be reduced in selection as well. buff them up like the…
I can't tell you how disappointed I am that the dual beam banks come off the upper two pylons. It should be a single heavy beam eminating from the fore tip of the ship, akin to how the Galor fires dual beam banks in a single heavy beam from its forward deflector. Would have been much more true in visual style to what we…
Reminds me of the Far Side where there is a flock of sheep, but it turns out all the sheep are actually wolves in disguise. "Hey, is there anyone here that's actually a non-Undine?".