In those cases, I'd like to see that the mission is instantly completed as a reward. It provides more incentive for the player to complete them, especially missions like Strike Against Fugitive Support Network, Neutralise Klingon Interference, and Investigate Reports of Contraband Trafficking. They seem like fair missions…
Higher Ground and Closed Off might be a little inefficient to complete due to the gnawing bugs with force fields being non-existent and the issue of turrets not popping up. Otherwise, I'm very game.
I just gave mine Omega Rep Gear and called it a day. I think the Omega Autocarbines and Adapted M.A.C.O. Pulsewave are useful on BOFFs. I see Exposes all the time.
Check here for additional counter-arguments. I'm the original poster of that thread. http://www.giantitp.com/forums/showthread.php?350791-Solar-FREAKIN-Roadways!
That's almost utter overkill since there are like eight or nine traits for each mode, anyway. Loadouts, while it has been suggested in-game, also wouldn't work out, since traits can only be swapped in and out in sector space and social zones, anyway.
My main gripes about Season Nine was not the pointless trait respec investment, UI change, or the loss of missions. It was the lack of over half the kit parts for my BOFFs. I was displeased to see I wouldn't be able to outfit my BOFFs with a lot of parts, especially at the torso and back. I had to scale down my Captain to…
Would you mind placing the bonuses for Rai and Dr Sibak (clone) there? I realise they're not Very Rare DOFFs, but they can be slotted and there are no other DOFFs like them in the game.
Yeah, I am. Same goes for other specialised ships because the only thing they can do is fulfil their task using monotony. There's no love, no diversity, and it's all monotonous, where the shows have tonnes of weapons that promote a little more than a specialised role.
See, if interruption wasn't a problem, and I could close rifts like I can close hangar doors in The Breach, there would be few to no Terran ships attacking the station.
A colony isn't a bad idea, maybe around Tau Dewa. Maybe it awards discounts on Commodities, and providing the other half of the commodities that the Embassy already has. Officer of the Watch might have missions analogue to New Romulus, but awards Fleet Marks instead of Romulan Marks, and with more than one task.
I think this little change is good for the game. I, for one, am not too pleased with how bulky and red my kit looks. I always associated battle kits with a gun metal black, like Omega Force or the Starfleet Marines from DS9. Non-rep armour, on the other hand, looks ridiculous. It's like wearing a jumpsuit with lights.