D'tan seems to be the de facto military head for the Romulan Republic and head of the high council would obviously be the leader of the KDF, while the head of Starfleet seems to be the military leader of the UFP.
For events like this it would essentially be same ship copied 3 times and 1 with minor modifications for Romulans, sure the art would be different but that's generally the easiest part, the stats would be more or less identical. You want to leave factions specific ships to the store or special events for that faction.
Nah it's more like fighting a simulation of the imperial German army, to prepare yourself to fight the WWII German army. These are still Borg and neither STO Borg or the Kingdom act that different from Prime Borg prior to mirror Janeway's trick, only real change in Borg tactics seems to be "bring more ships to the fight"…
IIRC the recruit status provides some benefits that are passive and will not go away with the tasks, IIRC during recruitment events you still get the +dil even with recruits that were not made during that event if they got the correct status.
I will probably be called a heretic or worse for saying this but I don't think casual players will be an issue, unless you're forced to do it most casual players I know (including myself) simply don't do (nor will we do it after this change) content we feel is not worth our time. The people who insist on doing hardest…
I think the issue there is the common one with narrative multiplayer games, galaxy would look like a very different place based on your choices and that means heavily splitting the player base or making only an illusion of choice, it's a limit of gendre not STO itself. EDIT:and before anyone brings up Baldur's Gate 3, it's…
And from what I've heard even when it did work, it was so cut and paste that the missions made sometimes 0 sense and it was clear the missions where just "fill the blank" without any regards to the results making sense. EDIT:the problem with procedural generation for STO is that you'd have to do a lot of work to block…
The problem come when they need that artist, it's not like they have that many of them to begin with and getting a new one is gonna be very hard. That's not gonna be being flexible that's admitting you're not gonna develop new content. And that's assuming fixing doesn't need artists.
I think what people are fearing isn't STO dying due to its own merits but rather Embracer shutting down Cryptic for what ever reason, regardless of how well STO is doing.
I'd love some lower stakes storylines too, you get tired of everything constantly being at the grand scale, have a few storylines where the stakes are lower and the next big thing will feel much more epic as you had contrast of the galaxy at what's more or less "normal"
I got few armored looks but besides those I use regular cloth uniforms too for the most part and pretty much never need the EV suit in regular gameplay.
So far as burning themselves then yeah that's true, but hypergolic fuels aren't magical "makes things burn" materials even they can't create oxygen where there is none and the whole purpose of a flamer thrower is to make other things burn, not just burn the fuel itself. as for missiles it depends on the mechanism of…
Yeah I agree here and besides Tendi's storyline is incomplete (she's the only Orion in the prime-universe which the STO verse mirrors mostly, all other Orions are in the Kelvin timeline) for all we know the finale for her storyline means SF make standing order of "No Orions shall be ever be admitted to Starfleet ranks"
Generally if the issue was in Cryptic's end we'd see more and more consistent issues, so far I've had only 1 case of rubber banding in WW during this year and most of the time there's essentially no lag, I'm not saying that thinker's issue couldn't be on Cryptic's end but it's far from certain. To add to what Duncan said,…
Probably related that one bug you used to have in the foundry where you sometimes had ground movement on space maps when testing (causing the ship to fall uncontrollably) thankfully that one was quite rare and remained in the Foundry editor and didn't migrate to published maps as far as I recall. EDIT:It really boils down…
I've said for a long time that STO needs low stakes missions to "reset the awe" so to speak, if everything is on an epic scale then that scale becomes mundane and boring. If they absolutely must tie an arc to the next big threat (lets say that Embracer or Gearbox demand it) then have an "arc" of seemingly unconnected low…