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sparda100981 Arc User

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  • I personally believe the Borg ships could have been done better in the game all round, I mean they're cool and all, but it'd be better if they we're more like in the series. Instead of having fleets of ships you'd be up against one at a time. Have it incredibly tough, have it adapt to weapons and we'd need a ship device…
  • And especially after he asks you to maintain radio silence during the mission (Boldy They Rode) as not to be detected by the Jem'Hadar, and then proceeds to hail you no less than 17 times during the first part of the mission with "Kurland Here" "This is Kurland" etc etc every few seconds lol
  • That'd be great man!... I am actually surprised someone had one. Thank you for responding. I sent you a pm concerning the purchase, look forward to hearing back from you
  • I hope your wife gets well soon bud. I think that is something as a species we all too often tend to forget. Everyone is fighting battles we don't know about, we all have our demons, and all have our crosses to bare. We all have pain ether ongoing, recent or even old wounds that cause us to act or react in all manners of…
  • I would normally be an advocate of wanting to get more out of your subscription, but even I would have to say no on this... There has to be a separation of perks between lifetime subscription or not otherwise whats the point in it... But doff traits in lockboxes or c-store would be nice!. I would love to have some of those…
  • Being able to select your weapon visuals would be awesome... I would love to see that myself, but then maybe as well as that you could also select whether you want it to be a pulse beam or not as well as the color/sound effect etc... And I would imagine if they brought out other variants they would all have different…
  • Cannons will never beat the arc of beams... cannon rapid fire is awesome!, but so is beam overload in my opinion... The pulse beams are like having the best of both worlds. Just for pure coolness factor I personally would like to see more variety of them to support other builds. But in that respect, I would like to see…
  • You put it far better than I did... I totally agree and this is how it should have been done, and the point I was trying to get at, well said
  • I agree, an out of combat unlimited duration would be a perfect fix... It would allow for the rp/scouting and strategic positioning aspects etc at the same time making it a non exploitable ability per se. I believe that would work as a change without spoiling the fun of it. It would also then allow for the new dynamic, of…
  • I want to take a quick moment to attempt to clarify my point, that hopefully will better resonate with people. Take your favorite character, and their favorite module/power/ability... Then have someone say, we don't like how you use this so we're removing it from the game, totally deleting it, its gone, goodbye have fun.…
  • I honestly don't believe was was being that rude, or really overreacting. But at the same time, I did not wish to cause offence or get anyone bent out of shape.
  • To respond to duncanidaho11 & baudl with the old stealth module, you could stealth and sneak over to your fallen allies and revive them without breaking stealth... Would be extremely useful in the Arena Of Sompeck no?... And was extremely useful in some not all ground stfs... So in the Arena, you could have in theory had…
  • Fair enough, yes tacs have good damage output... perhaps I was overzealous in that part of my post and I apologize. My main point in this discussion is that a main useful and fun aspect of the game, for my tactical officers has been taken away and I am not happy about it. I did state that this is my opinion and I am aware…