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solastrius Arc User

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solastrius
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  • As for simply getting the English grammar correct, ...you're probably way better off just listening to thegreendragoon1.
  • Not sure if it'll be helping, but advice is free so... why not offer some, since you asked? Imitation is a good place to start, but why not allow your character to grow way beyond being Kirk-like and into his own completely distinct non-Kirk personality? Don't tie yourself down to keeping your character conformed to a…
  • Actually if the first story objective on a map already involves scanning something and having it disappear, you won't even have to remove it before a publish. One of my space maps does this with scanning an area marked by a beacon flash which works out nicely as a situational bonus with the workaround.
  • Mattjohnsonva, you are a scholar and a gentleman. Now, instead of banging my head against my desk at home, I use a bow animation with Admiral Quinn's desk to make my character do it for me. ...Since your post, I have waited around to see if anyone would try your method and make a response. After having tried so many…
  • I completely agree. I've been waiting for months to finish building the already written conclusion to a three-part mission series. None of the supposed workarounds that have been mentioned make testing possible for me... (although it's awesome that some people are at least trying to be helpful - thank you) Publishing then…
  • Major kinetic fan here. Nothing more satisfying in space combat for me than watching a cluster torpedo split into mines around an enemy hull and the subsequent barrage of explosions and damage numbers that inevitably follows. Well, ...nothing except for perhaps a colossal Tricobalt mine explosion that knocks hostile…
  • Here' another one for the pile, while you're away. The Good-Guys: Halo of Bureodd Authored by @solastrius Requires level 46 or above Federation only Project ID: ST-HKGPDHGFN Estimated play time of 120 minutes Link to the forum thread:…
  • Definitely takes a while to do the right way. If the mission is oriented more towards mindless combat with very little dialogue, it can go quite a bit faster, though. For me, I'd say I can put out (a section of) a campaign in about 3 weeks time, working on it each morning anywhere between 2 and 5 hours a day. It's good to…
  • That's actually a brilliant idea. I feel dumb for overlooking it now. Thank you.
  • Amazing addition! So glad I checked this forum and learned about it. Thanks, Zero.
  • Ah thanks. I didn't know the bluegill ensigns spawned anything, but that makes sense. As for the space volume, I think it would be extremely helpful if we could tick an 'EV' box on the NPC groups to enable their survival on such maps. (or just make all enemies immune) Although I suppose that's better suited for a…
  • Not a problem at all. In fact if it helps, you can even skip mine without me minding at all. Our real lives must always take precedence. (of course you could still play it, just for fun :) ) Thanks again for all the effort you put in to help the STO community.
  • Hiya' there 70th. It's me, back again for more help and free handouts! I truly enjoyed working on this most recent mission. I'm hoping you'll also find some enjoyment in reviewing it for me if you'd be so kind. The Information is as follows... The Good-Guys: Smuggler's Trail Federation Oriented for level 51+ EV-Suits are…
  • A big thanks to the Dev-Team for their timely work on reinstating the foundry! I can't speak for others, but I was pleasantly surprised by the speed of your efforts this time around. On top of that, nothing seems to have been broken so far. Much appreciation for being able to express stories and ideas with the foundry once…
  • I'm still waiting for custom, indoor ground-maps...
  • This is horrible timing for me, being so heavily invested into the new mission series I've been working on. What to do... Hmmm, maybe I'll go back and relearn how to play the game again. I haven't seriously Pew-Pew'ed anything on the live server for a while. I suppose if i get really desperate for something to do, I could…
  • I'm pleased to announce that all parts of this mission series have now been completely reworked with help from Evil70th and should now be annoyance and typo free! Please reward my long hours of dedication by playing and telling me what you think.
  • Wow there was so much to be redone, but it was worth it. Part 2 has now been polished and (thanks to your review) I believe it's as good as I can make it. I wish I had noticed these things before-hand to receive a better initial review, but very much look forward to publishing my next series using all the things I've…
  • Thanks for your help with improving these missions, evil70th. I've updated [Part:1] in accordance with your recommendations and it's already back up and ready for play. I look forward to reading your reviews for parts 2 & 3.
  • Wow, thanks a lot for your time. I'll get started on some of these changes right away. I can't believe I let a typo get past me on a map name. Thanks again! EDIT: All of the errors and problems you mentioned above have now been fixed and/or changed as appropriate. Hopefully, the extra bit of polish will be appreciated by…
  • Now I've played the 'Clean Sweep'. Not my favorite of your missions, but I still gave it 4-stars. Even your lesser stuff seems to outclass most of the other missions I review. I did very much enjoy the sense of urgency of fleeing from the Baryon Sweeper. Nonetheless... Hiring mercenaries to do dirty work, using spies to…
  • Just gave 'Own Worst Enemy' a play-through and I don't feel cheated for the time. Once again an awesome mission, held back only by a few technical hiccups. I loved how you used codes to match the models of the mirror ships and even worked it believably into the story-flow of the mission. A foundry limitation threw massive…
  • You're quite welcome. Sharing stories is the entire point of the foundry (in my opinion), so it's always nice to get another play-through. Expect to trade with me some more once I have the time.
  • Hey there, I just finished 'First Cause, Then Effect'. Very nicely done! The invisible walls in space I found distracting, but I do understand their necessity given the complex nature of your maps. It doesn't detract from the story in any way, ...I'm just weird about exploring. I noticed much creative use of foundry…
  • Hello there. I've just gotten my foundry mission working again after more than a year of it being down. It was originally a single, giant campaign of nearly 3-hours in duration (far too long). I have since broken it up into several smaller episodes for convenience, but still consider it all to be a single story. If you'd…
  • I appreciate your efforts to help. Sadly, in this case everything remains broken just as it was, after having followed your instructions. At least it tells us one thing the problem isn't, though. If anyone else has an idea that may or might not help, please don't hesitate to mention it. I'm willing to try other suggestions…
  • Youtube version of 'Picking up the Pieces' was removed, but the other is working fine. Thank you so much for playing! I can tell it's going to take awhile to get a mission fully published on the foundry. I've been trying to do my part and review as well, but it seems there's more authors than reviewers at times. Just…
  • You're welcome to try my mission if you like. Title: Picking Up The Pieces Author: Solastrius ID: ST-HMJCL5JHK It's my first attempt at creating a mission with the foundry and I learned as I went. Still, there seems to be no game-breaking bugs with it. It was just posted, so there's zero plays at the time of this writing.…