I see nothing to bring me back to the game, much less pay for any of it. Best of luck to all of you and maybe one of these days I'll come back, but probably not while under Cryptic/PWE management.
Yes, it is a chore for me, which is why I've basically stopped playing. The Admiralty system just finished it for me,what a boring system,tired of the nonsense. Not enough new content, way too many c-store ships and prices in-game are out of control. Everything based on dilithium, can't even afford to donate to fleet…
I had to laugh at this one. I can't even begin to tell you how many bugs,glitches,server lag,...on and on and on I've experienced in 3 years of playing time. I call you out on this one. Either glossing over the truth or such a fanboi you're in complete denial. Thanks for the good laugh though. :smiley:
This. Just this right here. Sums up my feelings without the (perceived) anger by me. I'm actually quite pleasant by nature but sometimes the posts here just yank my chain. I actually don't harbor any bad feelings towards anyone in the game and only want people to play and enjoy as much as I have over the last 3 years. Is…
I think you misunderstood my post completely. I'm not complaining about the prices, even though I personally don't like paying them(but I do when I can save up enough EC if I want something badly enough). The shenanigans I was calling was on Mr. Hypocrite,(@beameddown) who complains about the "exchange trolls" who make…
[/quote] first: great write up second: I got money, I know how to make money in this game, I got ALL the high end gear I want with cash to spare, and.... and its already been pointed out COUNTLESS times on the forums here that NONE of the high end gear is even needed for the content even elite content... SO THAT ALONE is…
as of the personal attack, "special snowflake", "entitlement", etc, etc I run 10 toons a day, I clear over 80k dil without breaking a sweat, contraband, 60+ ships a toon admiralty system, 9 in the summer event ship set up as solid- farming- beam boats I pissed away over 300 mil last week getting dmgx3 pen antiprotons to…
So your fix is to replace one "unrealistic grind" with another? Playing a mission hundreds, maybe thousands of times, in the hopes that the specific piece you want will get dropped? And then all the other players want the same piece, so it becomes a random chance of getting said item? No, just no. I'd rather do the grind…
For once, we agree on something, skull: poorly designed mission. Just awful, imo. This mission has the potential to be a good one but the implementation is just not up to par. I'm not blaming players for this one, but the fact remains that the game is meant to be PLAYED, not just afk'ed. In all honesty, the mission is…
At least one afk'er per toon every day(6 toons). Fortunately I'm finished with 3 of them so I don't have to see them much anymore. Glad when this event is over, and I hope Cryptic does something to fix the stf before rolling it out again. Not just afk'ers but the whole thing needs to be re-done, maybe after starbase…
Thanks for your comments. I don't use Steam so that's not relevant in my case. Besides that, why should I have to write some command line because Cryptic can't get their basic game code to work? There's been 2 maintenances since this problem started and not even a "sorry, that doesn't make us money"? The game becomes even…
Delta recruits are done(for now) but at level 20 on a new toon you can claim all the rewards that you got while leveling your Delta recruit, including alot of marks and some decent r&d materials. At this point, with all the afk'ing going on in the Mirror event, just get rid of the damn penalty altogether, then we can all…
http://forum.arcgames.com/startrekonline/discussion/1205549/afk-penalty-really-needs-to-be-looked-at#latest. check this thread out for info on afk penalties.
Totally agree with most of this, but I think it does address me. I'm just tired of people complaining about dps'ers in general. Damage is a HUGE part of the game in the harder level stf's, and I don't understand why people can't see this. For example, my buddy and I played Hive Onslaught Advanced yesterday, me being a 40k+…
See what happened right there? Even though I gave kudos to the OP, I still get hammered by fools that just want to bash dps.This game is very simple: Fly in, kill stuff, get rewards, exit to sector. This game is about DAMAGE(dps). What don't you people understand about that? This is the game we have, it's what Cryptic/PWE…
What irks me is the people who come into a queue marked advanced/elite and have no idea what they're doing and undergeared to boot. I challenge you to get a group of 2k dps'ers and finish ISA, with all optionals...hell, just finish ISA with that group. Enough with the dps bashing, get your heads outta your backsides and…
@ paxdawn The gating idea is one that certainly has merit. I don't like going into advanced/elite with unprepared players either, and having the mission drag on interminably, while I explode over and over again. But, come on, let the 9 low level queues have their thing. It's the first chance that newbies have to experience…
@paxdawn, I get what you're saying about non-performance but these are just 9 low level queues that reward a handful of fleet marks. Surely you can at least let these be learning queues for new players? A middle ground is what's needed here, not just complaints about not performing well. As I posted above, I was able to…
Most of that sounds reasonable to me. I just couldn't think of any other ways to implement a test. More positive post contributions like this one is what's needed, instead of blaming each other for the way Cryptic has designed the game around dps. None of us have any control over their decisions, we can only share ideas…
I did run another test, same as before and was able to avoid the afk penalty but not by alot. I would say that new/inexperienced players won't have much of a chance to avoid the penalty. As far as the "test", I'm not sure how to implement something like that. Maybe based on gear scores and successfully completing the…
I realize that mobs spawn at different levels,depending on player levels. That was not the whole point of the test I ran. The goal was to see if the afk penalty is broken or not. I didn't see what every ship was, but the level 60 guy was flying the new Quas ship(and was top parser with 3,258). If I can participate with a…
Well, I couldn't do FFA since it's down for bug repair. I did,however do Federation Blockade. At level 5, as a tactical officer, all skill points put into energy weapons and flow caps(since tachyon beam was one of my starting boff powers). I was equipped with what the game gave me as rewards, green Mk II phaser beam array,…
Thanks for the clarification, coldnapalm. So the argument about level 50+ toons causing higher level mobs to spawn is, in fact, wrong. Even if 5 level 5 players go in, they get buffed to level 50 and have to deal with level 50 mobs. Is this a correct statement? If so, then given that a level 5 player has a ship with 2 fore…
Just a quick question for my own clarification: How do we know that 1% of top dps'er is the standard for the afk penalty? Or is it 1% of all npc's shield and hull points? Or just hull points? I'm not sure that I've ever really noticed what those qualifications are. If the afk penalty is based on the npc shield and hull…
I'm having to use the STO launcher(not Arc or Steam) and use safe mode to get in. Reminds me of the Windows 10 debacle. Edit: Also locking up when changing maps,have to quit to desktop and relaunch.