This mission was even closer to being in a finished state Painful Omens. I like Daniels' holographic room, and I got a chuckle at how y'all handled Kirk's presence sans Bill Shatner. General Bugs When Scotty beams your character and Chekov to the Orion ship, the modern transporter FX is used.
The mission generally seems alright given its development state. I continue to love the TOS sounds. As for the parasites: I don't recall offhand the TOS episode they're in, so I'm not sure if the explosion animations after they're attached to your back is in any way remotely close to what really happened on the show.…
Throughout the entire ground portion of the mission, Ensigns Hunter and Skavrin keep playing their tricorder scanning animations when not in combat. Not sure if this intended or not. Also, when my character revealed the Romulans, his ship's warping out animation played twice before the cutscene played.
Just so you know, transferring has been disabled, and all existing characters on tribble are currently unavailable; the dev team wants us to level up new characters so we can test the skill revamp from the ground floor.
Just adding my name to the list. I was trying to purchase $20 worth of Zen using the ARC client. After entering my credit card information and moving to the game/server selection screen, I clicked Star Trek Online from the game dropdown menu. Was greeted with the "No game/server found; clear your cache" error message.…
Of course, I learn about all this stuff after buying Zen through Steam Wallet for the purpose of funding some fleet projects and boosting some crafting projects. I'm curious as to the point at which an account comes off of probation. I've only purchased zen on 5 or 6 occasions, but each time the purchase was for at least…
It's probably not even them who set up the posting cooldown. I've PMed Smirk in the past asking about the feasibility of adding certain vBulletin features, and he mentioned the PWE web team being the ones who determined how the forums across all their games are implemented. Not saying it couldn't have been either him or…
Yeah. ships from books, RPGs, video games, etc. are going to be avoided for various reasons, mostly legal in nature. Once Cryptic adds all the canon ships to the game, they'll focus on creating more original ships.
Hey, I just typed what I heard. If you want answers, I suggest either PMing Geko or waiting for one of the forty dev blogs coming to us between now and DR's release.
In fairness, Al also said that tier 5 ships would still be viable all the way to level 60. So maybe the tier 6 ships just have some extra bells and whistles on them that tier 5 ships don't (assuming we don't upgrade our tier 5 ships to gain those bells and whistles).
Unless I'm quoting someone or it's fairly obvious I'm just making a comment, pretty much all my posts in this thread have been paraphrasing dev responses from the trekradio Q&A. You can update the OP, if you feel like it.
It's funny 'cause multiple developers have LITERALLY said this will not be the case. I even damn-near quoted the lead designer saying this. some people just don't read the damn threads.
That looks like the end of the info. There are more than 40 dev blogs coming our way about Delta Rising. Alright, that's it for me; gonna go grab dinner.
Delta Rising will be on Tribble "sooner than you think". The new code branch will hit Tribble this month, but probably no content. the expansion will be released to Tribble a little at a time.
Some of the 50-60 content will be held off to be released later. They have plans in place through at least the next anniversary. With a good amount of repeatable content in place, they can bring us more story content now.
The devs do want to eventually bring back a true exploration-type feature to the game. They need to find a smarter way to bring infinite exploration that is interesting and entertaining. Not happening in Delta Rising, though.