test content
What is the Arc Client?
Install Arc

seitei1 Arc User

Reactions

Comments

  • There's also the Romulan Rep chance to knock on crit as well.
  • I also run a Tactical in a Vo'Quv. I also possess a Mirror Vo'Quv. My advice is coloured by my mostly PvE playstyle. The general thought is: You can't rely on someone else, so you have to be able to fend for yourself. You have the ability to run 6 beams without power issues. I feel there's no reason not to do so. Or…
  • The thing is, that gear is also 'unnecessary'. As long as you have the common level of your rank, you'll be fine for damage and usually defence. But getting a high-powered Rare or Very Rare could also last you 20+ levels, easy, since it'll outpower Common or Uncommon stuff of higher rank and have more mods. You can see…
  • Skittles is one thing. Beams have more visual punch to them though. You don't see cannon blasts too well, you do see beams.
  • Hmm. I've seen the visual effect before. During the Romulan Storyline. I'm fairly sure the Elachi at least already have it. As to the general thought of 'toughening NPCs'. I can agree in part, especially since I made a topic saying similar a little bit ago. No enemy ship is as well fitted as a PC ship in terms of…
  • You ever notice that /every/ heavy ship in KASE is using the same Romulan torpedoes? That means its OP already. ...Even if you don't want the Torpedo(Lord knows I don't so much-doesn't work well with Broadside), you'd want the 3-piece which enhances the Experimental Beam. Since you're 'stuck' with it, why not use it?…
  • TRIBBLE, do any enemies have that damned thing, and what the hell was it???? The Elachi in the Romulan Story missions. I forget whether it was a actual weapon or a visual effect, and I also forget where, but I know it's there.
  • You might expect the cost to rise though, as more and more realise what it is they've got and hold on.
  • Thought: Whilst borticus's advice can be considered sound, it seems considered only from the point of a 10 meter range. This thing can be fired a full 360 degrees. Fly by on an attack run or initial sweep moving into your standard broadside, dump it whilst close/on top of your target. No chance to react. And some of it…
  • Needs to specifically be the Dacoit. Which means the best you can do in terms of hanger armament is To'Duj, Scorpions, Widows, or Slavers. ...Given the current issues with offensive hangers, you might consider Shield Repair shuttles or something, though.
  • Doesn't take Aux buffs, don't know if Particle Generators does, damage portion does take direct damage buffs like Attack Pattern Omega and Ambush bonus.
  • The game 'expects' Mark 10/11 gear of you at 45+. The quality does not matter, it is a luxury. This is important to realise. That is all it is asking of you. As long as you have that, you're good to go. One change I'd make: Switch the Combat Engines you got off the Exchange for the quest reward Efficient Impulse Engines.…
  • Hardly. It makes sense that a Science Vessel might want to use his Aux on something other than his powers, especially given the high cooldowns on those powers. Just fire the Aux-based stuff first. It's something I wanted to bring up-the build helps Science-type ships as well as Cruisers and Escorts. Lower…
  • ...All Fed Ships are Carriers, in that all Fed ships carry shuttles. Usually they're support craft for specific tasks or just people carriers. But there's no reason they can't fight. Klingons took it to the next level and made the Vo'Quv, which I honestly believe(Given the firepower of Birds-of-Prey, and that's just…
  • The mass damage is something of a counter to how much power and defence we are stacking most of the time. Our shields are running at heavy damage reduction+Auto balance most of the time, we have massive damage output, our hulls have heavy damage resistance... And we set up our massive resistance and power setups to counter…
  • Simply put, they need to be able to keep up. Nothing serious, just a bump in Full Impulse so they don't drop off your UI, because this has happened regularly-that shouldn't happen unless they're dead, but they're not dead, just out-of-range. But it can trick a person.
  • Level 3+ Tactical grants access to Attack Pattern Omega(Not required, but REALLY wanted), Tactical Team(Required) and an offence skill. Level 3+ Engineering allows for Power to Weapons, Shields and Aux2Bat singular if you're into that. Level 3+ Science allows Science Team/Transfer Shield Strength, Hazard Emitters(Required)…
  • Put that Lv 4 each area to Level 3 each area or Lv 3 Universal and it might work. The problem is you don't want to step on the toes of the D'Deridex retrofit and fleet version too much, which have a similar arrangement(Lv 3 Tac, Level 1 Tac, Level 4 Eng, Level 3 Sci, Level 1 Uni).
  • Food for thought: Reputation weapons cost 20,000 Dilithium at Mark 11, 30,000 at Mark 12. 20,000x5(Science Ships, not counting Cutting Beam)=100,000 Dilithium/150,000 Dilithium. x6(Cruiser, Escort, Cutting beam+a Torpedo slot or the Romulan Plasma)=120,000/180,000 Dilithium. Buying a new ship at Tier 5=120,000 Dilithium.…
  • Note: And if you have trouble killing any of these targets one-on-one using just your unbuffed build's weapons output, you have bigger problems. Difficulty is a concern, mark you. Never disrespect ANYTHING on Elite. I can't tell whether you're saying 'just sit still and shoot it' or 'do your usual move and shoot' given…
  • What's irritating to me is she can ignore tractor beams,theta radiation,gravity well 3,and viral matrix hitting her ship all at once especially when the time stop ability of my Wells is active. I can understand her activating one counter power. But ignoring all and cloaking... why is her ship allowed to ignore game…
  • Currently the arc of most Science offence abilities is 135. You have a turn rate of 11 usually. Shoot and turn away. Turn in and shoot, turn back. You don't need to go far anymore.
  • All Beam Arrays. Don't mix cannon and beams. One of those arrays will be switched out for the Kinetic Cutting Beam in time. Overload isn't that great in my understanding. Fire At Will gives crowd control and is still a damage boost vs a single target.
  • Because the Tal Shiar is dead. Most of the fleet supplies(Commodities) are stored aboard the Flotilla. I presume for easy running away should things require it(Not that it should by now, but...). |It's notable what's on New Romulus Command and what isn't-Commodities aren't on New Romulus, even Command. There's also the…
  • NPC ships can do whatever the heck they like. Someone wants to give a ship every ability in the game and thus use them all at once? Easy.
  • It's a get-out-of-jail card for Escorts and other offensive ships. Thing is, it's spreading a bit. 'Destroyers' are getting it, as befits their offensive nature. The Vo'Quv is notable for having the space for it despite being 'science-y'. The majority of Lockbox ships have access to it in some way, shape or form. And…
  • You could get(Or re-get?) the Efficient Impulse Engines, if you'd like, from a mission. There's no such thing as 'Shield Emitter Amplifier' for Engineering. You're probably thinking of the Field Emitter, which raises Shield Power Setting. Regardless, you could switch out the Science Amplifier for a Field Generator, which…
  • The system already works like this in regards to things like Crystalline Entity(Though that's just DPS), Gorn/Federation Minefield, and so on-basically all the 'gear/dilithium' team missions. A great amount of 'points' are awarded for hitting the objectives, with lesser points for damage and healing and so on. You;'re…
  • The only way for them to learn, especially given a lack of direction to the forums and suchlike, is by doing. You are the problem in not uplifting others and ******** here instead of DOING something about it.
  • Fed Cruisers are base 7. I've been flying Cruisers and Carriers for most of my play time, so this is coming from personal experience rather than 'what I heard'. They are ALWAYS beside me, NEVER in front.