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What is the Arc Client?
Install Arc

railcar Arc User

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  • I would guess that STO gets a bigger chunk of the money when you buy directly from them. Steam after all has to get something when you are going through them, they are definitely taking at least some small portion of the pie.
  • 1. Use the Arc launcher quests to directly get Zen. You earn a little over 500/MO for pretending to launch (you don't actually have to play anything) a multitude of games. 2. Fill all char slots with at least level 10 toons and start doffing...KDF if you want to earn extra contraband. 3. Once said characters reach…
  • > @warpangel said: > > No. The "situation" is players are left with 3 stacks of 1-9 items that can't be used for anything, which doesn't occur at all with EC. They sell for good EC, or you can just recycle them. Also forgot to mention, using the coffer was always safe, there was just a x10 error in what it was showing. No…
  • > @lordsteve1 said: > > What was wrong with just having it work like the previous holdings or EVERY OTHER PROJECT IN THE GAME where you can donate what you want in terms of volume. You can drop 1000's to fill a slider, or only 1 if that's all you got. Eh? It does indeed work like other contributions. EC in particular is…
  • The Fed ships are a touch smaller than expected. Dem Rom warbirds are giant.
  • > @djf021 said: > I know, I'm actually temped to buy at least the Fed 3-pack, because the console on the Science version looks like the best of the three. But I rarely actually use more than one of any set, so I usually stick with the one I'll use the most. Also the trait on the Tucker looks awesome. I like the Ops trait…
  • > @djf021 said: > I'm glad you like it! I'm working today but will be buying the Tucker class probably first thing in the morning. I know how you feel I finished working in time to be there when the servers came back up, but my power went out and stayed out for several hours...and now I'm back at work. Also...you're going…
  • You definitely need a score of 2200 to get the 250 provisions. Max seems to be 2700 if you miss no particles. I absolutely can not hit those scores with the keyboard, but I regularly hit the 2200+ with a mouse.
  • Colony provisions are worth 3.3 fleet credits each, so you aren't allowed to donate less than 10 at a time. The exception to that is if a project requires <10 to be completed, in which case you can donate the reduced amount and get full credit for 10. This is no different than the .01 fleet credits that EC is worth and the…
  • > @anodynes said: > If they went as fast as possible, they could have finished their Tier 1 upgrades already. 276/24=11.5 days. We're almost 2 days beyond that now. Now, nobody could be tier 2 in anything yet, but they could have the upgrades behind them, and thus be beyond Tier 1,as in looking at it in the rear-view…
  • > @evilmark444 said: > I've seen pictures of several different animes, they all seem to have a similar art style to me, I'm just able to look past it with Pokémon cause I like the games. I prefer either animation similar to the '90s TMNT and The Real Ghostbusters, or CGI like Star Wars: the Clone Wars / Rebels. Even within…
  • Not quite up to 3 and 4, but still decent. I hate time travel and paradoxes, so I might be jaded. The leg joke bit helped though, there are a lot of bad jokes in the series, but this was a big drug out one that worked. Did anyone catch the Orville's speed, I thought I heard 10LY/hour...that makes Star Trek ships look like…
  • The hover boards are amazing here. Ducks for any character that doesn't have access to the summer store...and I have 1 of those, plenty of leftover lolnutz, but no store.
  • Its a new spec there aren't a lot of ships that use it yet. So far only the two Tzenkethi ships just released have MW seating. There will be more, likely some c store ships soon.
  • T6 scimi with cannons. Took some work to get enough maneuverability, but it works great...aside from the ships innate desire to Tokyo drift. I don't have too many other good t6 ships outside of that and the Hathos, but I just can't get the same overall performance from the Hathos.
  • Definitely liking the tos style stories from 3 and 4. Not quite Nexus level on 4 because it wasn't quite as compelling as 3, but still a very strong showing. Very surprised by the direction the series is going. Even the comedy portion of it seems toned done compared to what I was expecting, and less and it's be almost…
  • Alas I didn't get one, I got multiples of nearly everything in the box, including 3 flying saucers, but didn't get the shield or the escort. The shield seems to be pretty rare. I know the shield isn't a direct drop, it's supposed to be in the weapons box, and I did open a couple dozen of those. At least one made it onto…
  • Which shouldn't have anything to do with the Proton Charge Launcher, hence the stealth nerf call. Haven't looked at mine, don't remember what the exact damage was before patch anyways, but it is, or at least was, my favorite heavy/experimental weapon.
  • It's also incredibly mind numbingly boring, but yes, it pays the bills if you can stomach it.
  • Watch which direction the KM is going, it makes fairly neat circles within a limited area. When ships are spawning get out ahead of it and pull aggro from as many targets as possible. Heal the KM during any free time that you have.
  • > The Timed queue seems to max around level 25 for the full 20 min. Only did the timed queue once and we hit round 32. Not a pug, definitely overpowered group. That's actually the only serious non pug group I've gone in with that wasn't just going for 5. Pug wise I've made it to an agonizingly long 52. Worst I've done is…
  • We literally just had keys on sale, at a much better deal. Waiting for next shuttle or upgrade weekend or the like.
  • Yeah I figured that one out. I can only assume it's because there is no combat there so to keep it simple they don't do the extra calculations. Still it's confusing to new players and could have been done differently...like why show power levels at all there, unless they want you to be able to adjust them in sector…
  • So I might be getting some, but it doesn't add up. This is what it looks like: 55/40 Weapons 45/40 Shields 40/40 Engines 40/40 Aux I have all the Subsystem and Warpcore skills that should add a total of +13 all as well as more power to anything under 75. The ship has a built in +15 Weapons power. My Impulse engines provide…