Just ballparking some numbers here. -Extra BOFF costume slots(50,000 for the first, 500,000 for the second, 5,000,000 for 3rd, 50,000,000 for the fourth, etc etc etc) -Training simulators in the holodeck(each session requires 10mill EC) -Ship-specific inventory slots(I'm throwing this in there just because I want inactive…
What keeps me playing is the possibilities laid out for each of my characters to be made different from each other, so I can have unique playing experiences for each of them. Specializations help with this a lot! These! Pay close attention to these points, devs. And let me add that we need content that pays off us grinding…
Li'l bit of clarification here for the OP. Actually, there is no such official ship type called "Science Ship". The closest in that context is the Science Vessel ship type. And there is some speculation regarding what Cryptic requires for something to be a Science Dreadnought(such as the commonalities between the Annorax,…
That just goes to show you, that's why it's counted as a "metagame" element. A game element that the devs presented as equal on paer, but is vastly different performance-wise that its peer modifiers.
No idea if this has been said yet, but oh well, I've been advocating for this feature for years now. Each universal console, when obtained, unlocks a physical manifestation in the form of a modular ship interior vanity item that can be placed on certain nodes in your ship, depending on the console. For instance, the…
I'm hoping that they're merely waiting to release more specializations so that the remaining T6 updates will feature them. Like Miracle Worker on the T6 Voth FDC, for instance.
If you watched the interviews, you wouldn't claim that they said the complete opposite of what they actually said. Which is, a Cardasian playable faction is inevitable and will operate like the Romulan faction, and the characters from factions like the Dominion or Cooperative will unlock at level 50 and start out at level…
The Dominion faction doesn't need unique missions. MAYBE, maybe a handful of starter missions when you make them at level 50, but then their story can merge with the rest after the current arc.
Rule of thumb: If a ship doesn't have a Commander spec seat, it will not have the gimmick of the corresponding spec. Since this ship's Commander seat isn't Pilot hybrid, it doesn't have Pilot Maneuvers.
None of the examples you give in your retort include any beings of sapience - no thinking agents - in which the Kelpians count as. Not eating nonsapient sentient creatures is a moral virtue, sure, but because they are not thinking agents like humans are, not eating them isn't a moral obligation. However, eating sapient…
Well since we're calling out fallacious arguments now, no one's opinion is "wrong". That's what makes it an opinion. A subjective view. Now if someone makes a statement that is factually contridictory to what reality gives us and is claiming that as an opinion, that would be fallacious as well. Everyone's opinion is a…
It might be because what you define as a "Star Trek serries" is fundamentally dient than what the Star Trek authorities define as a "Star Trek series". And, no offense, they're the authorities.
There are no "Carrier Class Ships". There are Carriers, and the set classification that denotes "class" is on a different level than the set classification that denotes Carriers. Carrier refers to the ship type, and class refers to the ship class. There are several individual ships that can share a class, and several…
Why should your preferences take precedent over another person's preferences? To be fair, we don't know which of them wanted a new series, nor if any of that set overlaps at all with the rage-filled haters.
It was two per character before, and it happened a total of three times. Every time something is given away per character, the act of me switching between all 54 of my characters is burnt into my brain. All 54 of my characters have at least an extra 6 spec points now. But they're free. I'm just glad they're giving them to…