test content
What is the Arc Client?
Install Arc

milandare Arc User

Reactions

Comments

  • The Pasteur. But online, the Olympic. Modified with a sleek Hope hull and Horizon pylons to match its fantastic turn rate. I love the idea that a hospital ship configures so well as a kamikaze and looks like a wrecking ball. With a gravity well and warp plasma, magnified by extra threat and feedback pulse, every attack is…
  • Solanae Shade. Even the Fleet Research Science Vessel Retrofit has good days.
  • Sorry for the delay Paragonexile. If you’re still here, I never got into PVP. After a number of experiential years* away I am back. In 2012 the game was threatening to “nerf” science in preference for tactical. At the very least the science abilities I had so carefully benchmarked were going to change significantly. So I…
  • Matt Frewer = Max Headroom / Dr. Leekie of Orphan Black
  • I understand your commitment to people with artist jobs getting paid for their work. I am always happy to pay for something I like (or commission something I think I might like). Slave labour feels wrong. Hobbyists, on the other hand, do it mostly for love. City of Heroes is a shared passion for the community, with the…
  • Thanks! I guess that means it's easy to visualise, albeit melodramatic with short scenes :) Very pleased you found it funny. I had hoped to finish with a dramatic battle scene. Sander suggested I could send a clone and I also needed a hologram for an extremely fast response. At that point the story could only go wrong.…
  • Crazy guy goes on living in his cave? You're forgetting where they film these things. Making a complete mockery of a terrorist makes much more sense. Now a vengeful grandma Mandarin might fly. Call her... Aged Orange.
  • I didn't get time to write for #49, but the premise was intriguing so I've used it for my redux. Captain Erred and Nicci's [thread=843591]pilot episode[/thread] is not intended as required reading, but is a prequel for anyone intrigued by my Traveler. @jaelk: Complex tale! You have an ominous start. At least we might hope…
  • LC #50 Redux 2.0 channeling LC #49: The Return of the Traveler __Trail_Mix_______ Nicci was thrilled to be getting a Starfleet commission from Captain Erred, himself only just commissioned, following his successful evacuation of wounded countrymen from her home planet, Moab III, and the rescue of two Starfleet hospital…
  • After reading so many unnecessarily glib comments on the changes from people with little capacity for adapting, I haven't read this whole thread. I've pugged 3 "Normal" difficulty events on a laptop at "Low" in-game graphics settings. I always run STFs this way. Sometimes stuff disappears, even the entity if it's far away,…
  • Maybe I missed it in there somewhere, but are you using a parser like ACT to assess damage, or are you relying on pop-up tooltips? Holodeck tooltip is not what happens in any case, making tooltips meaningless for comparison between servers. But if that's parsed DPS in some form then it sounds grim.
  • At least you're honest! I guess it does sort of look like a Borg sphere eating the saucer of something recently Federation... Or big rusty eyeball lookin' at you! It would be better if Breen nacelles and other bits did not glow Borg-chartreuse. Perhaps Yellow-gold. Meanwhile if you're ever in need of "medical attention",…
  • It's coincidence in part, but this set of changes might just stop me playing my Fleet Olympic. But I'm not the target customer, since I don't buy other ships (except for their consoles). I'm a torp ship. The elimination of doubling-up means 5-second waits - but none of my battles are shorter than that anyway (PvE), I have…
  • Breen skin and Olympic/Hope/Horizon hulls may not win beauty contests, but together in fluidic space they are wonderfully Jules Verne...
  • Half a day or so left! Lots of images on here that are truly fantastic, but are not 1920x1200 size or larger. Also some multiple images. If you do have bigger/best images perhaps you can edit to show that foot forward in your posts! (If you don't I am sure I still enjoyed your image, so many great smaller ones, so thanks…
  • Yonder Olympic (Research Science Vessel, Retrofit and Fleet) has the Sci/Eng Cmdr/LtCmdr combination of the Nebula, but sacrifices hull for turn rate. If you use EWP2 then turn rate can be important. You may have to maneuver more to keep shields protecting the slightly weaker hull, but you also get that extra…
  • Not because I think everyone should be looking at my creepy captain on their desktop, but just to show off how good characters look even zoomed in this much. Direct Link Is there any way at all to disable the icons that appear on ships during combat? All of my best compositions have those pesky things.
  • Sigh. I did not say much about clumping spheres in ESTFs using Gravity Well alone. Actually, I did not say anything about that. Ursus is spot on, there's more to it. It's not uber. Or whatever else someone might say I said next. Yes, you have to use powers in combinations. The fact that you have combinations makes you…
  • Yup. Everyone else is doing it wrong(tm). I use GW where it does work today: in PvE as a clumper, secondary for damage, not really for hold. Others want a different outcome. Of course it can be fixed for others, the needs of the many, but hopefully without nerfing me (maybe even helping me). The few whose needs may be…
  • Thanks OP, previous OPs who raised similar topics, and most especially to the devs. You will eliminate my moments of awesome when stacked Torp Spreads announce my entry to the battle. But if I can just fly as fast as my torps then I can get FIVE WHOLE SECONDS OF AWESOME! Genuine thanks tho really from a player who lags :)
  • and stone proof
  • You should try GW. It actually does work now. It's got gas in it, or whatever random analogy floats your witch. If I "see" a decrease in damage done, I will see it using ACT. I even provided an example. You really should not be using the tool tip as a baseline for "current damage".
  • I think "listed" damage (the tooltip) was determined to be too much (item 4). We don't know what was 'intended'. Look again at Bort's post on page 5. I've already quoted that he said we may see a decrease to high end performance. My situation, not boosting Grav Gens (because it would be at the expense of Part Gens), is…
  • GW is getting better overall, at least better pull overall. Aux and Grav Gens will improve it. Other players will benefit from enemies closer to the Well than before - a high-Particle Gens player might even do more damage, despite getting less effect of the Particle Generators. Particle Generators impact is diminishing: My…
  • As a highest-Aux (130), highest-Particle Generators (245) player, I expect I am getting nerfed. I don't rely on Graviton Generators (only 132) because I kamikaze with Eject Warp Plasma and have a tractor beam. Of course there's lots of other things I'm not doing as a result of building this way. Azure Nebula Rescue has…
  • Absolutely. Momentum being mass x velocity. Mass seems to be optional. I've probably missed some key episodes, but the Trek I've seen had tractor beams being used by large ships to manipulate small masses. If mass was a factor in STO then a Defiant using tractor beam repulsors would have a heck of a recoil against a…
  • I'm with these last two guys. Tacs hit harder. However I wouldn't want any captain using Gravity Well 3 to be outdone by a Tac captain using Gravity Well 1, comparing just those boff powers. The Tac also gets more weapon slots in his Tac ship so he likely still does more damage overall. But at least the GW3 part of the Sci…
  • The devs have not indicated the magnitude of any changes. We can raise possible red flags, but for all we know so far things could turn out fine! Nobody is "nerfing" the tooltip-listed damage as that damage was not happening. Dev advice so far suggests damage will increase. Also, as Tac captains in Sci ships will have…
  • No problem. What existed before sort of worked, one had to spec plenty in AoE holds to get things to stick in the well. It took your whole ship (mobile+EWP+single ship holds) with an expensive universal (Graviton Pulse Gen) to make Grav Well work as a primary attack. Once everything was stuck though, it was a powerful,…
  • It's been said, but boosting base damage and reducing the impact of particle generators skill improves GW1 (the Tac-ship useable version) on both counts. The Tac pilot presumably boosts it further with cross-the-board boosts like APA. I rather liked GW being an unusual, high-end Sci ability. I'd managed to make it…