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mattaukett Arc User

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mattaukett
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  • It's another admirality campaign to get people to log in for so guess that's a plus. But really needs something to make all that GPL that's being rewarded halfway useful, otherwise only reason to run it after levelling is for the tour mission's dilithium reward.
  • Big Dig and Gorn Minefield are both doing it as well (so it seems like it's occurring to all the original fleet actions). Seems like the mission is scaling to whatever level it was originally designed to be but then not scaling players to the required levels. If this is working the way I think it is, it means that we're…
  • Like the rewards from the system in general, dilithium and mark payout is quite nice although for a max level character that's got everything they need it leaves me asking what is the point in the goal other than reaching usable payout limits for the day quicker on the character (which is useful unless you've already got a…
  • I've definitely seen new ones in the recently added section of the Alpha Quadrant and in the Delta Quadrant, so they can still be added (or at least could when that map section was added). The fact that the map is so horribly broken with the refreshing of the list hiding them probably doesn't help make them visible very…
  • Couple of questions: 1) With a few well known exceptions, many of the older queues run very infrequently through the public queues if indeed they run at all. Are there any plans in the works to address this and breath new life into those queues reducing map burnout for older players and giving new players the opportunity…
  • Probably, perhaps they can fix that and the Red Alert XP nerf at the same time.
  • They've also lost the default Omega Marks reward as well as having the dilithium cut. Presumably it was all on the basis that the rewards were bugged and overpaying compared to other "patrols" which red alerts basically are and what they used to pay out before Cryptic started messing with them a year or so back when the…
  • It used to do as you suggested, however there was as I recall an exploit which basically allowed you to mine twice with one voucher and hence it was changed to how it is now to address that issue.
  • Personally I like the ideas posted here as well, although instead of a 10 man team, I'd be inclined to drop it to 5 man and then allow it to add additional players teams up to a 20 man limit or a certain progression point assuming it's not set to a battlezone/open zone mode. One thing I have noticed recently is that these…
  • Got it as well (first time for one so yay). However, the only one I can see is in the promotions tab which I've claimed previously. So boo. Oh well, guess I shouldn't be too disappointed since it's only a 10k xp boost.
  • In terms of missions rewarding them, you are queuing for advanced or elite missions aren't you? Reason I ask is that the new Queue UI defaults to normal difficulty which doesn't reward the elite marks (should be able to tell from the type of R&D pack received - e.g. does it contain very rare and/or salvaged tech). In terms…
  • As mentioned above, Cryptic moved away from faction specific content years ago and honestly I suspect that if they were redoing it now they might even have merged the factions into one rather than the 2.5 factions we have now (Romulans being a half faction). Simple truth of the matter is, the majority (>75% - based on the…
  • I love the map, it is absolutely stunning. But turning it into a permanent social map just seems like a waste as the map will very quickly get abandoned by all but a hardy few for the rest of the year (much like Andoria or Vulcan generally are). Much rather see the map added to the Foundry and a few player created uses for…
  • Allegedly the Dev's capped it so you couldn't gain excess spec points a season or so back as before that the free spec points didn't count towards the cap. Evidence so far indicates this hasn't prevented the ability to gain excess points on toons that already had free spec points claimed (my main maxed out at 30, couple of…
  • Any plans to modify single cannons? The damage loss compared with dual cannons (and especially heavies) pretty much makes them something most people never use as the damage loss is too high compared with other options such as beams (if you're looking at larger effective arcs) of dual cannons/dual heavy cannons.
  • This was asked when spec's first came out and the response from the dev's was that as you could earn them all there was no point in a respect token for specs as you can just earn more points. I guess there was probably the unsaid bit as well that they didn't want players just respecing into the new spec's and not playing…
  • Mine seems ok, just claimed it out of the event reclaim tab on an alt without any problem.
  • From the usual Dev comments etc when someone has this problem, sounds like an invalid skills issue. Your friend should be able to respec for free from the skills page if that's the case and it'll also fix the issue with no acquiring spec points, ship traits etc. Edit - In fact here's one from the other day where someone…
  • Just to clarify, the link say's the event is running until Monday (6th), however the in-game calendar shows a bonus week running through to next Thursday (9th). Which one is correct?
  • @Tacofangs - had a fly around the Alpha Quadrant on tribble and it stills seems to exhibit the same incorrect behaviour as before (and currently on holodeck) with mission lists resetting. Example crossed Raveh Sector top left diagonally to bottom right, had one set of doff missions at the start of the sector, this then…
  • Removing the older queues would solve absolutely nothing in my book, except maybe if the queues removed were Crystalline Entity and Infected Space (at which point the forums would go into up roar and the word would end - I jest, but not by much I suspect). Anyway the main problems with the queues at the moment as I see…
  • Battlegroup Omega was removed recently (with the last big Artifacts update when they reordered a few missions if I remember correctly). If you're looking for the Borg Boff from the accolade, it should be in the reclaim tab of the dilithium store now. Appears that the mission to claim it by visiting the Battlegroup just…
  • Should be a project in the upgrade track (bottom of the three rep project rows) to Claim Tier 2 Reputation which will unlock the tier 2 reps (should be in the same place that the Claim tier 1 project was). While the upgrade project is available, the rep XP missions should be locked out, so other than gear projects this…
  • So I managed to get myself killed in the south blockade alpha section and respawned into the middle of the local moon. Consequence being that I can't get out without changing instances. I'd suggest the respawn point position needs looked at.
  • Noticed the same thing, although they seem to still be rewarding R&D materials from the couple I've run, so I suspect it's just a display bug (caveat - I haven't tried every single mission that rewards R&D materials, so might be some that aren't at all).
  • Ok, looks like I've got the desktop working as well. Or at least can get as far as character select (bed time, so I'll try more tomorrow). Had to delete all the .hogg files in "C:\Program Files (x86)\Cryptic Studios\Star Trek Online\Live\piggs" and redownload the game (or at least the hogg files). But it's letting me in…
  • Right for those with the missing text, try this (thanks go to one of the guy's over on Reddit who I've shameless copy pasted off): 1) Go to your "Star Trek Online\Live\Localdata" folder and open Gameprefs.Pref (open in Notepad) 2) Find the line "PrefEntry GfxSettings.DeviceType Direct3D9" 3) Delete Direct3D9, so the line…
  • Tried on my laptop and getting the same issues as everyone else with text being missing. Tried the renderscale trick with no success as far (which is challenging cause I can't see any text at all). The desktop, can't even get the game running. Patched up loaded and briefly saw the graphics reset screen before the game…
  • It used to finish when you finished mining, but was changed a couple of years back due to some certain side effects of it working that way. So I think it's safe to say it's working as intended and not a bug and I doubt the Dev's will change its functionality either given the previous change.