Literally in the case of dark...can't see TRIBBLE - of course, the fact that my TV's backlight (I think) is busted doesn't help, but even before it broke, I could barely see anything throughout the first two seasons...I mean, I know space is supposed to be dark, but come on! Turn the set lighting up at least a few shades.
Not in Discovery's case - the spinning rings are necessary for the Spore Drive to function, as they're needed for what Stamets called excess energy cavitation...and while I still think, and always will think, the drive itself is incredibly stupid (Yet ironically having one of the best musical themes so far heard in the…
The 'rule' was never two nacelles only, though - it was 'always in pairs' and 'the nacelles had to be able to 'see' each other' - at least a good portion of the nacelles...the only ships on that list that violate the rule are the AGT Enterprise, the Freedom, the Niagara and the Kelvin - the Defiant and Delta Flyer don't…
Well, the Crossfield at least has an in-universe reason for having rings, and having those rings move - the Vengeance's is there for...TRIBBLE and giggles, apparently.
It wasn't an excuse, though they certainly focused way more time on those decon scenes than they should have - I would expect ANY ship to have at least some form of decontamination at all embarkation points, even the smaller ones - that's just being smart. The fact that we never saw any such setups AFTER the time period…
What ships? Tentacles are not ships, and they didn't even do anything before getting yanked back through the collapsing rift, so we have no idea how strong they are either.
The whole boff system needs to be completely overhauled - upgradable boffs, swappable traits, kit and mod slots, a second weapon slot and a complete change to how they learn new powers - I don't like having to spend tens of millions of EC replacing expensive powers like kemocite or subspace vortex when I swap to a new…
You do not need antimatter to break the warp barrier - you need it to go higher than a certain warp factor. Earth didn't have any kind of antimatter reactor tech immediately after WW3, yet Cochrane was able to break warp 1 just fine.
Well, given the ability in Armada didn't deal any damage and this trait does, I'd say it's very dissimilar - though, the TS console does too, but at least it disables the ships it hits as well. I did add it anyway, as they ARE technically nanites, even if they aren't Borg nanites.
Cryptic only doesn't own the D&D IP - they absolutely do own the Champions IP. After they got TRIBBLE over by Marvel back when CO was supposed to be a Marvel game, they went and bought the full rights to Champions from...whoever owned it before them, then licensed out the rights for the tabletop portion back to the company…
There really should be more things that alter inertia - the fact there's only 3 things that do so when there are literally dozens that alter almost every other stat in the game is...odd.
That 'odd greenish back paneling' was probably a green screen they didn't build right, or use the right camera settings for...assuming green screens were a thing back int he 60s.
That doesn't make it right - NONE of the active rep powers are anywhere near strong enough to justify cooldowns that long - especially since none of the CD reduction methods currently available work on them.
Moving from one continent to another on the same planet is not even CLOSE to being comparable to moving to an entirely alien planet hundreds of lightyears away - there ARE evolutionary differences, period.