anyone who has ever played fallout 4 and actually researched amontillado wine knows of him, at least...i knew of that long before that, however - and even before the similar reference in fallout new vegas
(yep, and with most, if not all, of that server-client-server transfer going through akamai, yeaaaaaaaaaaaaaaaaaaaaaaaaaaaah........not going there, since lots of others have already done that - repeatedly)
(so, i got a 1 TB M.2 SSD...mainly for fallout 4 so it would maybe stop taking anywhere from 3-8 minutes just to get to the freaking main menu, never mind actually getting ingame - but i also put STO and NWO on it too, and am currently in the process of putting ESO on it so far, i've seen slightly faster loading times for…
(the federation claims starfleet vessels are civilian too, despite the larger ones having enough firepower to obliterate a planet's surface - nobody buys it from them and nobody's going to buy it from her)
check the stacks of components used to craft a PADD that you have stored in your crafting tab...for whatever inexplicable reason, if you have a stack that has less than the amount needed to craft an item, the game will refuse to craft it - even if you happen to have a FULL stack as well, and therefore have a combined total…
it's very telling that chevy chase has such a unique appearance that i recognized him immediately in that clip's preview image - which i have literally never done for ANY other actor, ever
to be fair...whatever data they managed to get from admiral janeway was probably lost in the subsequent chaos caused by the pathogen she was infected with - it was maybe 5 minutes after assimilation that the queen died, the unicomplex either exploded or self-destructed and their entire transwarp network went BOOM!
it's still a patrol at its core, so it's using old patrol code, and those could also be entered by multiple players there is, however, an option to disable open teaming so that doesn't happen; you just hit the O key, or whatever key you have the social window bound to, go to the Team Settings tab and set Team Join Mode…
(that was days ago in-universe, before we even set out to rescue quark's TRIBBLE...any that were there are back aboard the ship so others can have their turn)
settlement mods have their own 'delightful' issues, thanks to - once again, something 100% on BETHESDA - precombined mesh breaking - and not just settlement mods can do that; quest mods can too
no, what i said is fact, not you filthy white-knight lies, because i have TESTED it with nothing but the latest F4 update and an F4SE one version behind, and EVERY...SINGLE...TIME the game crashes when launched through F4SE because addresses HAVE BEEN TRIBBLE SHIFTED
i assume you mean the special edition - the original skyrim doesn't have the creation club, so it doesn't have that problem of a sudden, unwanted update rendering you unable to play for up to a week at a time every month
except is IS 100% bethesda's fault, because every time they add new creation club content, the executable gets modified and the addresses F4SE relies on being in SPECIFIC parts of said executable get shifted, which means without F4SE being updated to account for this, the game will always crash when attempting to use it
except that's exactly what's happening with bethesda's creation club TRIBBLE - every time they release new stuff for it, dozens of user-made mods end up getting broken