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What is the Arc Client?
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kyle223cat Arc User

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  • I'm having problems as well. If I manage to get into the game at all, my characters don't load.
  • I have a random question related to that build. How does the Bajor deflector compare to the Solanae deflector for EPG builds? I have both, the Solanae is at epic and the Bajor is at VR. To me, the Solanae still seems better for boosting EPG but I see people saying that the Bajor deflector is better. Does the Bajor…
  • I don’t know about exotic damage specifically, but this might have something to do with the October 6, 2020 patch notes: https://www.arcgames.com/en/games/star-trek-online/news/detail/11479363 “Tzenkethi innate resistances that scale up with loss of shields, now scale less aggressively.”
  • Of all the updates to max out the server, it's this one? I'm surprised. :o
  • I tried coming up with some justification for why people are complaining but couldn't think of anything. The revamped maps and ships alone are a good enough update. Then you include the revamp to the story arcs and the tutorial, including new voice overs, new character models, and new cutscenes. Just because something…
  • Gotcha. So the next thing that will captivate most players interests for all of 30 minutes before they log off again not to return for months. Does anyone actually think the current strategy the devs have is working? The PvE queues are mostly dead and the battlezones are buggy and laggy, if not outright dead. Not to…
  • It used to be a lot higher too. I've noticed they've reduced instance population caps. I vividly remember each instance of ESD holding 60-70 people in the past. Sector space was the same way and it definitely made the game feel more lively. A lot of maps feel very empty now, especially sector space.
  • I recently made a Ferasan and they are now my favorite STO race. Humans are my favorite Star Trek race overall though.
  • That's not that impressive to be honest, nor is that unheard of even before Delta Rising. It's really easy to tank one person in a 1v1, especially if your opponent isn't coming in with a build that's full of science spam or massive spike damage. You can have very little experience with tanking and still pull it off. It's…
  • I did PvP from 2013 until 2018. I witnessed it slowly die during that time as more and more power creep was introduced to the game. It used to be a very active community and I'd say the biggest hit came from the Delta Rising expansion. Since then it's diminished to completely dead PvP queues and about 20 unfriendly people…
  • I enjoyed the first episode till I played the new patrols and realized it was just a group of three patrols back to back. The second episode was fantastic overall, the plot twist was a little crazy though.
  • Well I didn't assume that's what he meant since he also said "closely approaching" 100% resists. I've seen people get to 97% resists for extended durations, which is certainly "closely approaching" 100%. He also said that resists are capped at 75% without mentioning bonus damage resistance, which is why I commented in the…
  • There are actually some abilities, such as the ablative field generator console or the Solanae 4 piece ability, that will get you near 100% resistance. But they are limited in duration and usually have a long cooldown.
  • Wow that's a heavily armed ship. 24 dual phaser emitters and 8 torpedo launchers? That's like 3 Constitutions worth of firepower.
  • Fair warning, the fleet ship module from the pack doesn't work. I tried buying a fleet ship with it and the the game doesn't recognize the fleet ship module. It says I have no fleet ship modules when I have the one from the pack sitting in my inventory.
  • I'm also having a lot of problems with lag and rubber banding. It's crazy bad and I'm not someone who usually has problems with my connection to the game.
  • Saw someone in ker'rat with around 375k hull before Threatening Stance Was at 10 stacks. He was in the Hur'q Dreadnought Cruiser of course. I'd say that's probably the record. My builds are usually around 175k, that's more than enough with all the healing, resistances, and regen I have.
  • Only thing that bothers me is the healing reduction on the Maru. I kinda understand why they did it... but on the other hand, it seems like you’re starting off the queue with a 50% reduction to healing effectiveness. The reduction continues to grow throughout the mission to the point where heals are almost useless. The…
  • I think the black numbers are referring to shield drain.
  • Shield capacity has not scaled as well as hull capacity has since Delta Rising hit many years ago. I would argue shield capacity is far lower than it should be given how much hull capacity has increased in the past few years. Most of my current builds have between 10k and 20k shields. That’s only slightly more than my…
  • Yeah, no one stacks immunities anymore. Agreed about the FBP honestly. Super fast escorts with insanely powerful cannons are the main problem now. They basically can insta-kill (or insta-invincible) everyone no matter how much damage resistance and healing you stack. Sadly, there's always going to be something that is…
  • That's definitely one of about a million problems Cryptic has created by focusing only on creating content that you just have to DPS your way by. We're at the point where one of the three classes is basically completely overshadowed by the other two because 1) that class is objectively weaker compared to the other two and…
  • They changed it to 2.5% chance per weapon firing cycle instead of 2.5% chance per weapon shot. Procs are much less potent now, sadly.
  • For Gravity Well, Science Captains have Scattering Field (AoE damage resistance and damage buff), Sensor Scan (massive AoE damage resistance debuff which will make your Gravity Well do more damage), and Conservation of Energy (+10% bonus damage to exotic damage that can stack 3 times). Engineers can boost Gravity Well…
  • I have been noticing some major lag, but it seems to come and go for me.
  • > @azrael605 said: > PVP I enjoy, Halo, Gears, C&C, games where no matter what happens in pvp your single player experience at most gets cosmetic unlocks (gold weapon skins, character skins, that kind of thing) & where I will never be shot at a bank terminal, travelling through an area to get to a mission, or anything else…
  • I think they were referring to the malachowski’s phasers, not the prototype walker’s phasers. Originally it had the UI element to upgrade them but you couldn’t actually upgrade them. Supposedly that’s what they fixed.
  • Discussion of moderation redacted in favor of gratuitous tribble. Have a nice day. -- StarSword-C