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jamiek81 Arc User

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  • Well, you could, instead of complaining or fearing disaster, you actually help the new players improve themselves, i mean that is the problem with gamers in this generation, all they care about is their own wins and use any player that makes the slightest mistake and throws them under the bus to avoid seeing if they made…
  • I HATE events, this feature and the temporal agent events should become an always active type of thing, i mean it makes no sense for it not to always active, both are about time travel, so technically, even if the future war is over, the past still needs to deal with it. This is why i never utilize these *temp* events, if…
  • I think they should leave the event on at all times, the same applies to the Agents of Tomorrow, i mean you can choose to opt out of the delta one by skipping the tutorial and if you want to do the Agents one, you just start a 23c captain.....never understand the need to stop it.
  • While its true it is one of the most requested races, but i think it was requested to have their own storyline, like the Federation and the KDF, hell even the Romulans had a story....so i hope that is the case here and not just a 'join this faction and the identity of your captain is forgotten and you are just a Federation…
  • aka, they wanted us to buy more Zen, which we would convert into Dilithium. I honestly wouldn't have a problem with their greed if we got the following: 1: Salvage is account bound, NOT character bound 2: Re-Engineering is not RANDOM, we choose the stats, the more we pick up to 3 for very rare, 4 for ultra rare and so on…
  • Make the salvage bound to account, then its useful, otherwise its just a TRIBBLE and useless feature. My crafter doesn't leave space dock....EVER, which renders this salvage feature pointless and useless.....i would have thought you would have been more intelligent, but you are a developer company, i should have known…
  • I would honestly prefer more story content or the ability to choose the mods we have on our crafted gear, purely RNG is not a good feature to have.
  • I would like to see an alternative to the Captain Rank Defiant class ship, it looks terrible with beams.
  • I would honestly prefer events that keep going, i mean the temporal agent thing was fun and made rolling a 23rd Century Captain fun and worthwhile, but once it finished, it pretty much became just like being Starfleet, rendering the new start redundant.
  • It just seems like a waste of time, it just seems kinda tedious, going through the same content just to get a single probe per mission?? it just seems like a waste of time, the TOS story arc was cool and fun to experience, but once it finished, the rest is pretty much the same as a standard Federation Character. Kinda…
  • I personally go for +DMG mods if i ever had the choice, since it is always on, while CrtD is always on, it just requires another thing to work, hence why i prefer +DMG, you just need to shoot to get the benefit. I hope they do add in the ability to choose your mods when crafting an item, even if i had to spend 4x as many…
  • Now that is funny as hell, cause its so true....i really, REALLY hope that you can choose the mods soon, i can live with needing more materials, as long as i can get the mods that i want, even though in the Star Trek shows, you don't see them getting random results when making items and gear for the crew and the ship,…
  • I hope they do allow us to choose the mods when crafting an item, making 50+ just for [DMG] mods is abit....over the top, i prefer always active type of mods, like DMG, Pen and if you have a high crit chance, CrtD, but i prefer focusing on plain damage increases, like DMG and Pen. You might say, but you can get a 50% to…
  • I get the same thing with everything that has RNG in it, like Crafting and upgrading the items, its just too random, i have had items upgrade with 1% alot more than items with 20% chance. So, i tend to not even worry about it, it is likely their way of getting us to spend more and more and more dilithium on it and when it…
  • Ship packs would interest me more if you could use them from the get go and the hull, shields, bridge stations and console slots and the other slots levels were solely based on my rank alone, that way, you could stick to any ship you love the look of and never need to change it.....buying the ship packs should really only…
  • I am thinking it will get nerfed when science use it as a way to deal dps. lol
  • While i am a Tactical Officer by default, i have tried Science and i find their debuffs, atleast to be insignificant, especially when they last a mere 20 seconds and have a cooldown of 4x the duration of the skill, sure i don't do the infamous FAW builds, i mean sure if i am facing 3+ enemies, i use it, but i can survive…
  • Well, i am not into all that min-max TRIBBLE that the elitists state as the BEST of the BEST stuff to do, like Anti-Proton weapons are the BEST, i mean maybe they are to a degree, but i have got a character to like 51, taking a rest from it, but i don't believe i have that high a crit to justify using a fugly coloured…
  • Ok, say you was starting from scratch a new science officer, you had the Oberth Science Vessel, which consoles should you have in the 2 science slots and how would you set your power levels?? i am curious...if it works for me, i will see how it goes leveling one up..
  • I think it would be cool if Science Vessels could utilize Aux power for weapons instead of weapon power, it would be quite cool.
  • so, what is stopping players from rolling a character, skipping the tutorial on each one and just stationing it on ESD or the klingon homeworld and so on just to get that extra refining ability? Anyway, they will not increase the capacity or change it in any way, since it would mean if you can refine more then 8k per…
  • I go for a mix of dps and survival, i mean ships are so gimpy when they focus on dps exclusively, its like, i went in an escort with beams and went into a crowd of enemy ships at Lt5-6 in a steamrunner ship so i had 2 tactical consoles and 2 tactical bridge stations, where i could keep tactical team on my ship for all but…
  • I believe it out-manuvered a Klingon Neg'Var Battlecruiser in one of the mirrored universe episodes, where the Rebels built a Defiant ship and Sisko helped get it working and then helped command it and then took control of the helm and flyed in close range to prevent target lock on them, thats how they won that fight. Not…
  • The problem with this game isn't the weapons, its the players, the way it was before the beams got buffed was this: cannons are better, beams are for cruisers and science vessels, escorts use cannons, using beams in escorts means you are doing it wrong. That is how it was, now that the roles are reversed, it seems like…
  • I think it would be cool if the science and engineering officers were able to do dps in a way that is more like dots or something, think of it like the Affliction Warlock on WoW, I mean the science officer has Hyperonic Radiation that is lootable for LTs, but the skill to improve it, is at the admiral stage, it doesn't…
  • I never care about any of the min-max TRIBBLE, a game is meant to be fun, so I think if you want to use cannons, go for it, if you want to use beams in a science vessel or even an escort, I say go for it.
  • If it was that simple it would be posted somewhere, I haven't a clue really, but I am not all that into min-max, but if I can get some reasonable power levels, I would like to know how..
  • You mean at max level...right?, cause having high aux means, TRIBBLE levels for the other settings, which means you would NEED those science powers to do anything at all, but then they will get nerfed even more.
  • Well, while I always play with Tactical Officers, I have tried the other 2 classes and they just ain't my type of thing, most players tend to be all about min-max type of style and that is just so dull and boring, which is why, I use a science vessel, not for the AUX, but cause it turns better then a cruiser and is more…
  • I know this is over a week old, but I think all 3 officer classes should be able to do dps equally well, just in their own unique ways.