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hoffy1 Arc User

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  • acc overflow is not working with FAW tho, bugged since ... dunno, as long as I can remember. In general I have my doubts about if acc overflow is actually happening. crit chance in battle can be much higher or lower then is listed in you stats ... because 'chance' difference OP sees might be due to some stats being tied to…
  • ditto, al be it more random on my part, had twice today that the second I loaded in on the map, I was back looking at my desktop backgroundpicture with a message telling me the game had crashed ... "yah think?" yestarday it just happend after I finished a queue and loaded back into the map, as soon as the loading is done…
  • So uhm yeah, I know it is only 3 months since they went on holodecks in there bugged state ... So let me bump it up again, bugs are still going strong, wrist weapon still does not get the range damage boost, nor the aim boost, nor the weapon type specific personal trait boost. thanks
  • I would be happy if they would fix the 'auto fire melee mode' tbh .... right now, auto-fire mode is broken. After combat is initiated, the character will continue doing its combos, even if there is no one around, making it impossible to actually move, or break combat. Making a melee build rather complicated with manual…
  • see: https://www.reddit.com/r/sto/comments/6af5ki/did_the_circled_weapons_not_make_it_into_the/ this question is already answered on the official STO communication site, seriously have a look at the reddit, devs are way more active there then overhere ;p
  • I think HE does clear it, at least it does clear energy siphon so I would assume it would scrub TR aswell. Iconian shield prolly, or use a jump trajectory core to jump out of the hazzard. Drain now has usage in PvE, wich is good. If one does not like PvP, do not play it ;p Those new rep marks are easy to get with the…
  • see this topic: https://www.arcgames.com/en/forums/startrekonline#/discussion/1230487/gdf-bugged According to tribble testing and developer feedback: It is not that GDF is not working, it is just not updated in the tooltip, the actual damage 'should' apply to you weapons, and there actual damage on target. only way to test…
  • agreed, I realy do like the map and will keep it in my 'ground queue rotation' good rewards, fleet marks are very welcome only thing I do dislike is the maze, but that is more due to my low reaction time and 'old pc issues'
  • When they bring back elite queues, a lot of the people who play advanced will go into elite. Simply put, currently people have elite ready builds but not much elite contend to play, resulting in them vaping stuff in advanced. give them a proper challenge, so that everyone can play according to there own skill/level/gear.
  • see this topic: https://www.arcgames.com/en/forums/startrekonline#/discussion/1230487/gdf-bugged According to tribble testing and developer feedback: It is not that GDF is not working, it is just not updated in the tooltip, the actual damage 'should' apply to you weapons, and there actual damage on target. only way to test…
  • Honestly ... why bother with the ground advanced one ... if one can do elite? really like the new ground CPvE queue tbh, not so fond of the space one, but that is just my taste
  • Came to the bug section to report the same bug, glad someone els noticed this aswell and that the dev team is looking into it :) thank you
  • Critical hit damage buff. In a game that has critical Hit ratio and critical Severity ratio. After further debate on Teamspeak I think for a lot of people, that only have English as there 2nd [or my case 3th] language, is confusing as all hell, we all read it as a damage buff trough critical hit increase. And it did…
  • a Fix, implies that something was broken, not working as intended. http://www.arcgames.com/en/games/star-trek-online/news/detail/10447343-allied-escort-bundle-stats Starship Trait After achieving level 5 in your Caitian Shikaris Escort, Ferasan Slithus Escort, or Hathos Warbird, you will unlock the Hit and Run Starship…
  • Not shure if it is really an 'isseu' that needs to be 'fixed' Let me explain, if players fly really fast, they have almost no time to actually shoot there guns, so the end result is they fly really fast, and hardly do any damage. Making them basically just a nuisance like a mosquito. Same goes for PvE, they can fly really…
  • Cryptic is aware of this issue and a fix is already on the Tribble test servers, namely, they just removed the box that showed how many people are in the queue. That way there are no longer empty queues, and you can not prove otherwise. On a more serious note, I think we just have to face the fact that the STO playerbase…
  • Well I did report it in an 'either' 'or' matter, either GDF damage is not applied, or GDF damage is not updated in the weapon-tooltip-damage. Since looking at damage floaters is hardly 'measuring' it is a bid difficult to track. Since there is no other ingame method, we just have to rely on tooltips and damage floaters.…
    in GDF bugged Comment by hoffy1 April 2017
  • Or maby remove the 30 min lockout after a specific queue, to speed up the playing progress? Come to think of it, ... why is it there actually, never played a game that had a 30 min lockout after playing a que/mission ...
  • also, as it stands now, I as a KDF player have to coordinate in teamspeak/discord with my friends to que up at the same time, to get into the same instanse, since they play Fed side ..... so how about cross-faction-teaming?
  • On the bright side, people complained about empty queues, that is now fixed! you can not prove that the majority of the queues are dead-empty anymore. Honestly, if they would introduce a weekly cycle of 5 queues, then at least the playerbase can be directed towards a few queues, but as it stands now, the game just feels…
  • As one can see the issue still persists, Superior creativity has no impact on the tool tip numbers of boffs, also there the disparity between tool tip and stat screen still persists.
  • Not all sources of +stealth are treated equally with the interaction of the 2pc set bonus. Some powers trigger the set bonus for the full duration of the ability, while others only last as long as the cloak lasts. Also some sources of stealth are excluded, like phasic shroud. Please have a look at this set and its…
  • I was actually looking forward to be able to use subnuce on my engineer and tactical captains, since its one of the 'must have OP' abilities in PvP. One of the reasons science captains are by far the superior force in PvP combat, since that type of engagement is not just a DPS race like PvE. For my science captains I was…
  • I did some testing today, again the terran active cloak clicky, does trigger the 2pc bonus for the full duration. [15 seconds] the terran emergancy cloak when below 30%, does trigger the 2pc bonus for the full duration [7 seconds] ambush, triggers the 2pc bonus, but ends as soon as ambush ends, that is after 1 shot the new…
  • If that is the case, why are both stealth module and ambush triggering the buff? The trigger point seems to be + stealth, as in general 'when stealthed' which: - you get from the shield as a 'when hit' proc. - but aswell from stealth module, in the sense of an actual cloak, - and +stealth from ambush isnt a cloak like…
  • Undine Infiltration Elite is dead because they still have not fixed the fires, the optional (fail option) to put out the fires can not be completed since fires are immune to damage/cold from the fire extinguishers, and the option to put out the fires does not show up. so its a 50% change to win. so people just go with…
  • given the fact that ambush is also triggering the 2pc set bonus, in conjuntion with the wording of said 2pc, I left to conclude that phasic shroud should trigger the affect aswell, and since it does not, that this is a bug. a fix would be welcome
  • all issues listed still persist, so bumping the topic up again
  • How about we first experience the actual system, how it works, and see if it is usefull or not, bevore making such statemends? I mean, we are 3 weeks away from it being launched and it seems we already have made up our minds about it, without actual data and just based on 'a feeling of muh experience' I admit given…
  • The healing modus on the weapon is indeed random at best, boffs do switch modes, occasionally. To be fair, I just like the shields for the boffs, since it gives a good passive shield-regen, and an auto-heal when shields get low, this makes them a little more durable. In contrast to say the adapted KHG 2pc shield heal,…