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haldan1968 Arc User

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  • Matt "Positron" Miller is working with you guys??? NICE! (yes, I live under a rock and this probably happened some time ago, but still nice to see) He was one of the reasons COH was so awsome.
  • It's the shared provision system that could use an overhaul. There are a number of problems with the current model. First of all, I will share some personal experiences, but keep in mind that this is in no way a complaint of any kind. That said, the first fleet I was in I contributed over 100k in dilithium alone, but was…
  • They really ought to revise the provision system somewhat, especially regarding fleet ships. I don't mind that I need to be in a fleet to buy one, and that I need some fleet credits. However, since I most likely purchased the ship modules (upwards of $20 dollars worth), there really shouldn't be another restriction on…
  • Furthermore, when my character was captured by the Tal Shiar, Tovan?s voice was the one that spoke to him the most. Yes, he told my character to resist, but that was a deliberate ploy to instill future trust in Tovan knowing that the conditioning would eventually be broken. Look. If the Tal Shiar truly wanted to condition…
  • Actually, the way I play it is that Tovan is secretly working for the Tal Shiar. This became clear to my character when he did a background check on his 'friend' and discovered that the name Toven Khev kept popping up all over the place, (much like the CIA operative Agent Lynch), and stationed on numerous star ships…
  • This is pretty much my experience. I enjoy a challenge, but I can't say i enjoy watching my respawn counter for the better part of an evening. And it doesn't matter what I do. Between the ships, above the ships, outside of the ships, on the Queen, right up against the ships... one shot kills over and over again. Untill…
  • Here is why I don't PvP. It is perhaps a unique reason, but others out there might feel the same. I already did the PvP thing. In WoW. For three years. While I usually enjoyed it, I also found that it promoted a very hostile playing environment. Towards the end, I found that I would walk away from a gaming session angry,…
  • Well... when Romulus went poof, most of the starships (fully crewed) were spread out all over the galaxy. In fact, I would wager that nothing more than a bare minimum of ships and crews were stationed on Romulus at the time of the disaster. This also doesn't include any of the numerous colony worlds and space stations that…
  • I for one absolutely agree. As for the angry green font poster guy, this would not affect his "game" in any way whatsoever. So I am at a loss to where such a level of hostility comes from. It is Star Trek online, and of course a lot of us Star Trek RP types are going to play here. If HE doesn't like that, he can go play…
  • Instead of outfits for people, how about outfit packs for our ships. This would be different and possibly epic. They would be skins that use the same model as your current ship uses (like character outfits), but would enhance the individuality of your ship. Examples could include Romulan Warbird style paintings, shiny…
  • I have not been here for as long as most, but I have played a lot of STFs, and I do not really see this AFK issue that some are complaining about. However, I also do not do elite STFs, so perhaps the problem is centered there? I suppose that is one more reason to avoid pugging an ELITE.
  • A fix is in the works. However, as a work around you can refrain from using your beam overlaod ability, (some people suggest it is the engineering station ability that is the root of the issue, and it might be, but removing beam overload entirely should avoid this bug). I retrained my BOFF from beam overload, to fire at…
  • Tony Stark: That man is wasting time studying the Akira schematics! Thought we wouldn't notice... but we did.
  • OUTSTANDING! Thanks for the update on the 2 minute cooldown issue!
  • Well, that makes sense. I will just assume then that my bridge officer is working on a side project and needs to have another ship schematic up on his display. Thanks for the reply. I had a feeling it was something like that.
  • BUT! They could always fake it. Have the game calculate how long it would take to get from point A to point B, and then you can roam around your ship for that length of time, while your character and ship interior basically sit in limbo. Once the time is up, your ship would simply be placed in the correct zone/sector. They…
  • I do not like polls. They do not accurately reflect my opinions, and due to their very nature of being in a 'multiple guess' format, provide contrived results that give very limited insight into any given issue. For example: Poll results that show 57% of people are unhappy mean little when the poll was a simple "are you…
  • I thought that I read somewhere that the tricobalt nerf was unintentional and that it would be fixed. (I might be wrong?. Going to try and find that particular dev response now)?
  • Here is an idea. (Regardless of my earlier rant about fantasy versus science fiction, I feel that fantasy does need to have rules and those rules adhered to in the narrative). Therefore: Let us assume that the titanium involved in the construction of star ships has become rather scarce in recent years with all the new…
  • Well, speaking from the perspective of a writer, I have always felt that science fiction was fantasy that felt the need to explain itself. Star Trek has some major fantasy elements in it due to the unexplainable (or perhaps even impossible) elements involved. I could go on for pages on this, but I will refrain. Instead, I…
  • Regarding this "3 STF some other ques too seen it ship will not turn after death and re spawn before season 6 per-patch 1st time i saw it." Tap the (esc) key will clear the turn lock. (Just be careful not to exit the game when you do that... tap it once and you should be good to go).
  • I am not entirely certain what exactly is triggering the bug. The information and hard work from farktoid5000 certainly helped in narrowing things down. I quoted his post again as I don?t think many people have seen it. And again, my work around was to completely remove (Beam Overload) from my BOFFS. I retrained it to be…
  • So here is what I did. I replaced my bridge officer beam overload ability with fire at will. I left the rest the same, including leaving the engineering team ability... and it seems to work. This might also explain why my tactical ship (which uses cannons and would not have an officer equipped with beam overload anyway)…
  • I apologize for missing this earlier. (My earlier post wishing for a "we are aware and working to resolve this" was apparently already granted) Thank you. Now to answer a few of your questions: I use auto fire but no key binds. The bug manifested itself regardless of whether or not I actually touched anything, BUT seems to…
  • I would be happy with a "we are aware and working to resolve it." I love this game but it is difficult to love something I can not play.
  • It happened with me numerous times on my new Ambassador. Multiple times during all STFs that I tried to run. It even happens if I don't touch any abilities at all (although I do have multiple beams on auto fire.) It seems to trigger when a weapon or ability is used, and it moves around so that it isn't always the same…
  • Ignoring the lore as set down in the television shows and movies, and working strictly with what we have seen in the game, I think that the Cardassians would be a logical entry into the new Romulan empire. Both peoples have similar histories and both are trying to rebuild after having their home-worlds devastated (one by a…
  • Why not make fleet items available for purchase for either fleet credits and dil, or just fleet credits. For example: Fleet Phaser Array Cost: 10,000 fleet credits and 12,000 dil (or) Cost: 22,000 fleet credits. This would allow for the player to choose, and release a little of the dilithium need from some items. Just a…
  • Good point! I agree with you completely, and with the other poster (skyranger1414) who wrote something similar.