Thanks for taking the time to respond. I completely agree. The finish makes my toon look like a doll (not a good thing), and the performance is slower. Please provide a fix!
No. Not all T6 versions of T5 ships have been introduced. I'd think if they are going to introduce T7 ships they would also bump the level cap to 70; and maybe introduce Mark 15 and tweak the upgrade system. This guess is based on a belief that Cryptic likes to bind big changes fairly close together, at least recently. The…
I think this would be a great addition, set a bar for MMO's and as you said "fit in well the the ethos of inclusion Star Trek fosters." I hope the Devs consider adding artisanal sound as a feature, I would second their efforts and be immensely proud of STO. For the record I really enjoyed running ground with the Artisanal…
A smattering of non-lobi, non-cash torpedoes that could reliably drain subsystem power would be nice. I read in old forum posts, two generations ago, that people used the Ferengi missiles to proc faster firing times for torpedoes.
I am having a great time using the 4 piece set, the Wake, and the Wave generators on my Risian Corvette. I only run torpedoes so I love coming to a complete halt then blasting enemies with the Microburst Pulse, then the Wake generator, and using my tailpipe/aft torpedoes (Breen/Harghpeng/Romulan) to pummel structures or a…
Regarding KGA: Sometimes a team needs all the time allowed. If you find a mission pointless, for whatever reason, you should not play it. Regarding IGA: Your mention of shotguns assumes that players know to bring certain weapons to the map. First weeding then charging is a sound tactic in most cases. Different tactics can…
This is now Cryptic gets people in many nuanced missions. People want to shoot and Cryptic asks for more. In a beginning of Khitomer Ground you can lure the Borg to you to save time but people continue to charge through the main entrance setting off the clock. In Infected Ground people charge ahead and get prisoners…
+ Bad: It's (the map) not good for torpedoes either. At least the original map had some opportunities for using torpedoes (I'm not advocating restoring those maps). The second room offered some ship to ship action but it was over quickly, and the Core melted before anyone knew how to leave. Bad: I understood "better path…
I would. I'd like the option of running an increasingly challenging ground mission that can last as long as I want. It is a good map to test different designs, powers, weapons, and abilities (lots of Kirk rolls, which I never do, for me in on that map because of the lighting) with little pressure (no timers). Failure or…
I really enjoy this map and want to see it return, hopefully a short variation can run 24/7. The first +40 round match I played I was bored with but I readjusted my expectations afterwards and really enjoyed myself. My highest match was in the low 100's and fatigue can be a real factor if you do not communicate how long…
I really appreciate the TOS content and think they've done a great job with it. But I hear you have had your fill. There is plenty of content, Dinosaurs with lazors on their heads, Body Snatching Kobali, Fundamentalist Deferi, and some sugary TNG/Voyager stuff, which bothers me.
I've used it in Sompek, BOTSE, and DRSE. The activation is near-instantaneous and the damage is not good, on the lower scale of meh. I used it with the Lukari two piece and the damage was still underwhelming. Part of the issue is the length of the cooldown (40-43 seconds depending on what kit I use from what I remember)…
In honor of STB's anniversary I was thinking of holding a thematic ground event. Participants would play mirror versions of themselves or Terran Empire loyalists who beam in or time travel into the Breaking the Planet event, displacing the scheduled Fed. team. It would be an incursion of sorts.... This would be for fun and…
I'd like to see my toon hold his arm in a bent prone position instead of running around straight armed when using the hand/wrist weapon. Only straightening an arm to firm the weapon and bending it when not firing.
I understand that frustration. Maybe Cryptic can design scrollable screen space. I think keeping things simple and obvious, like their original design of listing all affected powers on a secondary deflector, is a win for clarity and benefits most players. It would certainly keep it clear for new players. I do not think…
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If I tell those people that they can bank regens in inventory some of them say "it's too expensive". Sounds like it's tough to earn ec for some out there.