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  • As much as I enjoyed the episode, I feel like it might have worked a bit better as two separate episodes. In particular, the loss of the New Kentar moon might have had a bit more impact if that's where the episode had ended. It might have helped with some of the episode's other pacing issues as well, like the defense…
  • This. When I first played through the end of Midnight, I though for sure that T'Ket's refusal to make peace with the Alliance was setting her up to be a constant threat in the background of the story, sort of like how the Iconians as a whole used to be. I was super disappointed that the real, "meta" reason was just to…
  • Waiting to see what the ground queue looks like, but already the space "Competitive PVE" queue looks like it will be nightmare for anyone that's not in a coordinated pre-made group. Heck, it seems like it would still be a pain if it was just a straight PVE queue, and that's before you add in the PVP free-for-all at the…
  • I wouldn't worry too much about it. When the "Competitive PVE" queues end up even emptier than the regular PVE queues, I think Cryptic will be doing some reconsidering.
  • If that many people were complaining, wouldn't that mean that there would likely be fewer players queuing as whole if said nerfs had gone live?
  • If you're primarily a PVEer, I wouldn't worry too much about skipping this reputation. The gear seems a little too on the defensive side (which isn't all that useful in the current PVE meta of "DPS or GTFO") and the traits in particular are pretty exclusively PVP-focused.
  • Most of the people complaining aren't newbies that are anxious at the idea of trying something new. They are people who have actually tried PVP before, or at the very least have encountered PVPers in one form or another, and decided that PVP and the PVP community is just not for them. Again, it doesn't matter how many…
  • It doesn't matter how you word it, or how you gussy up the actual queues. The key word here is "competitive", and as Inblade said, competition in any form has an unfortunate tendency to bring out the absolute worst in some people, either in your enemies or, more often, your supposed allies. I'll reiterate what I said…
  • For the Lukari reputation, I just did Red Alerts and Events to get the Marks I needed (and turned some of those marks into Elite Marks), rather than suffering through the broken Tzenkethi battlezone or wait in the queues for the Tzenkethi STFs. I will likely do the same thing for the new reputation. If the "competitive…
  • As much as I enjoyed Sela as a recurring antagonist/anti-hero, especially as a Romulan player, I guess I was kind of hoping that her story arc had finished with the end of the Iconian war. I kind of liked the idea of someone as arrogant as her just kind of fading into obscurity in some forgotten part of the galaxy, still…
  • Not only am I not particularly fond of PVP in general, but if I am going to partake in PVP, I prefer to play a game built around PVP, rather than as a side note to PVE. For a whole mess of reasons, some of which others have already mentioned.
  • Agreed! It was a very fun and pleasant surprise.
  • This is still the most irritating part of the Breach for me. Maybe they could change it so that the damage from blowing up a fake core only effects the ship(s) that actually attack it?
  • I know one shouldn't confuse simple incompetence for malevolence (especially where Cryptic is concerned), but I can't help wondering if Cryptic is intentionally being..."slow" when it comes to fully fixing the new battlezone, specifically in the hopes of pushing more impatient people into the new PVE ques. As for me, I've…
  • The Team Beta beta design looks like a hang glider.
  • As a primarily Engineering captain, I would also be in favor of boosting Engineering and Science captain abilities to be on par with that of Tactical captains, rather than simply nerfing Attack Pattern: Alpha. That just seems like the lazy way out of the problem. I got to say, though, playing my Tactical Temporal Operative…
  • The Borg Queen was occasionally motivated by her own selfish desires, rather than what was necessarily good for the Collective as a whole, which is why the two could be considered to be on different parts of the alignment scale.
  • While getting an AFK penalty even when doing the actual objectives of the mission is kind of silly, it's still good that Cryptic is attempting to fix the AFKer problem...even if they're going at it in the usual lazy, half-hearted manner. For now, until they come up with a more intelligent AFK detection system (if they ever…
  • Yeah, not sure I 100% agree with some of those. And then there are weird cases like Dukat, who I feel started off as Lawful Evil (tries to justify his actions during the Occupation and elsewhere), and then slowly spiraled down through Neutral Evil (starts to give up trying to justify his actions to himself and others),…
  • I haven't done any of the new AoY content yet, since I always wait a week or two for the inevitable bugs to as ironed out as possible first, but I did mess around with the TOS character creator for a bit, and, ironically enough, I was also thinking of having a female Andorian character. I already made a human character for…
  • Everquest was a bit before my time I fear, so whatever point you're attempting to make is a tad lost on me.
  • As much as I ended up disliking Delta Rising, it still added to STO way more than AoY. Honestly, AoY feels more like an especially large season, rather than a full-blown expansion.
  • Decided to cash in on all that potential nostalgia money with this expansion, eh Cryptic? As for me, I do not have any sort of special affection for the old series, having grown up with TNG onward, so I'm actually less enthused for this expansion than I was for Delta Rising, especially since it seems like it's yet another…
  • Agreed. Gaul may not have been a complex villain per se, but at least he was a believable one, and was significantly less cartoonishly over-the-top compared to STO's other villains. Personally, I give his voice actor, the venerable Liam O'brien, more credit for that last part.
  • To quote ol' Tychus Findlay.... "Hell, it's about damn time!" Super excited that this finally made it into the game. Now, if they could somehow make it so we can customize weapon effects in a similar manner....
  • Back before the revamp of the Federation's Romulan Mystery arc, the game kind of beat me to the idea, but I still liked the name enough to use it. I named my Scimitar (now my Khopesh) the R.R.W. S'harien, after the Vulcan weaponsmith who originally resisted Surak's teachings, but eventually became such a convert he tried…
  • I see...so the TRIBBLE Time Vampires apparently deserve their own Red Alerts, but not the allegedly greatest threat we've ever faced in STO, during a period of actual full-blown war? No, I mean, that makes perfect sense. Bitterness aside, I wonder if the flashes of our old missions might be hinting at another Delta…
  • As of the build currently on Tribble, it's definitely a buff for me. I'm not exactly a spreadsheet kind of person, so I can't give you any hard numbers or anything; I just got to go by "feel". To test space I played through some patrols and Red Alerts, and to test ground, I went to the Dyson Battleground. In both…
  • As someone who despises the minigame, I certainly appreciate the idea. As people have said, however, Cryptic probably prefers that people feel forced to do a tedious mini game, so that not everyone is running around with souped up equipment. Your ideas definitely have merit, but I'm afraid I don't see Cryptic even giving…
  • I've made it my policy to not pay them a single dime since Delta Rising, and I'm certainly not gonna change that now. I intend to experiment on Tribble, find what works for me, and then carefully transfer that build over to Holodeck when the skill revamp goes live. Worse comes to worse, even if I make a mistake, I have…