Why was the Shuttle Fleet Alert event retired anyway? It seemed rather popular at the time. And all those players who joined after the last iteration, have never participated in it and would surely like the new experience too? To me it seems like it should be a cheap way of creating a new event. The content already exists,…
X is fine. Last time I checked, everyone could still decide whether or not they wanted to follow or, if differing opinions hurt, block someone else. If anyone wanted, they could simply create an account just to follow @trekonlinegame. Besides, I don't think it's even required to have an account to be able to read stuff,…
Or maybe they could add something else entirely. Like an R&D exp boost. Up to 30% extra exp or something like that. Would be nice to have for altaholics who are after the level 20 accolades. Likewise, I can see a fleet credit earn boost, reputation exp boost and Doff commendation boost being interesting enough for those…
Apart from bug fixes, note that they said 'game development'. I wasn't really thinking about bug fixes when I stated that I don't think AI has a place in this game. I was more thinking along the lines of creating zones, assets like ships etc. - the design part of the game. Personally I wouldn't really be opposed to AI…
I wonder if they're tied together. Would be nice to see some further use of the Dyson Spheres. Regarding Sompek: it requires tweaking. Power creep has removed the challenge from it, what was supposed to be the ultimate challenge on the ground, has now become something where I see players not move for the entirety of the…
It's not just the cost of a new engine, STO as it is would likely see a halt to all development for years. As much as I've found myself prepared to spend on this game, I'm not going to put in money only to wait months or years for a game that has to be built again - and might not even be finished, given all that's going on…
Well, when it was released, it came with an entirely new weapon type, futuristic looking designs, a fun set that includes multiple clicky-abilities. I can see its appeal. I especially like the Klingon ones. As it's one of the few ships that sticks to the general design philosophy of Klingon ships, without having the rusty,…
I've had it happen that I tried to equip a Winter Wonderland weapon, didn't see it in the quick equip screen, bought another one only to find that I had one in my bank. I've also been in missions where I found myself with sub-optimal weapons because I must have switched my regular gear during the last play session for an…
I would welcome this change. I'd like to add: quick equip (where you use the character or ship overview screen (the one bound to the U key) to directly pull a weapon from your inventory for example) should be extended to include items in your bank. There's not much point to having quick equip if you can only equip items…
I agree. As it's only T5, maybe they could even put it in the Infinity T5 boxes instead. There are probably many of those boxes sitting unused in players' banks, so I imagine there would be sufficient supply.
I'm aware that it has been stated in the past that things were done this way to ensure quick completion of event missions. That might make sense for missions like Guillotine, because they have an open ending and a really bad team might not be able to complete it at all (yes, I've seen those teams). But Azure Nebula cannot…
They're fun to experiment with. On one of my newer toons' Universe class, I shifted his build's focus towards its hangar bays when the new consoles were added. I probably wouldn't have done that if it weren't for the new consoles. Already had a carrier toon, but one that used the Xindi consoles and Spire consoles combined…
As for the Universe class: I'm not in favor of adding a legendary version. With its size, it already has something of an unique status. To me, these ships are already legendary - they're from the future and they're basically moving starbases. Adding a legendary giant will only make the existing giant much less impressive.…
Or add another Vaadwaur Juggernaut with a slightly different configuration. Maybe we'll see some other names pop up then too, like Nathan Hale, instead of only the Donnager. ;)
Your advice isn't that different, it just boils down to 'melt the ship differently'. As much as I enjoy flying my own different Sci builds, it's kind of funny to defend the workings of FBP by suggesting anyone opposed to its current workings is just complaining because they cannot melt ships instantly anymore (when people…
Oh dear... I didn't even know this. I need to delete my biography's, or else they might start publishing novels based on them. (Just kidding, no, I don't believe they're that good :p )
True, but some of the cigar shaped ships also have Feedback Pulse. If there's only one Sci on the team, there's a fair chance it has to be used and will be on cooldown when the fight against the Queen starts (basically the same problem with endlessly spamming Hirogen in some patrols, even if those are even more annoying…
I'm all for promoting situational awareness, but then the player also needs to be able to actually do something with it. Just laying there with your ship and waiting until the enemy buff has expired isn't exactly engaging gameplay.
In fact, little actual effort is required anymore. You can just spam whatever has been bound to a certain key and that's it. This has become even more obvious on the ground recently (which used to be the part of the game where positioning etc. mattered because it could easily mean the difference between life and death).…
People still get away with just having a lot of DPS. Little actual skill or situational awareness is required to play 'elites'. See Defense of Rhiho station as an example.
Just wanted to add that it also sets all Boff abilities to their minimum cooldown. Basically, this set bonus gives all the benefits of The Boimler Effect and Unconventional Systems - but it's even more potent. And all it requires is using these three pieces of gear, which are only supposed to get a reduction to the…
It's actually very easy to disable enemy shields. Carrier waved shield hacking allows you to do it for a few seconds with tractor beam. The T6 Luna has the Opening Salvo console, which deals damage and knocks shields offline for up to 12 seconds on multiple targets. That's just two examples, there are other, if less potent…