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  • Non currently. The only T6 sub faction ship for KDF atm I believe is the Nausicaan Kolasi. No T6 Orion, Gorn or Fek'Ihri ships. Space potato is the Marauder no? Corsair is much better looking imo. Hassans ship appears to riff off the Corsair.
  • Mmm dispersal alpha plus reversed TBR and warp plasma. Tasty. IMO tetryons and tachyon beams should; once the enemies shield is completely drained, start applying electrical damage to hull when they proc. They're just not so useful otherwise.
  • My signature says it all. Hassan's ship (from the Undying mission in the Wasteland story arc) would make the perfect base for a T6 Orion ship. That or a T6 upgrade of the T5 Corsair. Both beautiful designs. Ship would be similar to Klinzhai/Geneva but the difference would be BOFF arrangement. Where the Klinzhai/Geneva…
  • It's the nature of the beast. Just don't fly so close to your targets...
  • While I've no complains about the Klingon design, it really should've been a Gorn styled ship imo I must admit I assumed the Naj'sov came with a cloak when I bought it. KDF designed ships are supposed to have them. I forgot about DHC compatibility. I figured it was just a bug or oversight, the missing cloak. I spent…
  • I'd probably drop the disentanglement console. Replace it (and the regular flow cap consoles) with Embassy drain consoles.
  • FINALLY a KDF science ship! Bought. It's a shame it's not Gorn in design. Pretty sure this means we'll never see Orion/Gorn ships at T6. Somehow we got the Kolasi for a Nausicaan T6 design. (Cryptic were scraping the barrel for a KDF ship with lance to match the bundle) I suppose the only sub-faction design we can hope for…
  • Is it worth it? For me yes. While I haven't gone the full protonics route and thus drunk the kool-aid properly, it got me thinking about dice chucking in general, which gave rise to my Radiation Kool-Aid build concept. Which performs rather well now. It's broken my mind free of the BFAW cast iron mould that is the current…
  • Yup, see my build near top of this page. I haven't checked to quantify how much it adds to damage before. Just did now for you. Power _ dmg without 2-set _ dmg with 2-set GW3 _ 2530 _ 2675 TBR1 _ 2692 _ 2692 SIC2 _ 1166 _ 1230 SV3 _ 4691 _ 4960 DRB3 _ 2372 _ 2372 Delphic Anomaly with Photonic Shockwave _ 1996 _ 2099 EWP1 _…
  • Converter tool is cool and all, but wall of text is hard to concentrate on. StoAcademy links are just as useful and easier to look through imo. Here's my Paradox Radiation Kool-Aid build. http://skillplanner.stoacademy.com/f7e6164f9514a28b2afecd9ab3c9f1e9 It definitely outperforms my first attempt thanks largely to it…
  • Glad you like it @thunderfoot006 :) I've taken my radiation kool-aid build and as I alluded to, converted in onto the Paradox. And boy am I getting some spectacular results! I need to stick the build into a STO academy link for you guys first. Need to find some time to do that then I'll post it up with the extra changes…
  • Just works with, or actually also has a single cannon in the set? Either way I can think of more than one rep set Weapon sets that actually have a single cannon in them? At least 3. Apex Predator (Its a heavy cannon, but it's a singular one) Protonic Arsnel (Needs all 3 set pieces for it to benefit from CRF/CSV though)…
  • So, my little experiment into Kool-Aid didn't work out so well initially. To me the idea of Kool-Aid simply equals dice chucking, although I get that I need to drink the Kool-Aid and go all in on the build as a whole, but I don't want to :) I'm determined to find an alternative Kool-Aid build, and I might be on to…
  • Do you have the Nandi? It WAS free during event last year. Perfect weapon, console and boff layout for you :) Matches all your requirements. Well, except for having cruiser auras as its a destroyer class ship. However, its trait kind of makes up for no weapons aura: immunity to drains, -50% weapons drain to self when…
  • @autumnturning, some solid thought going on there. Love it. Just thinking out loud. Target Engines Subsystems would be neat on this kind of build. To get instant stoppage from engines offlined or drained to low level. Although tbh the boff skill alone isn't too great in even this circumstance. All target abilities need a…
  • Yeah wasn't near the game to check, I thought Nausicaan disruptors were the new lock box energy type, but after getting home and checking, it unfortunately might just be a once off set piece energy type. Which is a massive shame :'( I guess that idea is off the table unless they're released in a rep or future lockbox.…
  • I love you man XD In a caring drunk dude kinda way hehe I'll take your Kool-Aid and attempt a different spin on it. Eventually. Need to find the time. I did some testing when I unlocked the controlled countermeasures from the rep quite a while ago now and I'm pretty sure it's a Cat2 boost (which in Cryptic parlance is…
  • Delta would be a nice change in ship design. Do we really want to fly the cliche that is charlie?
  • That one presumes you're punching THEM in the face. Minor detail but worth pointing out.
  • Alpha over bravo. Bravo's a bit too romulan to me for some reason.
  • http://sto.gamepedia.com/Vaadwaur_Manasa_Assault_Escort Frontal Assault from the Manasa, I use it on every cannon build I make for this exact reason. Plus making sure TT is on global. One energy appropriate omni beam plus the KCB + however many turrets to fill left over rear slots is my usual play. Omni and KCB will…
  • imo the reason there's so much DPS is because NPC's barely pack a punch. Healing and resists/counters is barely worth thinking about so you just pile in all the damage related stuff you're able for boff skills, consoles and traits. Keep player DPS were it is, that's a nerf minefield, but ramp up NPC dps and abilities,…
  • I like how the front and rear profile shots of that D-70 look like a bat'leth. That could've easily been the KDF's temporal ship.
  • http://www.arcgames.com/en/games/star-trek-online/news/detail/3026853 That's a long list of stuff already. That includes six star ships worth 3x$30(T6) + 3x$25(T5) = $165, for just the ships. Plus monthly stipend that lasts forever. Considering you can get lifetime's when on sale for $199, there's nothing to complain…
  • Depends on what you value as worthy. Fun, DPS, survivability? I flew the D4X a little. Pilot boff abilities are meh mostly to me and temporal stuff is quite sciencey focused. Being a BoP you could skew it towards sci stuff and make temporal abilities "worth it" from a DPS standpoint, but it does lack sci consoles slot…
  • While I agree nitpicking the junk in inventory for recycling can be annoying I don't think a "recycle all with filters" will work reliably. How would a filter tell between a purple deflector I want to keep and one that I don't? And if it did have the granularity needed, the time it'd take entering in the parameters into…
  • http://sto.gamepedia.com/Dual_Heavy_Cannons DHCs fire slower (but hit harder), draw more power, and have innate +10% CritD. Plasma exploders don't bridge that gap afaik.
  • To have pilot manoeuvres, the ship needs to be classed as a pilot ship, meaning it's commander seat needs to be a pilot hybrid. With only an LTC pilot hybrid seat on the JRS I doubt it'll ever happen. Having said that, I'm a firm believer that all escorts and shuttles should have the pilot manoeuvres built in by default.…
  • Any cannon/turret that is NOT classed as a "heavy" weapon imo should have an innate CritH mod built in. Much like "heavy" class weapons have an innate CritD. Would allow people to focus builds with them based around lots of dice rolls. Which really is all non-heavy cannons/turrets have going for them, rate of fire and…
  • Gorn ships were KDF's sci vessels, Orion ships were the KDF's FDCs before the command cruisers came out, and the destroyers were of Nausicaan design. We've the Nausicaan T6 Koalasi destroyer. A T6 Varanus in a 3 pack with a T6 Nebula would be a perfect fit. Which leaves the Orions missing a T6 ship, see my signature pic…