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duncanidaho11 Arc User

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  • I've had both Bajor and Miner Inst. recently and those went fine. It's very possible for example with of Bajor that someone (new to the TFO) just screwed up. The timing then just reflects the opportunities for a Leeroy Jenkins moment to end the match, with intent presumed after the fact from the surprise of the unlucky…
  • Gonna come in here to stamp out this idea (it's a "kill it with fire!" point for the game's health), and address the question of "random" from an informed perspective. The primary point of the RTFO system was to allow more than a bare handful TFO's to be consistently playable. Way back when the only matches you could get…
  • I've had zero issues, it's not a consistent problem. For those still having lag, be sure to read the stickies and provide appropriate troubleshooting information (ie. results from pathping and tracert tests). Just showing lag's happening through a youtube video does nothing to diagnose cause.…
  • Can also confirm it's broken across characters, boffs on my account. Attempting to interact with the height slider simply closes the height slider. And just to be clear about what we mean by the height slider... (want zero confusion about this one, this is being broken is hugely problematic for new character/boff creation).
  • I'd like episodes to deal more in environmental story telling and narrative emersion. Ie. things there not just to fill the minimum objective path but optional contact points for lore and the odd reward drop. Last episode I noticed I had to do a bunch of backtracking if an objective wasn't right next to a corresponding…
  • All hail Borg King...Boimler! (surely)
  • Very agreed, there's a niche to build out and its great to have some bite-sized replayable options for build testing or short play sessions. Ground too, especially something explicitly billed as a training scenario (with randomized opponents). The old colony defense TFO might make for a good template.
  • I suspect the odds are indeed lower simply because its a much cheaper box. Thus a similar expenditure of resources results in a T6 ship, requiring more boxes to be opened on average. Testing data bears this out, though I don't have any to link off hand.
  • The Mudd store the answer to RNG fatigue. Want to buy equivalent content direct? There you go. There's a high price point still but that's what RNG schemes were designed to hit. Why high price points needed? Because with a F2P game the free aspect comes from high rollers subsidizing the maintenance and development costs of…
  • With lag issues you always want to run diagnostic tests to verify the nature of the issue. Forums are filled with people that were confident about correlations but on examination turned out to be something else (with STO just being the one game doing something to trigger a symptom). Ex. ISP issues, issues with an ISP…
  • One of our best received Foundry series in the later years just plonked itself down at the edge of the sector map and asked what's out there. New empires, old empires (eg. remnants of civilizations long thought dead, ex. T'Kon), pockets of factions we haven't dealt with in a while (ex. Solanagen hanging out in real space…
  • He also said that Pine would be really expensive, I think KT inclusion wasn't implied to be likely on stream. It's possible but I think it sits in the same realm of Enterprise as there not being a whole lot of active drive to play around with potential content. Ex. if an anomaly sends us somewhere *weird* a one-off mission…
  • The point here is that if you're looking at limited dev time and need to double up on a ship trait then taking the complain train to "Mwah, lock box ship doesn't have enough shinies!" is not in the interest of a happy community. Because 1) this ship already has enough going for it for its target audience (because no…
  • [Confused tardigrade] It's absolutely fine and a great way for non-KDF players to get a uniform for KDF themed officers, given that it's multifaction. For KDF players it adds to the DSC customization options to further develop themed crews. And with recoloring you can make it stand for anything you want. It's a high…
  • There's no method or plans to upgrade T5-U into T6. That would require changing boff seating, adding 1 seat and a specialization. The path between since 2014 has been to rerelease the ship, allowing for some more substantial revisions (see. Cyclone most recently). You can bring T5-U to T5-UX2 with a couple rounds of…
  • :D Elevate what you do, kiddo. Skip the complaining and say something that'll move the needle. Ex. is it best to move in this direction (c-store -> lock box) for trait redo's, given that they WILL happen? Is it best to do this for a ship found in Armada with a particular set of abilities from that game that we have other…
  • It's a statement of how old the game is, son. The game launched in 2010, introduced T6 ships in 2014, and expecting it to come with more novelty irrespective of fundamental limitations with systems is not genuinely engaging with the topic. Let's lay some stuff out here. 1. game systems are old, they're well established,…
  • On top of what others have pointed out: the first T6 ship was released almost a decade ago. Since then we've had hundreds. There will invariably be increasing trait overlap as the devs frankly run out of new mechanics to fiddle with that players see as desirable. They'll also strategize that between formats so the likely…
  • Yup, and that's the state of all points a new show makes in STO. It's what the game follows unless otherwise stated. Where there's a discrepancy, STO is its own timeline on that point. So, no Enterprise G but the Connie III is in limited service (per it being a boxed ship). Here's the blurb, courtesy of:…
  • With the seasonal events I think Cryptic realized that more events =/= more engagement. There's loads and players have their favorites. Adding more just extends the length of the event cycle and makes a given favorite less frequent (and less likely to be happened on during shorter logins). More persistently available…
  • Big props for the team this year. The Tamarian ship/near iconic miscellaneous alien ship of the week is a big boon for those who want non-standard fleet crews of their own design. It's difficult to do a multifaction/generic ship well and this is peak of the TNG background ships, which you can easily headcannon as a…
  • The hyperatomic drive is literally and explicitly hyperspace transit, and it was Asimov who greatly popularized the use of the term through the outsized success of his writing and subsequent inspiration of Star War's major worldbuilding elements (Lucas's galactic empire is based on Foundation's). The point to point occurs…
  • They just haven't been trying hard enough.
  • The effect of one person using both isn't going to be any more intense that two people using the existing Tholian piñata generator. Ie. unless you have a full group trying to maximally exploit this at once (and the Tholian core isn't hugely popular as far as I've seen) you can't see impacts beyond what you can already…
  • As expected per ship and box, but the portal mechanics on the console are pretty incredible. It's an easy target for next year's event campaign for me, and here's hoping they find other uses for the tech on display. Ex. enemy faction with a lesser variant of the portals, or at the very least on-map portals for…
  • ...warp drive and hyperdrive are the same thing, guys. Their mechanics are both products of Isaac Asimov (scientific advisor for TMP, and George Lucas used the Foundation universe as a starting template. See also. blasters, city planets at the heart of galactic empire, Correlia, mind wizards, and deflector shields mostly…
  • If it started after the update there'd be an unnecessary delay between servers going up and the event starting. :|
  • Numerical Prefix + Element = New Space Magic! See. Dilithium, Trilithium, Tricobalt. See also. https://memory-alpha.fandom.com/wiki/Chlorine_trifluoride Apparently it's a naughty chemical when combined with Trek tech.
  • That's what translates WH40k into bouncy castle fun times despite being the complete antithesis in literal presentation. It's a scifi universe built around child-like catharsis and wonder at making entropy happen at speed. But...I wonder if tapping into that in some form in Trek could be a lot of fun (especially in…