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drakethewhite Arc User

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  • It is really boring.
  • I was bored in the extreme. I was planing on quiting STO come the day of the Foundry sunset, this may well move that date up.
  • Perhaps like myself, they waiting for the first day the Foundry isn't there upon logging in. That's the case with myself. I want my last logon date to match. However plans may change, I'm starting to really look forward to leaving STO and the pure boredom of this last TFO may push me over the edge quicker.
  • You're very high and mighty in your repeated statement of this point with basically no variety. But all it is a straw man that only claims the current state is unavoidable while failing to even consider the far more important errors Cryptic made that resulted in that current state. Just for clarity, I am a professional…
  • And how pointless is that? No one will ever get to play them, it's like saying your pet dog is still there in the pet cemetery except in this case you can't even visit the grave.
  • That 'Devs working on it in their own free time' concept makes me wonder. If they're salary, it's a nonsense statement. I've been salary for decades in IT and I've worked 80 hour weeks to get things done because that's what it took. I didn't earn an extra penny, but I wouldn't call it "my own free time"- working until the…
  • He said nothing there that I didn't already know, and nothing that I can honestly say was wrong. It's basically the same viewpoint of the game I've had for years. For myself, I play solely for the Connie skin so I can fly around and admire it, and because there are no other MMOs I'm interested in currently. Not for the…
  • Oh don't let the current team off the hook completely. Perhaps they didn't cause the original problem, but they did nothing to solve it either. Further they are betting they can lower expenses and thus increase profit by removing the Foundry instead of updating it. They are betting that the line of mistakes here won't in…
  • I wouldn't say nefarious, there is no evidence of that. Incompetence, perhaps. The business case for how we got here seems plain to me. The Foundry was conceived as a method of adding low cost content to the game while increasing the sense of player ownership, interest and good will. Costs of code maintenance would…
  • No they didn't. Let's at least be honest. Instead of actually maintaining the Foundry as they should (i.e. with its own team dedicated to the task and keeping the code up to date) they decided the investment wasn't worth it and kicked the can down the road for years by doing stop-gap patches (far less than a best effort)…
  • I didn't play that many Foundry missions until recently, didn't have enough play time. But those I did were better than Cryptic has put out lately. Better search functions would have helped, someone mention that people have done TOS missions there- I need to see if I can find them before they go away.
  • Hmm, I don't think you understand your own example. Box Retail has a lower return on investment compare to things like Amazon, hence the growth of Amazon. You've successful provide an argument against yourself. Success equals High Return on Investment, period. The trick is to recognize where the best returns are and to…
  • Those are what I always saw referred to as the Deflector Grid. They were labeled such in the blueprints from the era. But even discounting that, they can't be wields. Wields of that width so clearly visible from such a distance would be insanely weak. Example: You can't see the wields on the USS George Bush. Why do you…
  • It's not a joke, it a iron clad fact of life. Say I have $10 that I can spend on make you happy and you'll as result give me $2 in profit. But if I invest that $10 in something else, I get $5 in profit. Sorry, but keeping you as a custom would mean I lose $3. I don't need you as a customer. Numbers are harsh. Here you're…
  • In my math books, it was always ≠. But I will admit that is been decades since I cracked open a math book.
  • The amount of the customer base impacted is a rather important. At least from my point of view. In fact, it would be the second thing I looked at if I was making the decision. The first thing would be how much money I was losing and thus how much expense I had to cut.... then when it came back at more than a third of the…
  • I've never seen it. But I will admit that I don't spend a lot of time on the Internet, so maybe it's a new 'in' thing.
  • TOS Enterprise was a beast. It could toast Klingon and Romulan ships with single direct hits, and tank like a @#$% (I only gave one example above but there are others). Things changed, and in later Star Trek shows only the Defiant has any similarity.
  • I don't consider them massive enough to spend time on. But I will admit that I'm sitting on the ship and gear that I want and have no need of bonus rewards- even if they were 'massive'.
  • Hmm... I don't think you read my post correctly (might be my fault, I typo'd a extra 'less than' in there). Want to try again?
  • There's quite a number, it depends upon the programming languages one is familiar with. See Here. =/= isn't listed, no idea where you got it from.
  • Random TFOs are not worth doing. Period.
  • And yet the unshield neck is still there. In fact the torpedo room on the other system is even intact. I don't care about your later examples as I consider them to be a completely different (and much weaker) setting both culturally and technologically than TOS. I consider the nerfing Star Trek took in those later series a…
  • Less than 40% means more than 35% and less than 40% (if not, then whoever said less than less than 40% was basically lying). Any number in that range however represents a significant amount of the customer base and no company would be willing antagonize more than third of their customers. For a company to end up with no…
  • No idea if you're right or not, but what is clear is that rattler2 has no concept of that type of design requirement and trade-off. He'd say that those thin and large wings on a F-15 are too subject to damage and should be removed, without even considering that oh- it may need them thin and large to fly at all :smile:
  • You don't have evidence, only made up conjecture. Here's evidence, please pay attention. This is the only visual example of an TOS Connie sustaining massive damage we have onscreen. It's attacker was using a weapon capable of craving up entire planets into ship size rocks for digestion. We know from the on screen…
  • Just for fun- See here And Here
  • Show me these 'wielding' lines. I recall a deflector grid and other external features- but no 'wielding' lines. Actual wielding lines wouldn't be visible even at the closest onscreen POV we get of the Enterprise in TOS.
  • No thanks. While your points are seriously flawed, I'll not waste time on them. Just understand that your flat statement is seen as the typical of the type of self-centered arrogance displayed by people who don't understand that their own personal world view doesn't translate in to fact for others.
  • That would be more comforting if Cryptic hadn't played the "no one is left who understands the code" and "Our code is too complex to maintain" cards. Those indicates problems far more profound than a simple lack of headcount.