lol, the LTC seat matching the COM seat hasn't been mandated since they released the excelsior year 1. but this is only the 3rd dumbest thing ive read in this thread. the second dumbest thing ive seen is people advocating for running 4 tac powers on this ship, a sci ship, a sci ship with 6 weapon slots. heres a clue, tac…
http://www.moddb.com/mods/star-trek-armada-3 best place to get a trek fix if you need one, there is even a rebalanced and overhaul add-on by yours truly, crafted to my extremely high standards of balance.
cannons op? says everyone not smart enough to run TT, EPtS, and have a shield resistance over 20%. and the only change for cannons since 1.2, i mean come on, why count anything before 1.2, is that some ships come with 5 fore weapons now, which drastically buffs any cannon style build.
ionic? emp probe? viral torp? what was it? all those things have been nerfed too thankfully, so if it was them, imagine getting hit much worse by them, a BIG part of why so many pvpers evacuated sto after DR
a vesta with like a command hybrid of at least LTC is starting to get over due. a sci ship is were command spec would REALLY be beneficial, not so much on modern cruisers
cryptic realized their error with giving some tier 6 ships JUST a LT level specialization seat by the time they released the iconic cruisers, at least with the LTC, these ships could use any of the abilities available to that specialization. befog that, ONLY the 'specialization theme ships' were able to run the LTC and up…
why did we ever think this game would be worth playing, when its never had system devs that pvp. they literally cant do their jobs correctly, they have no real sense of the meta, all they can do is invent new power creep.
oh cool, i got some new free ships. do all the animations work on them? is the fleet skin usable on the kdf vet ships yet? a bug always prevented it's use.
-mk14 weapons -the new broke TRIBBLE rep and lock box TRIBBLE -leet hax tier 6 ships -with op intel and pilot powers -a mess of hax ship traits, bend over and buy up all those 3 packs! -5 fore weapons if you even want to think about running a cannon build -ungodly levels of crit -any broken skill or item or skill bestowed…
sure, there are plenty of chill and reasonable people that play pve, that don't come to our section to try to troll or or start TRIBBLE. if you're not a pve'er that feels the need to do those things, im probably not intentionally talking about you. and yes, you can do pve with pitifully under equipped setups just fine, but…
are you some kind of cryptic shill? trying to bate us into spending the hundreds or dollars and hours that would be needed to build comparable ships, to face off against him? we are not so easily tricked. it was 7 or 8 seasons ago when anyone with the will to take up a challenge could just hop in game and be ready to…
thats cute, really. no, pvp is dead, no mater how many matches you might have now and then, thats not pvp, thats whale vs whale, whales that apparently have as much time to play video games as a NEET or min maxing 12 year old would. no less broken then season 9? skill isn't even part of the equation anymore, no amount of…
are cannons viable? hitting the random button on all your skills and items is viable in this stupid game. cannons can take out high value targets faster, and have higher DPS vs single targets as long as you stay close, and your target will generally get to experience quite a few less regen tics wile you kill them with…
all that mobility, and you on purposely put beam arrays on it. gr8 b8 m8 also, posting stomps, thanks to broken mechanics, which is the very reason pvp IS dead, is in poor taste. i see i am missing absolutely nothing of value by not playing sto, thanks for the reminder.
i so totally know all of that. the actual question was where is this pvp you speak of, where you would need to resist TBR and move around quickly? last i checked it was dead, or this http://sto-forum.perfectworld.com/showthread.php?t=1468131 passes for pvp.
the pve is not worth playing in and of itself, not with these npcs. without intact pvp there is nothing of value to this game, save perhaps for the modestly interesting story line, basically the only trek new content to be found these days. since i stopped being a player 6 months ago, i have only played the new story…
the field has been salted by cryptic, the pvp community cannot grow on its own without an act of god (actual development and paid work hours contributed to pvp) from the devs.
git gud? the skill gap doesn't need to be fixed, skill should be the only major wall in play. skill only takes time and practice and a little guidance to overcome. and its a fun 'grind' unlike every other.
pvp has been monetized to hell. at least half of all the goodies and ships they release are pve irreverent but very pvp relevant. pvp is the only game mode that REQUIRES you to have a maxed out character to even PARTICIPATE. they have monetizing it down to a science. though they are very poor at gagging moderation in…
pvp'ers are of a competitive nature, and generally care enough to want to be a part of the improvement of the experience, thus a very high % of us actually post on the forum from what i can tell. pve'ers that feel the need to post on the forum, they are of a argumentative nature, and most of them, especially the more…
http://www.moddb.com/mods/star-trek-armada-3 star trek total conversion mod for sins of a solar empire. a great way to move on, wile getting your star trek fix. and if you like it, DL the add-on i (fangoriously) made that rebalanced and makes several fundamental changes and enhancements.
there's nothing to talk about unless bort first comes here and says ok, for real, we are going to fix pvp, please assist me with constructive feedback. until then pvp is a corpus 6 feet under, let it lie