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denliner1701 Arc User

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  • Yes, I do like using the Nova. It's definitely a 2-in-1 ship (Escort and Science Vessel) Antiproton and Romulan Plasma seem to be pretty good weapons for this ship, given that both deal high damage with the Plasma Sci Consoles and Focused Antiproton Emitters. I still prefer Experimental Proton Weapon over a 2nd torpedo…
  • I do not want broadside with this ship, since this ship is able to do fore damage easily with DBBs and the Omni Directional. This ship can turn on a dime, especially with Aux2Damp, bringing a torpedo spread and beams to target relatively fast. Though I can see your point with broadsides to bring a lot of beam damage around…
  • I have used this engine frequently and it often procs extremely frequently, usually against Borg, since the plasma fires can continuously proc the Energy Conversion Matrix and Energy Wake at the same time, bringing Turn Rate to 42-45 and Flight Speed 30+. It also gives me extra Weapon and Aux power (Really helpful no…
  • I have seen previous builds of Fleet Novas before, and I have looked up a lot of Fleet Nova threads. I also did post a previous build of my Fleet Nova that didn't have much of the Dyson stuff there. However, I'd like suggestions for the build I have now, as I think it can be improved, even though it's pretty solid for a…
  • @majortiraomega I don't really like the Hyper Plasma with this build because: 1. Many things like enemy Gravity Wells, Acetons, and such destroy the torps so easily. 2. They're really slow and many enemies are fast in PvP/PvE. 3. TS gives 100% accuracy and with the Gravimetric Torp, it gives a 33% chance to decloak a…
  • It's because they're usually extremely mobile ships can use front-arc weapons easily, though less than escorts. The Nebula is probably one of the few ships that would use beam arrays to full effect since it is slow and has the ability to sport 2 FaWs (Only example of a sci vessel that I can think of). I honestly don't like…
  • Fleet Nova is an extremely powerful sci vessel, even with bigger guys in the playing field like the Wells and Vesta. Glad you'll put it to good use.
  • Totally forgot the skills, but I might add it in a later build of my Nova.
  • I actually wanted to get the Experimental Proton Weapon, but I currently have Tier III, so that'll have to wait. The 2 pc bonus gives me extra crit chance, so I think it's worth getting over the DBB. I'm trying to get the Shield Refrequencer to get the heal and proton exotic damage chance, though I'll use it on Shield HP.…
  • Carriers are extremely different from Sci Vessels, in gameplay and stats. Carriers lean towards a engineering-science heavy style of gameplay, one emphasized by tanking and support, with the exception to the Kar'fi and JHDC, which are more focused on DPS. They have a lot more engineering and science consoles and BOff slots…
  • Though it is an Avenger copy, it is a NEW SHIP FOR THE KDF. They've been wanting new end-game KDF ships for 2 years! I'm pretty much happy that they finally got a ship. However, Feds shouldn't complain about the Mogh. The Avenger is a first-time battle cruiser for the Feds (I don't expect them to get it amazingly well for…
  • You'd want either 3DmgCntrl/2ShieldDistro or 2DmgCntrl/2ShieldDistro/1ConnAP (For Omegas) Switch from using 2 EPtS or using EPtS/EPtE for improved turn rate and speed. Other than that, your build is solid.
  • The best sci vessels (Starfleet) that I could come up with as an Engineer are: 1. Vesta 3-Pack: This is the top end of the line science vessel for Starfleet, since it is an extremely versatile science vessel, with a hangar bay and a high amount of uni slots, specifically Lt Cmdr Uni and Ens Uni. You can actually run Tac or…
  • Fighters don't need to be immune to warp core breach damage, as that will be very unrealistic, to survive an explosion point blank. Also, the carrier update allows all carrier pets to attempt to escape the explosion (Although, it kinda fails). However, the fragility of the fighters is mitigated by their reload time (20-30…
  • The Voth shouldn't have relations with the Iconians. It really cheapens their backstory and gives them a weak excuse for them to implement them. They're from the Delta Quadrant, perhaps they're here with Hirogen or Kazon mercenaries, though they do not treat them nicely according to their beliefs (All non-Voth have no…
  • Science captains are not useless in somewhere other than sci vessels. Most Romulan ships usually have some very good varieties for the Science captain, and they are deadly with these Romulan ships. Romulan ships are basically catered for everyone, with an immense amount of versatility for each class and can decide what…
  • While I'm ok with the Rep, it doesn't give much in terms of missions and stories. It should be capable of keeping us with the Reputation, and not actually stopping at Tier V for gear, the system would reward us for actually trying to do more for the Romulan people or the Borg/Tholian threat. The Romulan Rep does provide us…
  • The holograms cannot be injured, but the mobile emitter could be damaged or permanently shut down due to numerous accidents. No one really cares about this unusual quirk, but it is weird that Holograms are injured, instead of the mobile emitters. Also, the Holograms are supposed to be expendable, as they can be "killed"…
  • I'd love if the Galaxy Retrofit and Fleet Galaxy got a Universal Lt Commander. with a Ens Tac. If not, it should have a 25% increase in rewards for Exploration missions, First Contact, and Diplomatic Investigation missions. The Galaxy should be designed as a ship that can be a versatile healboat, while using Saucer…
  • No more Fed ships. We need KDF and Roms to take the spotlight, period. Also, the USS Raven wasn't even combat capable, they only had special sensors that tricked Borg, for the most part.
  • Fleet Advanced are generally the better Fleet weapons than Elite. This is because Advanced comes in greater variety (Plasma, Phaser, Disruptor, etc.) than Elite, which like Axe said, is just Phaser and Disruptor. Elites only have a unique rare proc, which is shield heal (Fed) or a massive shield resist debuff (Klink) to…
  • For Aliens (You actually needed to be Alien before getting a quasi-Romulan species), you are able to add facial hair to the Romulans. However, you lose the Subterfuge and Romulan Operative, if you went for the alien customization, but at least you get some nifty traits in return. With the addition of Romulan features in…
  • I doubt I can sacrifice the power of my sci buffs for Polarize Hull compared to the reliability and versatility of Attack Pattern Omega. I'll try Torpedo Spread to see if it has major effect on a Romulan Hyper Plasma Torpedo.
  • Thanks for the support. I managed to get the Mk XII M.A.C.O. Deflector, which is pretty nice. I have also switched around my console slots for a 5th Plasma Infuser, and I hope it helps. Notes: -Torpedo High Yield does improve the damage on the Romulan Hyper Plasma Torpedo, just makes it slower. -Torpedo Spread is something…
  • Although, I respect your decision with you going to the KDF, I went with the Feds for my Romulan. Although, if I ever get a Reman (I'm glad that Cryptic allowed us to get multiple characters from the same faction), he will ally with the KDF, since I think Remans would fare better in Klingon society than Romulans, as…
  • While I would like a New Remus, the Remans have chosen to live in New Romulus along with the Romulans, with their cities below the surface. If there were to be a New Remus, Crateris is still the obvious choice. The Elachi have been driven off from Crateris, most likely due to the loss of their fleet. While Crateris might…
  • I love Tovan to be honest. He's like the sort of buddy and companion that every captain needs, it's something that Feds and Klinks don't get, and that's one of the advantages of being Rom. I do like that he has some backstory, and not like the numerous BOffs that I removed from my Fed in order to get an all Purple away…
  • I went with an Engineer Romulan, considering I like the defense, tankiness, and the abilities of an Eng overall. I also have a Fed Engineer, so I am used to the gameplay of an Engineer. I do agree that Engineers aren't the greatest option for this faction, considering that every single ship has Battle Cloak and most of the…
  • I fly the Fleet Galaxy. It's a great ship to have when you have some spare modules or just to feel the nostalgia. Particularly tanky and is sort of better than the Odyssey Ops (Odyssey is still better due to the its versatility with its consoles) at it's job. It also has the highest or one of the highest hulls in game…
  • The Borg Engine's Sector Space boost comes from it's limited transwarp coil. This transwarp coil does not give a visual effect unlike the MACO Engines (I would like a green, Borg-like transwarp drive please for the visuals). I only use the Borg Engines because of the awesome 3 piece bonus, if it was really bad, I would've…