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  • A couple of things crossed my mind when reading the list of upgradeable ships. First, the event Dyson Science Destroyers are free to upgrade, but their c-store versions are not. When I got the c-store bundle, I discarded my event versions, as at the time the only thing worth keeping from them was the warp core. But now,…
  • That whole thing was part of his 'skill revamp' idea. So no, it's not about making you pay money to keep an existing power at all. He was musing on making captain skills tied to the skill 'tree', so that you could choose to invest in them or spend those points on other boosts. Right now you basically just get all the…
  • I've noticed the Miner Shirt - Long Sleeve (in off-duty or uniform) shows a full color palette, but only allows the selection of a subset of those colors. This might be the case with other Miner Shirt variants.
  • The most I could possibly envision is T6 ships being able to use the previously ship-exclusive T5 consoles. This would let the T5 ships still have 'value', but might make the old ships themselves less attractive to actually fly. This, and the fact that some of the T5 consoles are hooked to ship-specific animations or such,…
  • T6 will probably have one extra console and a suite of exclusive powers, somewhat like how Warbirds have the singularity mechanic. I bet T5 ships will still be attractive, even if a few become 'outclassed' in specific competitive circles.
  • I"m going to have to disagree. While upgrading items is a 'crafting'-like thing to do, the old system only did this in the most simple and superficial way. In practice, you couldn't take most items you got as drops and upgrade them. Only certain items of certain marks, that, prior to the Ferengi appearing on Memory Alpha,…
  • Lol, the new system is more crafting than the old one ever was. Old system: crafting score is only used to unlock more advanced items New system: crafting score affects your rate of success on even lower-level items Old system: no specialization New system: 7 schools to level up in, limited slots encourage specializing Old…
  • No, these doffs don't work for fleet donations or Doff assignments. They're only purpose is so you can actually do all the projects without having the right specializations first.
  • There are a few NPC's that give more than usual insight into their cultures. I know someone on New Romulus mentions Mnhei'sahe, which is from Diane Duane's books on Romulans. Apparently it's some sort of emotional honor-system that is often about saving face, but is more complex than most analogies would make it seem. On…
  • I hope the new Doff UI ends up having assignment completion text by launch. This text is very important for some assignments, especially the local Dyson Sphere assignments that give hints at lore when you succeed or crit.
  • They're still on the lobi store, I believe. The supply of people getting the random packs does die down after the initial release, though.
  • Very Rare Khellids are so expensive because there's an accolade for collecting them all, and it lets you get two hidden species of khellids. As for pictures of pets, you can find some online, but there doesn't seem to be a single, big collection I've found. Stowiki or google image search are the best bets, and you'll…
  • They'd have to adjust the entire animation system to adapt to different-sized chests, so it's not as much a bug as a limitation that affects some custom physiques. There's always going to be some clipping when you have scaleable body parts, different sized guns, and various clothing options. Whether it's fixed or not…
  • I'm ok with the new Doff UI. Some things could be improved, but most of the changes I can get used to. Seeing relevant traits when selecting a doff for an assignment would be nice, even though they're already sorted. And success-only modifiers need to be either scrapped or shown, as they apparently affect the new system…
  • My early impressions: Overall, I like the system and UI. Finding projects is pretty easy, but having played around with NW crafting, the familiarity might be a lot of that. But that's a good thing, I got used to that system quickly, too. Anomaly trade-in: As acknowledged, it really needs a slider to trade in bulk. No way…
  • I'm pretty sure the 'start fresh' just refers to the crafting system. Presumably the whole system is being replaced, but that doesn't mean every item in the game is being overhauled. Just the R&D system and items available, presumably. I don't know how crafted items will stack up with rep and fleet items, but Cryptic has a…
  • Yes indeed. Keep in mind that wide beam pistols look different, and full-auto rifles lack the long barrels on the front.
  • I'd support this. The KDF drone is the same drone everyone had when the game launched. Now that the Feds have a faction-specific skin, I'd love a KDF version. Though the current model is slick enough to continue to function as a generic Romulan drone.
  • Alien characters should be able to choose from several body options. I have a Denobulan male, and his facial bits are all ok, but he'd go really well with Klingon back ridges. I understand not having all options open to alien characters (fur, scales, tails, etc), but alien hands at least have more than one skin option, and…
  • I've included this and other updated information in a separate post for 2014. Hopefully the new thread can make the pertinent information available to all without chance of confusing people with outdated info.
  • Thanks! I'll update the links. Hopefully this will be friendlier on various browsers.
  • I'm pretty sure this is a glitch that pops up every now and then for Cryptic's website. I've had pics not be viewable on devblogs before, the best I can suggest is to try a different browser. There's probably a better workaround, though. I'll see if there's a version of that picture hosted elsewhere, too. All my links go…
  • Thanks! I'll update the post with that information.
  • I'm not totally against any sweeping changes to weapons, but I'm fine with them as they are. It seems a lot of the proposed cannon changes keep dps the same for all types, just with different burst damage. I'm not sure how good this would be. The current system bases dps on firing arc, and only exchanges burst damage for…
  • Thanks! I tried identifying all the display boards after the devblog revealed the board names. It's nice to finally see this one, it looks pretty cool. I'm not entirely sure the Midnight Marauder is on display. The thumbnail icon looks black and blue, but I haven't seen one like that on display. There are a couple other…
  • There's a really old bug where non-standard uniforms (off-duty, omega force, etc) forget what type of uniform they are. The outfits work fine, but if you go back to edit it, it will default to a normal uniform, and you'll have to select the category and re-make or re-load it. This bug also happens to make your floater…
  • I understand updating interiors would be a pretty involved task. But I think it would be worth it for pat of an expansion or season. We can see the massive difference in quality between the normal interiors and the newer ones (Romulan, TOS, and Belfast). If the Bridge is left as a customizable 'entry point', and only the…
  • Reminds me of when I saw a bunch of people logging in/out by a lightpost on the far side of the Andoria map. Wonder if that's a foundry door, too. Well, if Al's right about exploiters delaying Foundry work, and if this is indeed a mass exploit, I hope they get shut down soon.