no the reason this is still open is because it's a disgrace to gaming expecting us to beat the unbeatable, they need to sort out the fact that the're too many ships that have over powered defence u sit there for an hour trying to kill one of the ships whilst the rst of the wipe out yer defence, again this is lazy script…
ok so I need to re-word this, that's fine, let's face it u put in too many enemy that can't be killed, 1 damage 1 damage 1damage that's all u get as a buffed up tac cap. I use team helps as much as I can but if a tac cap just gets one damage what hope is there for other classes, u made a mistake put yer hands up to it and…
So for those of you saying the rewards are too small don't understand the idea of salvage tech I'm guessing, I have made 100's of millions with the salvage tech from elite queues enabling me to buy keys to get all the lobi gear, I make experimental upgrades that I either use to upgrade mk2 gear into epic or simply sell…
I totally agree with you here, a lack of knowledge with optionals that can fail missions at elite level is annoying, I think each Queue should have a manual attached to it explaining the mission in short detail, how and where to find the optionals with ideas on how to complete said optional, I use to love playing Borg…
More than one toon is good, I have 5, 1 each class, 1 each main race, the dill benefits are great as a previous poster already comments funneling dill to main is great for upgrading gear. Dyson Ground is great for quick dill, dyson marks so on, so never have to go with all toons everyday, I space them out so I can Elite…