This fact infuriates me on a regular basis. Even after the mission has been declared "failed" I am still able to go on and complete the objective. This needs to be fixed!!
Both Fed and KDF sides are the same, Bio-Neural Warhead has its damage halved, but not its cooldown like most Tricobalt weapons. I am hoping this is just a mistake and that it will be fixed quickly, as it drastically reduces the value of this special item.
I loved the Bio-Neural Warhead until today's Tricobalt update. I'm ok with the update in general, but the Bio-Neural Warhead seems to have its damage halved but not the cooldown. This is a serious problem, in my view, and I hope it is fixed quickly.
I am one of the seemingly very few people not complaining about last night's change to Tricobalt weapons, but I do have one problem. It seems the damage done by the Bio-Neural Warhead was cut in half along with the rest of the Tricobalts, but the cooldown was not. I am certain this is a mistake, as it completely devalues…
Short Term 1. Larger stacks for commodities and consumables. 2. Restored ability to dress bridge officers in off-duty clothing. 3. Option to enable injury system without increasing difficulty. Mid Term 1. The ability to give orders from my bridge, at least for travel. 2. The ability to set a standard uniform for my crew to…
I love this, looking forward to when it can use the real accounts. Like many others, I am also hoping to be able to manage duty officer assignments using this portal. Also, I am hoping to be able to share my details with my friends and fleet.