For an Engineer... ...well, I was going to type out a list, but basically: don't PvP. Engineers are specifically good against NPC's (stupid, designated locales, shields generally work) and bad against players (smart, highly mobile, shields generally ineffective). At the same time, PvP in general is poorly balanced, made…
Some folks also saw it posted by the devs on Facebook, and it was carried over to Reddit by STOBot. It was pretty much being "spammed across all channels" (though, in this case, by the dev team), so it might've been hurriedly modified; such things have happened before without good internal communication, making it harder…
Honestly, what bugs me more than anything else is more the shininess of most of the hulls lately; they end up looking like plastic. Otherwise, is that deflector on the new Keldon-class skin, or on an updated version of the Galor-class skin usable on the Keldon?
Does this apply to Overwhelming Force and/or Photonic Aftershocks and/or Photonic Shockwave Torpedo (Nadeon Detonator), or is it limited by the usual "activated abilities" thing? Also, the important part was omitted from... ...in the stats blog. Yes, I did catch that the stats blog indicates "Photonic Shockwave Science…
@swalldev Looking again and assuming all the images have the fore pointed up in the top illustration, it appears as if the middle two are actually showing fore images below the top-down view...
Alpha, so that Triangle Man can meet Particle Gens... except the song is really old and the Skill isn't called that anymore... Also, next time can you spell out in the illustrations which end is Up/Down or Front/Back in the images? I'd hate to end up voting on a design that turns out to be flying backwards. Ah, thanks,…
And another +1 for a single, unified palatte; stealing the materials options from Champions would make it amazing, but just having the same color options for everything (that wasn't intentionally color-locked in order to sell us on variant versions, i.e. Winter Coats) would be nice.
Well, the Lukari are getting an old Gorn ship as a baseline, which is likely to already have functional gravity generators. Of course, that's just the basic hull; the Lukari themselves are making great strides in warp technology, have received science updates and analytical tools from the Federation, shipments of weapons…
That probably falls under the "Make your own...State with your own DETAILS please." heading, with the "DETAILS" part including the return of incentives for playing Foundry missions and some methodology for choosing which missions are eligible. I'm STOld, I still remember when they gave out Fleet Marks, etc. *sigh* Of…
The most useful unlocks I've purchased are:* the EC Cap increase; apparently this is not necessary on console * the first set of Account Bank slots; not only can you transfer Bound to Account items (most notably Sponsorship Tokens), the first set also provides account-level EC storage and transfer... and additional Account…
For me, aesthetics would factor in too. I like the Arbiter kitbashed with the Avenger's saucer/nacelles far more than I do either design in and of themselves, and the Arbiter comes with access to the Avenger parts. That, and the T6 Arbiter (as stated by others) offers some major improvements in seating options over the…
The game was initially designed with two factions, and rather than rebuilding every system to accomodate three full factions they chose to allow Romulan faction characters to choose an Ally; this doesn't really happen early enough to matter where the ship is concerned... until the Admiralty System becomes available. Once…
Automatic activation, including conditional triggers, helps mitigate the madness of trying to keep the things cycling that should be cycling. Basically, that eliminates micromanagement the same way many players use keybinds. Otherwise, everything else is has a button or requires use of the radial menu.
Response to Statements: ~ That's fine, I often place my Engineers in more offensively oriented ships. Their Captain Abilities are iffy compared to those of a Tactical, so using something with less seating for heals and more seating for offense makes sense to me. EPS Manifold Efficiency received a nerf in the Skill Revamp,…
At the very least, I can answer that* The Andorian Light Escort is a Federation unlock only; that means that it will be usable by Fed and FedRom characters, while you receive no early bird bonus for KDF and KDFRom characters. The ship itself should be available on all characters, so long as they are of the approptiate…
Joined Trill *should* be available as an unlock in the C-Store, and unlocks for both the Federation and Klingon Defense Force. Unless they changed the menu paths (a real possibility), they should be under: C-Store->Personnel->Joined Trill (600 Zen)
If you drag-and-drop items into the Search box, you can check the Exchange for identical items; deleting [Mods] makes for a wider comparison, but if you do be sure to match Rarity using the dropdown on the top left. It's pretty straightforward... then again, I sell a lot of TRIBBLE on the Exchange, so maybe it's just…
Optimistic answer: It's so awesome that they didn't want to give it away with a hint tucked into the Patch Notes. Pessimistic answer: Of course not, that's what a new Federation Tutorial and T6 Connie in a Promo Pack were. Realistic answer: We'll just have to wait and see.
Thus most current players are simply asking to carry over the things they already bought, since everyone has the ability to purchase those things as of launch. Don't let the fact that current players cannot carry over account unlocks (despite linking accounts) fool you into thinking that there's a level playing field. Even…
For them, probably data mining. For us, a Khan uniform. Personally, I wouldn't bother at this point... it's a little silly to link two accounts that don't actually link up (from the player's perspective).
No, not Alerts, patrols. The Tau Dewa Patrols are nowhere near as good as they once were, back when they were 17x more efficient for farming XP, but they are Patrols nonetheless. I do think there's a wraparound kicking about the mission listings, but it's been awhile since I've done that...
Click on the "innocent" smiley in that first post back there. It has a link to the blog about the Cardassian-Dominion Lock Box coming for the console versions. :wink:
My own donation priorities:* If my Fleet needs something, and I have it to spare, it goes there. * If my Fleet doesn't need it, I check the Armada. * In either case, if I donate Fleet Marks or Expertise, I then fill the <Holding> Provisions on that project using the proceeds. Mostly, the <Holding> Provisions are my…
Almost no precedence doesn't mean no precedence, and we were just hoping STO would aim to be better than standard. It didn't, and we aren't getting access to account purchases or cross-platform play, so it's more of a general debate than anything that's really going to make a difference. Still, those of us with friends…
Visa versa, for the Dominion ships. The T5 Jem'Hadar Heavy Escort Carrier was the one we got to gamble on, while the T5 Jem'Hadar Dreadnought Carrier was in our Lobi Store. Looks like they flipped it around for the Cardassian-Dominion Lock Box. Based on the images shown, I rather hope there's a means of making the hull…
Interestingly, we're also seeing the console release getting a revamped Cardassian-Dominion Lock Box. It includes things we haven't got on PC yet, too: the Cardassian Keldon Cruiser [T6] and Jem’Hadar Dreadnought Carrier [T6], while the JHEC is showing up in the Lobi Store (no Tier mentioned, so probably no change).…