I don't usually bother to respond to these cloak threads because as a Defiant Capt. myself, I know this will never change. However, the "balance" arguments against this change are something I'm having a hard time being convinced by, I guess is the best way to put it. So the 3 factions all have similar ships for comparison,…
So here's my thoughts, for anyone interested. I really don't care either way about the traits. I was doing fine with very few ground traits, but now I can switch, if I remember or care enough before grinding in space of on ground. However, the rep changes I am still on the fence about. There were a good chunk of the rep…
I've found the only time you run into problems with too many Tac BOs is when you don't have enough different weapons. If you are running all cannons and turrets, then sure there aren't enough skills to warrant that many spots. I run 3 DHC and a DBB in the front, and I use the following TT1, CRF1, APO1, CRF3 Target SS1,…
I use all 3 borg on my FPE, and the hull heal is great, but it also increases your hull regen as a passive 2 set, which improves the 3 set shield heal proc. The borg shield has the highest regen of the the three, but the lowest cap. I also know people who swear by 2 set borg with maco shields. Really, its up to what you…
My first suggestion would be to add a dual beam to the front for 2 reasons. It adds some more reasons for having that many tac Boff slots, and it also opens some skill point because you won't need points in torps. What I had for a while was: TT1, CSV1, APO1, CSV3 BTE1, BO2, APO1 TT1 I also had that 3rd ensign boff sett up…
That's also very close to my build for a FPE, my suggestion would be to drop your torpedo for a DBB for 2 reasons; first, it frees up a bunch of points in your skill tree for other things by not having points in projectile weapons, and it also lets you use a BO for your burst damage, which will do damage to shields better…
I know this has been covered in the past, but the whole naming of the "emergency" powers being part of the reason for the change. However, as has been covered in other posts, many of the other names for abilities are simply names for things to work in a game. Which brings me to an idea, much the same as the OP's where each…
I don't really think there is too much of a disagreement between you and the OP that there are some issues of escorts getting "a little too crunchy", and I can see the fix for this not being a nerf, but a buff to make cruisers a bit better at what their role should be. I am in a fleet patrol escort right now, and against a…