the thing is, only the aux cannons will scale power. if you use the quad cannons it will suffer from the low energy weapons power. I always considered the aux cannons a gimmick
Especially when the players just post THIS is BROKE FIX IT NAO. no screen shot, no description of what you were doing, nothing. it' like taking your car to the mechanic and saying it's broke fix it. well, is it a flat tire? or a bad spark plug?
you won't see a ferengi reputation. pretty sure the devs have ended that fun. funny think is I'm pretty sure i have a couple of ferengi ships in my bank. probably the shuttle and some T5
I periodically go through the roster. I don't need 7 antimatter specialists. the only ones you need more than three are the research lab guys for doing the tech reseach stuff
there is a cold based wrist torpedo too. micro cryonic warhead, also a manual for your boffs for even more iceball fun. and if you are not limiting to the wrist the cryo visor blast is kinda cool (pun intended)
if you did that would tetraburnium and parametallic and even neutronium armor consoles react badly, since they incorporate ANTI-proton shielding mechanics? I.E. allow 1.5 or even 2x damage increase?
Shield offline build would be like a drain build. theoretical but very costly and problematic to implement. there are a lot of shield steal traits and powers, though. I wouldn't want to try it solo pve though. maybe on a carrier
I've said it a dozen times... I wanna see the gangster planet, check up on the people of vaal, make sure the Romans aren't up to any mischief. if we need a new Big Bad, the Iconian Gates can take us to Andromeda or the Magellanic clouds. there are entities out there like Trelane. If STO is able to use content from other…
yep I slot valkyries, and in inventory I keep scorpions and alliance fighters if I need disruptor and or plasma and AP damage. easier to swap out hangars than to slot different beams and consoles