The Polaric Phase modulators should be +30% at VR Mk XII If that's all you have, I can give an estimated DPS number (its not going to be a complete/accurate since you're missing traits and things). * Assuming 100 Weapon power and 50 Aux power for ease of calculation * A single VR Mk XII Polaron console (+30%), and the VR…
We're these numbers taken on ground, because for a Mk XII VR Turret it doesn't feel like it should be that low (Cat1 from mark alone should have it above that since turrets have a base damage of ~101 damage per shot); same goes for the QP torp. Also what's the @ +??% part of the Polaric modulator supposed to be?
Space Barbie is getting a bit too expensive for me :smiley: [Edit]: On a more serious note, a word on tanks. It's been my Experiance that in order to make a proper tank in S13 (like actually take aggro, not just survive which is the commonly accepted idea of 'tanking') you need many many fine adjustments to get your ship…
Overcapping is a player invented term, which is probably why the game never references it anywhere. It's mechanics (until my lengthy chats with Spartan and hours upon hours of testing and video rewatching on the topic) were largely guess work based on some observations until I made some posts on r/stobuilds (that I can't…
This will tend to happen, usually due to two things: * Your Attack Pattern chaining is slightly slower than it needs to be. You need to get one off atleast every 15s. Otherwise Regroup doesn't have enough recharge application time during the CD of your EPtX abilities, and can't sync with, giving you the last little bit you…
Here's Attempt #5, cant quite figure out why my comment keeps disappearing. Sure thing! Regroup, as a function, is a 15% Recharge time, which works functionally as: Effective Time = (Initial Time)/(1+Sum(%Recharge)) So for EPtX's 45s CD, a single activation would be: T = 45s/(1+15%) T = 45s/(1+0.15) T = 45s/(1.15) T =…
This is what we call a SetA/Category 1 modifier, and you are completely correct. The more SetA/Cat1 present, the less this 12.2% boost will do. ---- Personally I like the Terran core much more than I like the Obelisk, but I would say with a rather large it depends to either, mostly because they serve different functions.
There is an option on PC such that any single C-store side trait (such as Numerical Superiority) can be claimed by KDF and ROM faction characters if the trait has been unlocked on at least a single character. Traits part of bundles will not be subject to this; lockbox, lobi, and event traits will also not apply under this…
There's some info to unpack here. Firstly, EPS and how overlapping works. The system itself hasn't changed since S13, and I doubt it will change for a long time. I have a post on this over on Reddit (but I know people don't like to go there...for some reason), so I'll quickly explain why and what happens with EPS as it…
Always glad to help with things like this! Of course everything I said is built upon assumptions and pre-conditions and is always susceptible to RNG and in-combat fluctuations :smiley:
With the understanding that your going to be running beams so as to lead to the choice between [Over] or [Pen], then your going to want to understand (and know) a few variables first. SetA / Category 1 Buffs This Trait Preferential Targeting adds +100% to the Category 1 Damage category to the overloaded, which also…