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alcaatraz Arc User

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alcaatraz
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  • How do people normally format builds on the forums as it is?
  • The math heavy link for RRTW is most likely this one: https://www.reddit.com/r/stobuilds/comments/68kk4k/weekly_questions_megathread_may_01_2017/dh4sfxk/?context=3 The numbers have since changed, I can do a new analysis when I get to a computer if people are interested.
  • It's not like people post 90k ISA capable builds anywhere at all. Nor is it like game mechanics aren't explained anywhere.
  • I would say that your analysis is correct in what I'm saying; that's exactly how it appears to be working. Deflector DOffs would just be filler with AHOD in your case, use the slot for another power you might like :smile: (I've been over at Reddit for about a year or so now, forums have confused me in there use but I'm…
  • I feel like an outlier here, joining after delta rising.
  • Yay for more mechanics questions :smiley: So, there's a couple things here, and mostly its duplicate, and minimum CD's, and something I call CD Overrides (because I have never seen a term for it) Duplicate CD's Pretty obviously these are powers that all share CD's. GW and TR are two, the EPtX powers all have them. The…
  • https://www.reddit.com/r/stobuilds/comments/6dbw4f/finding_linear_saturation_values/ Here's the link I've been trying to post.
  • @meimeitoo So, I'm in my phone so my normal methods of quoting equations and making it nice isn't going to be easy but I'm going to try. ------- So, a bit on how we do the math, how math works, how things work and display. A weapon will rarely ever display its base damage. The only way to do so is to have it stripped of…
  • How long do you think a player has to be playing before they exit 'Entry Level' then?
  • Device Expertise should affect all devices (outside of a few which don't scale, like [Shard of Possibilities] and [Paradox Corrector]). What it does is increase the effect of a device by 50%, so something like the Large Kit Overboaster which adds +25 Kit Expertise will become: A +37.5 Kit Expertise boost. Similarly a…
  • This is...complicated to answer. Mechanics generally fall into one of two categories: This first makes numbers bigger, the second makes numbers smaller. While I am a huge proponent of making formulas and exact values more available to players, but I also know that if everything was plastered in math then very few of the…
  • Here's a video of me using A2B, followed by EPtA1, EPSPT3, Large Aux Battery, and RMC. You can see the only reason Aux Doesn't jump up immediately is in the Case of EPSPT3; wherein the Power follows the rules of EPS. (This was mostly because I had to confirm my own ideas on how this works, since I also haven't used A2B for…
  • I'm going to piggy back here, you are absolutely correct A2B has no Aux Power lockout. What happens is that A2B takes all the aux in the subsystem then 'shunts' it to the other three. If a power / ability / source of aux power was applied to the subsytem before A2B was used, then it will also be taken. If a power / ability…
  • Just a bit of nitpick on my part, [Amp] says "+% All Damage", which is what we call a Cat1/SetA buff, not +% Bonus All Damage, which would be a Cat2/SetB buff. The implications of it being a Cat1 means its not really worth trying to adjust power levels to always try and get 4 stacks, as apposed to having a maxed system…
  • Nadion Bypass has been quite average in my experience (its only a Cat1, and a fairly small one at that), but EPS Overload is better since it varies and is at least as good as operative.
  • So, the few keys to the engineering class in space: * Engineers in space are quite adapt at managing power levels * Engineers have see the best use with energy weapons * Engineers have key powers to reduce the amount of heals needed Together, these three points should indicate the ideal way to setup an engineer, but I'll…
  • I don't think so, my observations show while each weapon gives it a chance to proc, its a per-cycle proc (like everything else is now), I should get my combatlogs out to check but I cant find any with the proc in it from the ones I have on my computer.
  • The problem is there's no one size fits all skill tree layout. A purists DPSer will want things a player focused on Torps and Exotics might not, and vice-versa. So as @antonine3258 points out, the path I would take is: * Learn first what you want to do. Is it a bit of everything? Is it be a tank, healer, or other support?…
  • Engineers make good use of the DrainX skill since Nadion Inversion scales with it. Otherwise its an insurance to protect against getting drained in situations where it might be possible by NPC's or Other players.
  • 8% is 0.08 for starters, this might be throwing off your calculations (it would be 30*(1-0.08)/(1.52) = 18.157 if this 8% was a reduction as it is anyway). Second, I'm not sure on what you're asking about exactly; you're talking about bridge officer cd's…
  • Both Cannons (heavy and light) and Beams (dual and single) have 5 second cycles.
  • Previous comment was eaten. I only have years of experience in this field, so if you have a link to say that they don't I would be willing to read if you provided it. (I know a player's word is less valued than a developer, and mine isnt valued much at all as it is.)
  • The problem with Donatra and other boss like targets in these kinds of situations is that they have their own targeting priorities, and don't really seam to care about threatscales at all, so if this is what they are describing, its not really useful or truthful or even realistic to base any conclusion about threat off it.
  • As someone who thinks (and has been told) they play a very very competent and well designed PvE tank, I figured I should say a few things on it. "Who is this person?" For people who don't know who I am, I'm one of the last of the Aggronauts who fit the idea of what an Aggronaut should be; a proper Tank (draw aggro, with…
  • Mines posted here: https://redd.it/6dwxvd
  • That's not quite correct. The 6 consoles combined are collectively two sets. One is for the T5 consoles, and the other is for the T6 consoles, all of which are able to be slotted on any of the T6 Odyssey's. * T5 Consoles: http://sto.gamepedia.com/Odyssey_Cruiser_Set; includes the Console - Universal - Aquarius Escort,…
  • [quote]Not sure about Masteries per se, but they generally did let DrainX get out of hand a bit. Like with the Terran Space Set. Maybe they meant for you to just use the DrainX to siphon power from NPC's, and not necessarily to primarily boost your own power levels? But I never understand why they're acting so suprised…
  • Once the event finishes, anything tied to the event (activities, rewards, and store) will be closed. You will not be able to earn more vouchers, you will not be able to earn more favours; and trade in for marks will also be unable to be done. The only way you will be able to access the store is if you've unlocked it on…
  • The Polaric Phase modulators should be +30% at VR Mk XII If that's all you have, I can give an estimated DPS number (its not going to be a complete/accurate since you're missing traits and things). * Assuming 100 Weapon power and 50 Aux power for ease of calculation * A single VR Mk XII Polaron console (+30%), and the VR…