The Article here (The new wiki entry here is kept updated while the original post is not) is a result of many many many many conversations I had with @"crypticspartan#0627" to understand the numbers I was seeing, results of many many hours of testing, and an explanation of some mechanics I didn't quite understand, which I…
As standalone, Phaser, Disruptor, and Plasma generally all hold contenders for top spot given what Cat1 / Set bonuses you choose. Ultimately pick a color you want and build around that, the spread is around 5% between top and bottom.
A friend mentioned this to me the other day and I have to agree with them, Experimental is a bad name (better than Heavy however) since it seams more of a Science Vessel thing; I personally would have rather seen an Artillery Weapon as its name, fits the name and mechanic slightly better.
I reiterate, Hull Regen doesn't show up in a combat log. I am aware of the game being buggy, but being oblivious to mechanics isnt the fault of the game.
Hull regen has been pushed quite a bit by the developers; both from the DPRM and PFP, and given that Hull regen doesn't show up on combatlogs then that often is where the missing HPS goes. Combined with High Hull HP you can get quite good HPS numbers. There are other heals than ET2, and people can have wildly different…
I don't think so; I can't be certain because its been a while but I was seeing a difference between 600 Ctrlx and 400 CtrlX with GW3 (GW1 is STILL busted sadly) during the month or two after S13 due to the CtrlX re-scaling and reworking of how GW pulls.
Aye, shield capacity is kinda useless in HSE when tachyons beams hit for a drain of -3k to -5k. Doesn't matter if you have 20k or 30k, after seconds your shields are gone. RSP and other such effects of constant shield healing tend to be better since there's a rather large about of damage coming at you (if you're pulling…
I've spoken about this before when I spoke of CDs, but the teleport part of SSV isn't the ability on CD. You have to use the power for it to become a reducible power. As for not interacting...I'd need to log in and check because I'm pretty sure it does work with the GW one (last I checked 3-4 months ago it was...but that…
The equation Exotic powers use in regards to Aux is (100+[PwrLvL])/200 As such with higher power, you will see a higher number. - 100 is 100% modifier (1.0x or +0%. This is the number we usually assume as the default setting) - 120 is 110% modifier (1.1x) - 50 is a 75% modifier (0.75x) And so on.
There seams to be some aggression about radiation. I don't normally poke into threads that have gotten this bad in name calling but I'm going to add my 2 cents anyway. I'm on my phone so not lots of formatting to be had I'm afraid. ------ Plasma consoles grant a science skill that scales identically to the run of the mill…
S13 killed tanks (which were doing stupid amounts of damage in S12 - the level of of reduction to tools used by most tanks is generally quite infuriating, but had cause); Main source of +Threatscale turned out to lower overall atks in vs any old DPS console. FBP was the best offensive science power usable by tanks, now…
Best that fits this is the T6 Science Star Cruiser (which has already been mentioned) or the T5 Fleet Ambassador (or if you have the old giveaway one at not fleet).
Logically, you want to use the longest lasting things first, with the shortest lasting things last, to get the greatest advantage of the longer lasting powers while the short ones are up. Since EPtW is a buff three times longer then BFAW / CRF are by default, its best to use EPtW before Weapon enhancements. As to power,…
For most abilities, this takes effect as soon as the ability ends its 'Activation time'. As I've said before there are 3 periods for abilities: * Activation time, the time it takes for an ability to become active. The default value here is 0.1s, but it can vary. TT has an activation time of 0.5s, for instance. When you…
@brian334 My personal play style is to build tanks (so first instinct reactions are based on that, however miss-managed threat has now become), and generally if you want 'pet support' (not much of it exists anyway) you need to make some sacrifices. Personally I have the mindset that pets are supposed to support the main…
You can't make Temporal Agents (that was specifically an event only thing) just like you can't get a Delta Recruit anymore. TOS Themed Characters have: * A different (and I dare say better) tutorial * A differant visual style UI * A chance to have the TOS experaince (which many would say is a boon) * A additional set of…