this is sadly MMO 101 time+effort / grind = (DPS x durability) superiority in combat it is a simple grind based reward for putting in massive amounts of effort in already existing content rather than demanding new creative content for the game. it is a filler, a time sink and a way for players with more time plus more…
Ok you missed the point totally a CONVENTIONAL BUILD is the gear and weapon setup you get "out of the box" and upgrading them in the same layout and style eg: *Torps *Beams *Cannons No specialization, no specific setup, no direct combat impact based on weapon skills or captains play preference. In this and ONLY this setup…
three things regarding AD and the Oddy class #1. The four variants offer massive adaptability and durability for all types of play. #2. It is the current Starfleet flagship. #3. Its big and could be picked out in a crowd of 85 other ships in the fleet pic. ;)
yea...last night got a little insane around the starbase 87 ships one starbase :P a space shark (yea....dont ask) :rolleyes: and a midget fleet officer hiding in engineering :confused: it was a great night and well worth staying up to 2am GMT knowing i would be in work today :eek: access denied doesn't make starbases for…
im fairly new to high level tac spec having been more interested in my engineer and sci officer but i have noticed the following: Fleet escort: My 2c: as a gunboat the fleet escort seems sluggish and fails to function as described unless geared out with a decent turn rate console HOWEVER when the consoles are properly set…
i have been playing the game for...well....quite possibly far too long but i have noticed the bound to character rather than bound to player/account thing as far as lottery boxes become more than a little frustrating so how about this: Bound to Character: *civilian attire *pets *currency (eg: lobi etc.) *PROTOTYPE Borg…