<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0"
    xmlns:content="http://purl.org/rss/1.0/modules/content/"
    xmlns:dc="http://purl.org/dc/elements/1.1/"
    xmlns:atom="http://www.w3.org/2005/Atom">
    <channel>
        <title>pvp lovers — perfectworld-startrekonline</title>
        <link>https://forum.arcgames.com/startrekonline/</link>
        <pubDate>Wed, 04 Jun 2025 06:24:32 +0000</pubDate>
        <language>en</language>
            <description>pvp lovers — perfectworld-startrekonline</description>
    <atom:link href="https://forum.arcgames.com/startrekonline/discussions/tagged/pvp-lovers/feed.rss" rel="self" type="application/rss+xml"/>
    <item>
        <title>The current (And flawed) PvP-System: I hope this is allowed here!</title>
        <link>https://forum.arcgames.com/startrekonline/discussion/1259249/the-current-and-flawed-pvp-system-i-hope-this-is-allowed-here</link>
        <pubDate>Tue, 29 Dec 2020 21:32:38 +0000</pubDate>
        <category>Star Trek Online General Discussion</category>
        <dc:creator>nathankomaran</dc:creator>
        <guid isPermaLink="false">1259249@/startrekonline/discussions</guid>
        <description><![CDATA[Uhm...Hiyo!<br /><br />
S'mee again. Listen, I know it's the bitter (Or not bitter) end of 2020, and I'm sure the developers have grand plans for 2021. But, before they introduce any of them into the game, I'd like to call everyone's attention to the current PvP-System, and how I feel it's flawed in several ways. Thus, let me explain the finer details concerning it...<br /><br />
1: ...And most importantly, when it comes down to PvP, there seem to be no rules or guidelines governing it whatsoever! Essentially, anything is allowed, which unfortunately includes such under-handed and shady methods like cheats and hacks, which may either increase the stats of those participants who use it, alter their existing stats and/or skills (Like shield-hardness), or any other cheat or hack. These give them an unfair advantage over their opponents. &lt;---- This makes the odds of attempting to win any PvP Match next to impossible for anyone who happens to be playing legitimately, and ultimately sucks the fun out of it. In one very recent space PvP Match between me, two other players on my team, and one of my Fleet Leaders, the leader outright dominated the 3 of us, using the speed of his ship, the weapons he had on it, and God only knows which hacks and/or cheats against us! And when I tried to ask him about his build on Discord, he got all defensive and angrily stated quote: “I don't have time for games on this TRIBBLE, if you don't want to see the build in a doc then don't look at it. If you are suggesting I cheat somehow, I don't have time to TRIBBLE around with TRIBBLE questioning. You either trust an armada mate at what they can do or not, You invited me not the other way around, I have nothing to prove here.” ...And this is after he claimed on 12/24/2020<br />
“in my build speed = defense and people missing, and then I have a temp hull point build to survive the attack run ins<br />
if my elachis proc I get 100% shield pen and only eally need to crit once or twice to dump people<br />
so to answer your questiojn I fly around for a target, whe I get one I run in and if I get lucky they pop, if I don't I decide whether to press the attack or run out to 9km and run in again is all<br />
the speed and tur rate is such I can turn within a ship's hull size most of the time<br />
the key is staying in rear arcs if I can, that way 2-4 weapons can only come to bear and most miss<br />
most of the time I am not clicking any special consoles to help with damage, since I am too busy flying cricles around people<br />
If someone actually poses a real threat or otherwise pisses me off I click TRIBBLE in concert with CD on BO3 and dump that dude if I can” &lt;---- What in blue blazes is this guy talking about here? And how can one player have a perfect combination of attacking power, defensive power, speed, and healing power, and still be able to completely dominate 3 other players in a match at once!?<br />
Thus, a kind of anti-cheat/anti-hack detection-system needs to be implemented...And soon!<br /><br />
2: Certain weapons, modules, and other items appear to have certain...How do I say? Advantages in their modifiers, which makes using them (In and out of PvP) far more favorable for many players than other weapons of other energy and/or kinetic damage types. For example: The Elachi Disruptor weapons come with a small, but significant 2.5% Chance to inflict...Wait for it...: +50 Armor Penentration and 100% Shield Penetration! &lt;---- By Jove!! Correct me if I'm wrong, but this is a HUGE difference from the measly [Pen] modifier, which has a chance to apply to any kind of weapon, regardless of the type of damage it does, and where with it, all attacks with this weapon ignore 10 Armor Rating. Such a powerful weapon (The Elachi Disruptor) should not be allowed to inflict the full effect of its 'Proc' in a PvP Match. I understand some items can (And should be) at least somewhat more powerful than others. Here, the solution is simple: Lower the percentage of the Elachi Disruptor weapons' Proc, so they have only a 20% Shield Penetration and +10 Armor Penentration in PvP. In PvE, this doesn't really matter, as long as a player is fighting solo against NPC mobs. But if they're fighting alongside other players and say, hogging up all the kills, this is another thing. And not a good one, either. Thus, my suggested 20% Shield Penetration and +10 Armor Penentration for the Elachi Disruptors also needs to be applied in any PvE situations, like TFOs, where there is more than one player involved. By doing this, we discourage most players from using just one specific type of weapon over all others, while encouraging diversity.<br /><br />
3: And speaking of weapon-modifiers, I seem to recall someone in Zone Chat stating damage (I.E. the DMG modifier) is everything these days. Does this mean every. Single. Modifier on a weapon should be set to DMG and ignore all the other modifiers!? Because, if this is true, then once again, it introduces a dull, one-sided monotony into a group of items, which, for all intents and purposes, ought to be diverse. Thus, my solution to this problem would be to implement a repeater's penalty for every modifier of the same type used more than say...Twice on a weapon. And yesh, this would also include the 5th unique say Acc/Dmg modifiers found when upgrading a weapon to Epic-Rarity. For instance, if one already has two Dmg modifiers on a weapon in total, then adding a 3rd Dmg modifier could place a -25% Accuracy (Acc) debuff on this weapon. A fourth Dmg modifier could put a -10% Critical Damage (CrtD) debuff on the weapon. And so on...<br /><br />
Whew! All I've said here turned into a mouthful! But by this time, hopefully, you understand the binds I've been finding myself in. As I've pointed out, my main issue is with the current PvP System and its obvious no-rules flaws contained within it. So, if you agree with me on all this, please let me know. Cheers! ~X]]>
        </description>
    </item>
    <item>
        <title>PVP-Just hear me out here..This aint a poll or TRIBBLE like that..</title>
        <link>https://forum.arcgames.com/startrekonline/discussion/1238763/pvp-just-hear-me-out-here-this-aint-a-poll-or-crap-like-that</link>
        <pubDate>Thu, 15 Mar 2018 07:37:55 +0000</pubDate>
        <category>Star Trek Online General Discussion</category>
        <dc:creator>salvation4</dc:creator>
        <guid isPermaLink="false">1238763@/startrekonline/discussions</guid>
        <description><![CDATA[My opinion..<br /><br /><b>IF YOU WANT TO IMPROVE IT THEN,</b><br /><b>DISABLE ALL SPECIAL CONSOLES &amp; SET BOUNS EQUIPMENRT AT ANY TIER, DEVICES &amp; SPECIAL WEAPONS</b> leaving only BoFF, DoFF abilities, spec trees and traits intact, only stuff available from fleet holdings and mission drops, that way you have only a base ship to see what players can do with only their base ships, raw skill, weapons and abilities...Just plain and simple base PvP..For this you wouldnt require to rewrite code completely just a small bit to disable the things mentioned above similar to how the secondary specialization tree is disabled from Tier 3 to the end of the tree..<br /><br />
If this is done correctly power scaling wouldnt be really required and NPC's can be retuned to their former leathality where all your abilities consoles and skill will be a must to take them down thereby improving both the PvE in all three states (Normal/Advance/Elite) and PvP environments..Also it could push players to be in fleets more because of the equipment and make fleets alot more active..<br /><br /><b>IF YOU DONT WANT TO IMPROVE IT THEN:</b><br />
JUST REMOVE IT AND SAVE GAME RESOURCES TO MAKE OTHER PARTS BETTER AND BUG FREE..<br /><br />
So to sum up..<br /><b>To Improve PvP..</b><br />
-NO SPECIAL CONSOLES (Just Standard consoles from Fleet holdings, R&amp;D &amp; mission available to all, <i>nothing from the C-store or lobi ships or any unique consoles</i>)<br />
-NO SET BOUNS EQUIPMENT AT ANY TIER (<b><i>2/3/4-pcs bonus and so on </i></b>..Eg: Core+Impulse OR Deflector+Shield and so on..Players can use the equipment as standalone only for PvP..)<br />
-NO SPECIAL WESPONS (Just Standard weapons from Fleet holdings, R&amp;D &amp; mission available to all, <i>nothing from the C-store or Lobi ships or any unique weapons</i>)<br />
-NO DEVICES (Except consumable Shield, Aux, Weapon and Engine batteries).<br />
-Specialization Trees can be left active.<br />
-BoFF &amp; DoFF abilities can remain active.<br />
-Traits can be left active.<br /><br /><b>To NOT improve it:</b><br />
-REMOVE IT AND SAVE GAME RESOURCES!!<br /><br />
Personally I feel alot can be done..And not just unneccessarily amp up or amp down HP, SHP and weapons and unbalance everything else and have super lame NPC's which are one-shoted on sight..If PvP is tuned like above to create a level base where everyone has a baseline ship with standard stuff it can work and the NPC's in the rest of the game can be made more challenging..]]>
        </description>
    </item>
   </channel>
</rss>
