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I'm a Engineer not a Mario Brother.

SystemSystem Member, NoReporting Posts: 178,019 Arc User
This thought kept racing through my head as I was doing that part of infected.

Come to think of it I've always been annoyed by "jump quests" in MMOs

In Maple Story, I nearly when mad trying to do it with a keyboard (it's 2D WHY can't we use controllers?)
In Runes of Magic, I left teleport spots at the end of each of the seasonal repeatable spots. :D

I don't know it just my 2 energy credits, and I thought the "I'm a Engineer not a Mario Brother" was funny as heck.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    You are also a Starfleet officer that went through rigorous physical training...some of which included jumping. Should be a trivial challenge for any officer that is in shape.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Lol. You can always be the guy that stays back and gives fire support... you only need 3(?) people at a time for a platform iirc.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    This post has been edited to remove content which violates the [URL=" http://forums.startrekonline.com/announcement.php?f=70&a=2"]Cryptic Studios Forum Usage Guidelines[/URL] GMMeeko
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Urantia wrote: »
    You are also a Starfleet officer that went through rigorous physical training...some of which included jumping. Should be a trivial challenge for any officer that is in shape.

    Except when (breaking the 4th wall a bit) you press Jump and your rigorous physically trained officer doesn't always jump 100% of the time or has a slight delay which leads one to wonder why your strong muscular officer has a pause between jumping and when the jump was initiated..

    Sadly theres no canon answer out of it, they've fixed it some over time but the jump mechanic in game is still iffy at times. Making the ending of Infected.. a nail bitter as you pray you don't end up standing in the plasma.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Vesko wrote:
    This topic should be close. Last part of Infected is the easiest one in all mission. :)

    Then why am I never able to get a group of people who can do it? It must be karma - or just plain bad luck!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    mavgeek wrote: »
    Except when (breaking the 4th wall a bit) you press Jump and your rigorous physically trained officer doesn't always jump 100% of the time or has a slight delay which leads one to wonder why your strong muscular officer has a pause between jumping and when the jump was initiated..

    Sadly theres no canon answer out of it, they've fixed it some over time but the jump mechanic in game is still iffy at times. Making the ending of Infected.. a nail bitter as you pray you don't end up standing in the plasma.

    Naturally what I said cannot, in this case, be taken seriously...yet it dealt with the "I am a Engineer..." comment. Humor aside...and per usual game mechanics...sounds like lag if you are not jumping when you request it...or perhaps your space bar {or whatever key you use} is worn out.

    To be fair I have lost count of how many times I have run Infected...and have likely experienced every possible glitch...including the human glitch of denial...or placing blame on something other than ones self for failure.

    My toneless humor was intended to remind the OP that his class is meaningless {even though he himself was being silly}, and that it is up to him to learn to jump. While it is true {as suggested by DeadlyShoe} that he can rely on others to be the jumpers...he would be more valuable if he could jump.

    To be further fair...everyone still falls in on occasion...we are human after all. I still run this mission on occasion to help others....and on rare occasions mess up and fall in. It is not the end of the world. It is only a problem when you get to the end and you are the only one statistically unlikely to fall in lol.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    OtakuboyT wrote: »
    This thought kept racing through my head as I was doing that part of infected.

    I don't know it just my 2 energy credits, and I thought the "I'm a Engineer not a Mario Brother" was funny as heck.

    Are you sure? There are perks to being Italian. And you look like you could use some pasta.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Element_0 wrote:
    Are you sure? There are perks to being Italian. And you look like you could use some pasta.

    Laugh out loud :-)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Urantia wrote: »
    Should be a trivial challenge for any officer that is in shape.
    Poor Scotty never had a chance.

    He never should have assimilated so many donuts.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Resz wrote:
    Poor Scotty never had a chance.

    He never should have assimilated so many donuts.

    True that!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I find, that if you hesitate, or are trying to jump carefully, you will fall in the plasma.

    I Sprint straight at the jumps and leap across each platform without stopping. Since I started this tactic I have not fallen in the plasma (other than when a borg uses knockback mid-jump, or intentionally :D)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Firix wrote:
    I find, that if you hesitate, or are trying to jump carefully, you will fall in the plasma.

    I Sprint straight at the jumps and leap across each platform without stopping. Since I started this tactic I have not fallen in the plasma (other than when a borg uses knockback mid-jump, or intentionally :D)

    Same problem. I just jump-jump-jump
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    OtakuboyT wrote: »
    This thought kept racing through my head as I was doing that part of infected.

    Come to think of it I've always been annoyed by "jump quests" in MMOs

    In Maple Story, I nearly when mad trying to do it with a keyboard (it's 2D WHY can't we use controllers?)
    In Runes of Magic, I left teleport spots at the end of each of the seasonal repeatable spots. :D

    I don't know it just my 2 energy credits, and I thought the "I'm a Engineer not a Mario Brother" was funny as heck.

    Well you certainly weren't there to 'rescue' the princess. :rolleyes:

    Seriously though Infected hardly qualifies a comparison to mario. I have never found myself doing THAT much jumping. (I do find myself wondering why the Borg would surround themselves by such a thing)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    mavgeek wrote: »
    Except when (breaking the 4th wall a bit) you press Jump and your rigorous physically trained officer doesn't always jump 100% of the time or has a slight delay which leads one to wonder why your strong muscular officer has a pause between jumping and when the jump was initiated..

    Sadly theres no canon answer out of it, they've fixed it some over time but the jump mechanic in game is still iffy at times. Making the ending of Infected.. a nail bitter as you pray you don't end up standing in the plasma.

    That part of Infected always frustrated me.

    At 1st I though it was just that I could not get the timing on the jumps down right; however, I later noticed that on the bigger jumps, the ones that you need to get a running start on, that I'd get a bit of lag and my jump would have a delayed response and I'd end up getting a plasma bath.

    I only seem to get that running jump lag on that part of the mission anywhere else and I seem just fine.

    On the bright side my mid field defense is outstanding :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    OtakuboyT wrote: »
    This thought kept racing through my head as I was doing that part of infected.

    Come to think of it I've always been annoyed by "jump quests" in MMOs

    In Maple Story, I nearly when mad trying to do it with a keyboard (it's 2D WHY can't we use controllers?)
    In Runes of Magic, I left teleport spots at the end of each of the seasonal repeatable spots. :D

    I don't know it just my 2 energy credits, and I thought the "I'm a Engineer not a Mario Brother" was funny as heck.

    They didn't make you lift both feet off the ground at the Academy?

    Softbodies in their pajama uniforms. :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I fail to understand the issues people have with jumping in this game. I jump stuff all the time, and I miss maybe 0.5% of the time. Infected is not an issue at all. The crates are spaced a lot closer than your character really needs. I routinely skip crates when I'm jumping through there.

    Just takes some time in ESD and jump some of the crates scattered around. You'll get the hang of the jump mechanic in no time. ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    fortune favours the bold.

    I noticed the only time i take a plasma swan dive is if i hesitate or think about it. In around 30+ runs i have fallen maybe 8 times.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    fortune favours the bold

    This. Literally the only time I've ever taken a "plasma bath" was not from missing my jump, it was from another player jumping across me, making me bounce off of them and fall in.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    This. Literally the only time I've ever taken a "plasma bath" was not from missing my jump, it was from another player jumping across me, making me bounce off of them and fall in.

    dang thats annoying.

    another cause is being hit by borg weapons fire while jumping.

    so we try to clear as many borg as possible before jumping
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    OtakuboyT wrote: »
    This thought kept racing through my head as I was doing that part of infected.

    Come to think of it I've always been annoyed by "jump quests" in MMOs

    In Maple Story, I nearly when mad trying to do it with a keyboard (it's 2D WHY can't we use controllers?)
    In Runes of Magic, I left teleport spots at the end of each of the seasonal repeatable spots. :D

    I don't know it just my 2 energy credits, and I thought the "I'm a Engineer not a Mario Brother" was funny as heck.

    *Places a boom-box by the OP, puts a CD with the Mario theme on it into teh Boom-Box, places a Mario hat on the OP, hits the Play button, and runs off*

    EDIT: To the OP: Just be glad we didn't have to jump through assimilated pipes to get from level to level.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    spartan844 wrote:
    EDIT: To the OP: Just be glad we didn't have to jump through assimilated pipes to get from level to level.

    I know what a sewer pipe looks like after years of use. I shudder to think what an ASSIMILATED sewer pipe looks like. :eek:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    So, basically you're saying you have trouble getting the coordination needed to make the jumps and so you keep falling in the acid?

    Yeah, stay in the middle then. Let someone else do the footwork.


    :cool:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Only fell in once, sadly we didn't have enough people to finish thou. Try for tonight.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Get your team mates to use High Density Beam rifles. The Repulsion on those is very effective at knocking the drones into the plasma. If you all use those you won't need to use the Force Field Dome trick, which will allow you to hang in the middle and help keep the shooters alive.

    :cool:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Blackavaar wrote: »
    Get your team mates to use High Density Beam rifles. The Repulsion on those is very effective at knocking the drones into the plasma. If you all use those you won't need to use the Force Field Dome trick, which will allow you to hang in the middle and help keep the shooters alive.

    :cool:

    I prefer a bat'leh, a close combat kit, and a lot of jumping. :cool:
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