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Azura and Pjem

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Maybe it's a little thing but I just want to report it .....

Azura Mission......Engineer

1. When the warp core is save why we have to hurry back ???
Maybe you could change it to an dialog that says ship is under attack we need you back on board Captain....

2. Why are the sick/wounded not tagged for transport to sickbay, we have a sickbay right....????

3. Why we have to beam up Broth the ship is save ???

For the rest Azura is a nice mission I like to play it over and over hahaha

P-Jem :

You still working on it so I will add this maybe something to look at.

1. You begin the mission with the Klingon saying that he wants the undine right...
So why they don't attack the undine when he is go past by ??? Is he cloaked or something but then again the Klingon's could easily detect the neutrino emissions on there Tricorders .
I think if you go down to a planet in searching for an undine you would have your scanners/ Tricorders ready true.....Also if the Klingon warn you have an undine onboard instead off the ambasador. I would as an captain investigate the Mather before I go beaming down .
War or no war in this Mather I would trust the Klingon's.
Maybe it is an option for filling in a briefing with the crew what to do an small video for doing so !!



Live long and Prosper Cooter
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    A lot of undie sorylines are pretty obvious and dumb set. Don't forget about Admiral Zelle. :D

    If the Dev's are revmaping some of those story missions they should really think over to change some things.

    As you said, a wary captain would have been scanned the Ambassador at first, after the Klingon accusations. After all the bad blood with the Undine and the whole problems the Dominion Changelings made 30 years ago Starfleet should knew better. Beside beeing in such a time like now, war with the Klingons, Romulan Empire going mad, Cardassian True Way making trouble, the Dominion is getting active again, and the Borg are jet again a threat, the last thing a Starfleet captain would be is unwary.

    The STO timeline is all but the happy, happy joy, joy time like in TNG. But that is what some storys try to assume. So wether it is ffo bashing, or it's happy joy time.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    They want to redo the works so I try to help anyway I possibly can.
    And they are to Trekkie's they say well sometimes I miss it in the storyline ....

    I made some missions with the foundry also but had to delete it because it just don't have the stuff I would like to have to build up a mission .

    Same with story lines on the Klingon side they fail to have star trek agenda ....
    Because romulan war bird or what other ship they have never would come this far over the border off Klingon space .
    Its already told Manny times in star trek agenda's .Kirk did it once after that it fails most off the time .
    And i was surprised how she reacted a romulan you say .That is easy to track because off their unique warp trail.
    Well if it is easy why didn't you track it before what where you doing on the station Sleeping ???
    It's so not star trek ..
    It's not the picture because that's good but its the story telling in most off the missions .

    Greets Cooter
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Cooter1978 wrote:
    Maybe it's a little thing but I just want to report it .....

    Azura Mission......Engineer

    1. When the warp core is save why we have to hurry back ???
    Maybe you could change it to an dialog that says ship is under attack we need you back on board Captain....

    2. Why are the sick/wounded not tagged for transport to sickbay, we have a sickbay right....????

    3. Why we have to beam up Broth the ship is save ???

    For the rest Azura is a nice mission I like to play it over and over hahaha

    P-Jem :

    You still working on it so I will add this maybe something to look at.

    1. You begin the mission with the Klingon saying that he wants the undine right...
    So why they don't attack the undine when he is go past by ??? Is he cloaked or something but then again the Klingon's could easily detect the neutrino emissions on there Tricorders .
    I think if you go down to a planet in searching for an undine you would have your scanners/ Tricorders ready true.....Also if the Klingon warn you have an undine onboard instead off the ambasador. I would as an captain investigate the Mather before I go beaming down .
    War or no war in this Mather I would trust the Klingon's.
    Maybe it is an option for filling in a briefing with the crew what to do an small video for doing so !!



    Live long and Prosper Cooter

    With P'Jem, lets just wait and see what Gozer comes up with. ;)

    But with Azura, I don't think the game is capable of having seperate dialogue per Captain Speciality just yet. So they save time in having the same thing no matter if your Eng, Sci, or Tac.

    I know there is still some quirks I have with the mission like Brott going to warp when her warp core supposed to be offline. Or if you are soloing, leaving those crew members on board as you beam out before it blows. Perhaps someday we will have a revisit and have these things fixed.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I hope so , if they don't they should make missions just the way they where and not split up .
    Because I don't see why they did it,
    Because i have an engineer a medical and a tactical on my team .
    So I don't understand quit the split up it's nice they can do it,
    But then you should make for an engineer all engineering missions,
    For an doctor all doctor missions for science all science missions.
    And for tactical all tactical missions .
    Isn't that a bit to much or is it really the path we going to in the future ???

    Greets Cooter
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Macumba wrote:
    A lot of undie sorylines are pretty obvious and dumb set. Don't forget about Admiral Zelle. :D

    If the Dev's are revmaping some of those story missions they should really think over to change some things.

    As you said, a wary captain would have been scanned the Ambassador at first, after the Klingon accusations. After all the bad blood with the Undine and the whole problems the Dominion Changelings made 30 years ago Starfleet should knew better. Beside beeing in such a time like now, war with the Klingons, Romulan Empire going mad, Cardassian True Way making trouble, the Dominion is getting active again, and the Borg are jet again a threat, the last thing a Starfleet captain would be is unwary.

    The STO timeline is all but the happy, happy joy, joy time like in TNG. But that is what some storys try to assume. So wether it is ffo bashing, or it's happy joy time.

    Scanning them would be pointless, since one of your BOFFs tells you during one of the cardiassian Arc missions that there is currently no way of identifiying an Undine, other than waiting for it to transform back, for whatherver reason.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Scanning them would be pointless, since one of your BOFFs tells you during one of the cardiassian Arc missions that there is currently no way of identifiying an Undine, other than waiting for it to transform back, for whatherver reason.

    That may be true of the Federation, but by the time the P'Jem Mission comes along, the Klingon Empire would have had 30 years to study ways to identify Undine..and also they were obviously right so they obviously currently have a way to identify them at the time of the mission.

    If you read 'Needs of the Many' (a tie in with ST:O) It describes one of the very first Undine attempts to replace a Klingon. The Undine attacked just days after the Klingon Fleet was defeated by Nero, Worf had been badly injured and transfered to a hospital on Vulcan. The Undine, in the form of a nurse, guided Worf to a dark and dank basement where a furnace was located. Worf of course won the fight, even in his injured state. But both the Federation and the KDF had almost thirty years to study ways of identifying them. And what it comes down to was, the Federation was in denial, and the Klingons took it seriously. So you can imagine the Federation never bothered to investigate, and subsequently never adapted a process to weed the Undine out.

    If any mission needs some love, its the one with Zelle, I still remember the ragestorm that hit the forums when people finally came to that mission. It was just so poorly done, and should of been one of the first missions to be retapped when they started going back and re-doing them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Scanning them would be pointless, since one of your BOFFs tells you during one of the cardiassian Arc missions that there is currently no way of identifiying an Undine, other than waiting for it to transform back, for whatherver reason.

    The real problem isn't that you should be able to reveal the Undine early. Instead the problem is this:

    The dialogs give the impression that the player is sticking his/her fingers in their ears and singing when the klingons make their claims.

    The mission would be drastically improved if the dialog tree were expanded (or even just amended) to include options where you give the klingons a chance to prove their claims, but they either: have no proof or have only situational proof. This forces the player to either refuse their request, or **** them off by "questioning their honor". Thus the klingons force the conflict, and the rest of the mission continues.

    It would also be nice if the Klingon ground mobs weren't ignoring the Undine even when it runs past if full 3-legged glory, but that could probably be handled by having the mobs move around on a patrol rather than standing still.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Star Trek Online

    Already known a couple off years before Cryptic......
    Cryptic takes the helm so what do they find is for us a question for them knowledge .
    God know what they had when they took over did they pick up where the other left.
    Or did they delete all stuff and began from scratch.
    I don't know that but what ever the situation is they where looking at a launch date then.
    Already made an very successful year they now ask the community what they want.
    This is a rare thing an MMO never ask a community what they want . And I think that's the big success of STO.

    But what i see most off the time is my self enjoying the game in every way.
    But sometimes I hated probably because I know the past from star trek and then when I read dialogs .
    I think but that can't be that is so not star trek.
    Or why I can't make a choice here I really don't want to shoot you I really think I can solve this by talking.

    And I wrote this post for missions that I think must be changed but I not the only one here so I write it here on the forum to check with you guys, If I'm wright or Wrong.
    And if someone off cryptic is looking and says he that's something I never thought off it like this or that .

    Greets Cooter
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