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B'tran Cluster needs to be split.

SystemSystem Member, NoReporting Posts: 178,019 Arc User
is it just me or is having 2 different B'Tran Clusters for RA and VA kinda ridiculous. There should be a separate cluster for VAs.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Then they'd have to bother to make new Exploration missions.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I would love to have a new cluster in the Pelia sector, the place is barely used.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Let's hold off on requesting new exploration clusters until they start the new exploration revamp.

    We don't need to add more boring, repetitive missions of [verb] 5 [noun, plural]
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Let's hold off on requesting new exploration clusters until they start the new exploration revamp.

    We don't need to add more boring, repetitive missions of [verb] 5 [noun, plural]

    More nouns and more verbs would actually help a lot, IMO, and neither much brainstorming nor any new art asset building blocks would be needed to accomplish that. There are a lot of verb 5 nouns patrols that could be shuffled into a generic structure that don't have any current representation in the Exploration system, especially in space.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Let's hold off on requesting new exploration clusters until they start the new exploration revamp.

    We don't need to add more boring, repetitive missions of [verb] 5 [noun, plural]

    "Kill 5 Artifacts" <- Exploration in three words.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    More nouns and more verbs would actually help a lot, IMO, and neither much brainstorming nor any new art asset building blocks would be needed to accomplish that. There are a lot of verb 5 nouns patrols that could be shuffled into a generic structure that don't have any current representation in the Exploration system, especially in space.
    Exploration is bloated and simplistic. It has a few gems sure and there a couple of exploration types that you could add to spice things up but, ultimately, it won't do much to change the deficiencies of Exploration in STO, which are:
    1. Resource intensive to bugfix
    2. Prone to story errors
    3. Limited depth (it's either scan/kill 5 things or scan 5 things while killing 5 things).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    One of the main problems is the "randomness" that it is. They could hire a content designer who's sole job is to create these exploration missions. These one map missions wouldn't take all that long to complete and at least there would be a human being touching them instead of the computer just spitting them out.

    At least that way we wouldn't run into a "Borg officially protests your presence" type mission. And maybe could even start to have recuring stories.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Jobeleca wrote:
    I would love to have a new cluster in the Pelia sector, the place is barely used.

    Agreed 110% Its not like making explore clusters is hard. I still don't understand why they didn't do this.

    IMO the whole Pelia sector seems half assed.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    One of the main problems is the "randomness" that it is. They could hire a content designer who's sole job is to create these exploration missions. These one map missions wouldn't take all that long to complete and at least there would be a human being touching them instead of the computer just spitting them out.

    At least that way we wouldn't run into a "Borg officially protests your presence" type mission. And maybe could even start to have recuring stories.

    I don't think randomness itself is a problem - though adding 'actual' missions into the rotation wouldn't hurt - but that there's too small a population of random elements combined with a lack of sensibility rules attached to remove invalid combinations.

    I would hope they get around to revamping exploration sooner rather than later, given how thoroughly it's tied to near-endgame and endgame progression.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    We don't need to add more boring, repetitive missions of [verb] 5 [noun, plural]

    Come on now, it took months to add the plurals.
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