Let's hold off on requesting new exploration clusters until they start the new exploration revamp.
We don't need to add more boring, repetitive missions of [verb] 5 [noun, plural]
More nouns and more verbs would actually help a lot, IMO, and neither much brainstorming nor any new art asset building blocks would be needed to accomplish that. There are a lot of verb 5 nouns patrols that could be shuffled into a generic structure that don't have any current representation in the Exploration system, especially in space.
More nouns and more verbs would actually help a lot, IMO, and neither much brainstorming nor any new art asset building blocks would be needed to accomplish that. There are a lot of verb 5 nouns patrols that could be shuffled into a generic structure that don't have any current representation in the Exploration system, especially in space.
Exploration is bloated and simplistic. It has a few gems sure and there a couple of exploration types that you could add to spice things up but, ultimately, it won't do much to change the deficiencies of Exploration in STO, which are:
Resource intensive to bugfix
Prone to story errors
Limited depth (it's either scan/kill 5 things or scan 5 things while killing 5 things).
One of the main problems is the "randomness" that it is. They could hire a content designer who's sole job is to create these exploration missions. These one map missions wouldn't take all that long to complete and at least there would be a human being touching them instead of the computer just spitting them out.
At least that way we wouldn't run into a "Borg officially protests your presence" type mission. And maybe could even start to have recuring stories.
One of the main problems is the "randomness" that it is. They could hire a content designer who's sole job is to create these exploration missions. These one map missions wouldn't take all that long to complete and at least there would be a human being touching them instead of the computer just spitting them out.
At least that way we wouldn't run into a "Borg officially protests your presence" type mission. And maybe could even start to have recuring stories.
I don't think randomness itself is a problem - though adding 'actual' missions into the rotation wouldn't hurt - but that there's too small a population of random elements combined with a lack of sensibility rules attached to remove invalid combinations.
I would hope they get around to revamping exploration sooner rather than later, given how thoroughly it's tied to near-endgame and endgame progression.
Comments
We don't need to add more boring, repetitive missions of [verb] 5 [noun, plural]
More nouns and more verbs would actually help a lot, IMO, and neither much brainstorming nor any new art asset building blocks would be needed to accomplish that. There are a lot of verb 5 nouns patrols that could be shuffled into a generic structure that don't have any current representation in the Exploration system, especially in space.
"Kill 5 Artifacts" <- Exploration in three words.
At least that way we wouldn't run into a "Borg officially protests your presence" type mission. And maybe could even start to have recuring stories.
Agreed 110% Its not like making explore clusters is hard. I still don't understand why they didn't do this.
IMO the whole Pelia sector seems half assed.
I don't think randomness itself is a problem - though adding 'actual' missions into the rotation wouldn't hurt - but that there's too small a population of random elements combined with a lack of sensibility rules attached to remove invalid combinations.
I would hope they get around to revamping exploration sooner rather than later, given how thoroughly it's tied to near-endgame and endgame progression.
Come on now, it took months to add the plurals.