Last night I was on a ground mission in Delta Volanis with my new character and beamed down to a planet where my away team and all the enemies ended up UNDER ground. I thought this problem was fixed a year ago? But I have to say, there's just something eerie about green disruptor fire coming out from the side of a mountain.
I run into maps like this occasionally still and it gets really old.
That being said the Devs have been asking people to bug report those maps with issues like these on them. They have to go back and fix every map individually apparently, same as with the single shot dual pistol mobs.
I'm not saying its how it should be and I honestly can't see why since exploration NEEDS a major revamp/rebuild to be a fun and viable way to level [/rant] but thats how it is.
I run into maps like this occasionally still and it gets really old.
That being said the Devs have been asking people to bug report those maps with issues like these on them. They have to go back and fix every map individually apparently, same as with the single shot dual pistol mobs.
I'm not saying its how it should be and I honestly can't see why since exploration NEEDS a major revamp/rebuild to be a fun and viable way to level [/rant] but thats how it is.
We need to nuke exploration almost altogether: between bugs, story issues, and the sheer size of what needs to be maintained for the little reward it offers (fixing a lame quest is still leaving you with a lame quest).
There are so few enjoyable exploration missions that maintaining the 3000+ maps seems more of a hassle than it's worth in terms of development dollar, in my opinion.
Yes, I've noticed these have begun reoccurring as well. I could swear I had this happen to me in B'Tran (VA) twice in the last two weeks or so. (95 percent sure that was the zone, I hardly ever go anywhere else anymore.)
We need to nuke exploration almost altogether: between bugs, story issues, and the sheer size of what needs to be maintained for the little reward it offers (fixing a lame quest is still leaving you with a lame quest).
There are so few enjoyable exploration missions that maintaining the 3000+ maps seems more of a hassle than it's worth in terms of development dollar, in my opinion.
Yes, definitely.
When the devs revealed that they needed to fix every individual map of these problems I really didn't see the point. There are far too many maps to fix every invisible hole, submerged anomaly, and dual pistols group to get to every one in a timely and effective manner.
I'm personally really hopeful for the recent exploration concept thrown around by destal in a recent interview.
Last night I was on a ground mission in Delta Volanis with my new character and beamed down to a planet where my away team and all the enemies ended up UNDER ground. I thought this problem was fixed a year ago? But I have to say, there's just something eerie about green disruptor fire coming out from the side of a mountain.
Medical Crate mission I'm betting.
Yeah, that map has never been fixed and I gave up reporting it.
Yeah, that map has never been fixed and I gave up reporting it.
It was! And I was fortunate that only one of the crates was actually underground when I went to complete it and that the enemies were far enough away from the locations that I could finish the map without having to actually be able to kill them.
Last night I was on a ground mission in Delta Volanis with my new character and beamed down to a planet where my away team and all the enemies ended up UNDER ground. I thought this problem was fixed a year ago? But I have to say, there's just something eerie about green disruptor fire coming out from the side of a mountain.
There are thousand of individual maps in exploration and they have to be manually corrected. It's highly probable that any exploration bug will have a few maps that don't get fixed.
We need to nuke exploration almost altogether: between bugs, story issues, and the sheer size of what needs to be maintained for the little reward it offers (fixing a lame quest is still leaving you with a lame quest).
There are so few enjoyable exploration missions that maintaining the 3000+ maps seems more of a hassle than it's worth in terms of development dollar, in my opinion.
I agree with this on the whole and can think of a lot more efficient ways to use 3000+ maps which would still allow for procedural generation. But we need to start by nuking what's there, IMHO.
I'm seriously considering taking away all ground skill points and re investing them into space skills. Hopefully by the end of this year the devs will do something realistic to fix ground missions. Along with that should be the next level up for us...and so a redistribution into ground skills by Christmas if all goes well...ho ho ho
There are thousand of individual maps in exploration and they have to be manually corrected. It's highly probable that any exploration bug will have a few maps that don't get fixed.
Where does anyone get the idea that there are THOUSANDS of maps? It's more likely that they are randomly generated with particular operands. It's like "Mad Libs" for content. :rolleyes:
Where does anyone get the idea that there are THOUSANDS of maps? It's more likely that they are randomly generated with particular operands. It's like "Mad Libs" for content. :rolleyes:
The devs have said that they have to be hooked up after being gener ated and what we see with Foundry publishing supports this. The engine isn't capable of generating maps with objects/AI that fast so they're pre-generated and manually saved as separate missions, even when they have the same text.
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That being said the Devs have been asking people to bug report those maps with issues like these on them. They have to go back and fix every map individually apparently, same as with the single shot dual pistol mobs.
I'm not saying its how it should be and I honestly can't see why since exploration NEEDS a major revamp/rebuild to be a fun and viable way to level [/rant] but thats how it is.
We need to nuke exploration almost altogether: between bugs, story issues, and the sheer size of what needs to be maintained for the little reward it offers (fixing a lame quest is still leaving you with a lame quest).
There are so few enjoyable exploration missions that maintaining the 3000+ maps seems more of a hassle than it's worth in terms of development dollar, in my opinion.
Yes, definitely.
When the devs revealed that they needed to fix every individual map of these problems I really didn't see the point. There are far too many maps to fix every invisible hole, submerged anomaly, and dual pistols group to get to every one in a timely and effective manner.
I'm personally really hopeful for the recent exploration concept thrown around by destal in a recent interview.
Medical Crate mission I'm betting.
Yeah, that map has never been fixed and I gave up reporting it.
and the big issue is that there are dozens of maps with the same broken objectives or mobs.
Nuke it!
It was! And I was fortunate that only one of the crates was actually underground when I went to complete it and that the enemies were far enough away from the locations that I could finish the map without having to actually be able to kill them.
There are thousand of individual maps in exploration and they have to be manually corrected. It's highly probable that any exploration bug will have a few maps that don't get fixed.
I agree with this on the whole and can think of a lot more efficient ways to use 3000+ maps which would still allow for procedural generation. But we need to start by nuking what's there, IMHO.
Where does anyone get the idea that there are THOUSANDS of maps? It's more likely that they are randomly generated with particular operands. It's like "Mad Libs" for content. :rolleyes:
The devs have said that they have to be hooked up after being gener ated and what we see with Foundry publishing supports this. The engine isn't capable of generating maps with objects/AI that fast so they're pre-generated and manually saved as separate missions, even when they have the same text.