Is there any way at the end of an STF mission we can see damage and healing results? like the ones we see after a PVP match.
I don't know about anyone else, but at the end of these missions I'd like to know who on my team is dealing damage, and who is healing
Is there any way at the end of an STF mission we can see damage and healing results? like the ones we see after a PVP match.
I don't know about anyone else, but at the end of these missions I'd like to know who on my team is dealing damage, and who is healing
Because the guy who knocks the Borg into the plasma / away from the consoles is CLEARLY a worse player than the AOE spammer.
I don't think so. It will just another way to judge people. These are artificial numbers that would be meaninlgless. That is the last thing the game needs. As someone said knocking the borg into the plasma is was more effective than shooting them to death yet would not get credit under such a system.
So you all think that just because there is a very small fraction of one single STF where its better to push the borg back then shoot them, it completely invalidates the idea? Awesome.
I hardly think its a way to 'judge' people, or see whos 'better'. I suppose it COULD be used that way, but anyone who would seriously do that and use it to put down a player with a low score isn't worth teaming up with to begin with. It's a great way to see just how well you did in a certain aspect throughout the mission, and looking at improving that next time if need be. I see more motivation for people to work for a higher score.
I don't think so. It will just another way to judge people. These are artificial numbers that would be meaninlgless. That is the last thing the game needs. As someone said knocking the borg into the plasma is was more effective than shooting them to death yet would not get credit under such a system.
Aren't all scores in video games just away to judge people. I remember trying to get the High score on Pac Man at the video arcade. That may have seemed meaningless but I still wanted my name at the top.
So you all think that just because there is a very small fraction of one single STF where its better to push the borg back then shoot them, it completely invalidates the idea? Awesome.
I hardly think its a way to 'judge' people, or see whos 'better'. I suppose it COULD be used that way, but anyone who would seriously do that and use it to put down a player with a low score isn't worth teaming up with to begin with. It's a great way to see just how well you did in a certain aspect throughout the mission, and looking at improving that next time if need be. I see more motivation for people to work for a higher score.
Agreed. How is someone to know were they need to improve if they don't have an idea of what they are really doing.
one of my pet hates are dps monitors they fail to take into consideration skill of the player and normally healing and tanking skills.
THE only people that want dps monitor are people that think big numbers at the end of a dungeon someway makes them better players.
IN wow you see it all the time the dps that chain dies throughout the mission at the end has the highest score because they are doing massive burst damage pulling agro and dyign.
had a dungeon run where someone said "hey look at that i got more dps than the tank" i was like "yeah duh"
really god no do not put these sorts of things into games it makes people think they are better than what they actually are.
Expose Builds generally do less damage than exploit builds.
So, unless they find a way to fix that, you'll consistently see exploiters get top DPS whereas exposers don't. Then you'll see a culture of everyone wanting to exploit and no one wanting to expose. Then cries of nerf. Then a balance pass to the scoreboard. Suddenly the CC player who provided damage resistance debuffs and confuse on enemies is out of the loop.
While I would like a scoreboard in theory, I also understand that DPS monitors in other games have been the bane of many players. It's right up there with Gear Scores.
Comments
Because the guy who knocks the Borg into the plasma / away from the consoles is CLEARLY a worse player than the AOE spammer.
I hardly think its a way to 'judge' people, or see whos 'better'. I suppose it COULD be used that way, but anyone who would seriously do that and use it to put down a player with a low score isn't worth teaming up with to begin with. It's a great way to see just how well you did in a certain aspect throughout the mission, and looking at improving that next time if need be. I see more motivation for people to work for a higher score.
Aren't all scores in video games just away to judge people. I remember trying to get the High score on Pac Man at the video arcade. That may have seemed meaningless but I still wanted my name at the top.
Agreed. How is someone to know were they need to improve if they don't have an idea of what they are really doing.
THE only people that want dps monitor are people that think big numbers at the end of a dungeon someway makes them better players.
IN wow you see it all the time the dps that chain dies throughout the mission at the end has the highest score because they are doing massive burst damage pulling agro and dyign.
had a dungeon run where someone said "hey look at that i got more dps than the tank" i was like "yeah duh"
really god no do not put these sorts of things into games it makes people think they are better than what they actually are.
So, unless they find a way to fix that, you'll consistently see exploiters get top DPS whereas exposers don't. Then you'll see a culture of everyone wanting to exploit and no one wanting to expose. Then cries of nerf. Then a balance pass to the scoreboard. Suddenly the CC player who provided damage resistance debuffs and confuse on enemies is out of the loop.
While I would like a scoreboard in theory, I also understand that DPS monitors in other games have been the bane of many players. It's right up there with Gear Scores.