I moved the MVAM console onto my standard Prometheus (Hephaestus skin). When I dock the parts of the ship I'm not controlling revert to the Prometheus skin during docking. After the docking sequence is complete the Hephaestus skin reappears.
it's an engine limitation. The same thing happens with the Galaxy's saucer. It would take some series recoding to fix, and I'm not even sure if they plan to fix it or not. I would assume so, but it would probably be a while from now.
I came on to the forum to post about this (I essentially have a Prometheus, but with non-Prometheus struts).
What seems weird is that it's not a problem during separation, only during re-combination (where my customised model pops in after the combination animation completes). I would have thought it would be relatively easy to honour customisation options for that animation, given there are no transforms or other animations of the parts themselves and breaking up works so well - so it *seems* more like an unintended bug than an engine limitation to me.
If it is just a bug that is going to get fixed then I'll leave it, if not I'll change my ship config to be 100% the default Prometheus costume. I'd appreciate knowing for sure either way (either from a post from an artist / dev or a link to a previous official acknowledgement of this limitation if anyone has one).
It really like the implementation other than that issue, it's very cool, fun to play - it's great that you can choose which element you want to control every time - well animated other than that issue and seems fairly well balanced, though I would agree the NPC controlled elements maybe lag a big behind the player controlled element). l think it's a good fit for a C-Store item (and also nice to see it can be purchased with Emblems).
PS: Interesting about the Galaxy class having that issue, I'd not noticed it there, but I haven't played with it as much. Would appreciate links to any existing Cryptic team posts on the issue.
Comments
What seems weird is that it's not a problem during separation, only during re-combination (where my customised model pops in after the combination animation completes). I would have thought it would be relatively easy to honour customisation options for that animation, given there are no transforms or other animations of the parts themselves and breaking up works so well - so it *seems* more like an unintended bug than an engine limitation to me.
If it is just a bug that is going to get fixed then I'll leave it, if not I'll change my ship config to be 100% the default Prometheus costume. I'd appreciate knowing for sure either way (either from a post from an artist / dev or a link to a previous official acknowledgement of this limitation if anyone has one).
It really like the implementation other than that issue, it's very cool, fun to play - it's great that you can choose which element you want to control every time - well animated other than that issue and seems fairly well balanced, though I would agree the NPC controlled elements maybe lag a big behind the player controlled element). l think it's a good fit for a C-Store item (and also nice to see it can be purchased with Emblems).
PS: Interesting about the Galaxy class having that issue, I'd not noticed it there, but I haven't played with it as much. Would appreciate links to any existing Cryptic team posts on the issue.