I know there are other threads requesting for helmets as costume attachments, but I think there needs to be a thread for just discussing them and only them as a new feature.
helmet tech
first thing off it that this may require some additional tech, but seeing as we already have had some such improvements, like the hair tech in the works its not unreasonable the same could be added for helmets
why we need helmets
second, we need helmets for an additional armor slot. it would not be difficult to implement an icon on the character status menu for a head armor just the same way as the body armor slot works. and before you start ranting, yes you should be able to also hide it just like you do with the armor.
extra protection
Its not so much as a the title of this thread implies, but in addition to being more aesthetically pleasing to see your character dawn his helmet before landing in a hostile environment, it would absolutely have to provide some kind of additional stat bonus.
in addition to minor armor protection like we have for the body armor, I can easily see helmets giving buffs to your skills. these additional buffs should also work in a compliment to your characters class.
three such example are, a targeting or stealth detection buff for a tactical officers tactical helmet, or perhaps, an additional damage buff to turrets and attack drones for an engineering officers control-HUD helmet, or maybe, an additional scanning and health buff to a science officers tricorder and hypo-spray skill with their medical diagnostics helmet.
P.S. (please leave the negative "its been asked before" and "we don't need to see them covering up our cool uniforms" or any other such non-useful comments, and keep them to yourself, no one is forcing you to read this damn thread!)
it would absolutely have to provide some kind of additional stat bonus.
Uh, yeah. I see no real point in this other than "I want something else I can stack on top of whatever defenses I have in order to be even tougher!"
My understanding is that the shields are supposed to provide whatever environmental protection we need. Thus the reason why we can stand in Plasma fires for long periods of time. Since the shields basically cover the whole body, they take the place of helmets, gauntlets, shin guards, necklaces, shields, and whatever else you carry on your person in whatever MMO.
I would like to see some sort of breathing apparatus for when you might be in an atmosphere that isn't breathable. (in fact, I kind of thought I saw something appear on a character when I was beaming up but realized later it was just a glitch in the graphics) And there are some alien races that have helmets. (Like the Breen) But IMO it really shouldn't have an in-game effect, just cosmetic. You have kits, body armor, and shields, and usually about 3-5 customization options for an RPG is fine.
Honestly, the argument that you can have a helmet but not show it doesn't make as much sense to me. If I have body armor and don't show it, I can say the body armor is built into my uniform. If I have a kit and don't show up, I can say the kit is tucked up under the hem of my shirt. If I have a helmet and I don't show it, it is... what? Invisible? An air bubble? A head deflector shield?
I'd pay for a fully sealed environmental suit costume though I think it should be free, if I were in Trek if anyone ever suggested beaming down to a new planet or one that's got funny business going on without one they'd be sent to the ship's councillor to work through their suicidal impulses. Unfortunately that wouldn't work for TV and even film.
So I support this but the helmets better mesh well with some sort of body armour.
We definitely need helmets, hats and sunglasses/protective goggles.
And before the canon police show up - yes all of these things have appeared on screen.
This. I'm really hoping for more variety, both in the weapons and armor items to begin with, then the ability to customize them. Helmets just add to that.
Come on Cryptiiiiiiiic.. come oooooooon *convincing smile*
I'd like to see some sort of helmet/breathing apparatus for environments that are just too hostile. There are some missions where you can't see squat through a green haze and I wondered if this would be a potentially hostile planet. That green haze doesn't look particularly breathable to me and there were times when the away team at least had to wear lightweight breathing gear, if not a full environmental suit.
Uh, yeah. I see no real point in this other than "I want something else I can stack on top of whatever defenses I have in order to be even tougher!"
My understanding is that the shields are supposed to provide whatever environmental protection we need. Thus the reason why we can stand in Plasma fires for long periods of time. Since the shields basically cover the whole body, they take the place of helmets, gauntlets, shin guards, necklaces, shields, and whatever else you carry on your person in whatever MMO.
I would like to see some sort of breathing apparatus for when you might be in an atmosphere that isn't breathable. (in fact, I kind of thought I saw something appear on a character when I was beaming up but realized later it was just a glitch in the graphics) And there are some alien races that have helmets. (Like the Breen) But IMO it really shouldn't have an in-game effect, just cosmetic. You have kits, body armor, and shields, and usually about 3-5 customization options for an RPG is fine.
Honestly, the argument that you can have a helmet but not show it doesn't make as much sense to me. If I have body armor and don't show it, I can say the body armor is built into my uniform. If I have a kit and don't show up, I can say the kit is tucked up under the hem of my shirt. If I have a helmet and I don't show it, it is... what? Invisible? An air bubble? A head deflector shield?
you misunderstood my meaning, but, in saying this because ground combat needs some tweaking to make it more interesting, as it is its rather difficult to even play through ground combat.
the helmets idea here is not a costume attachment it needs to have a real purpose in game mechanics to make its implementation viable.
a breathing apparatus is interesting, but it is more of the costume attachment idea and not as i said a combat tech which is not by any means a bad idea, (in fact i even support it :cool:) but its not really that important or relevant to my subject. (so please petition this idea in its own thread)
please understand where I'm coming from here! (I get it your ******* sci-fi shield thingy may sound logical to you, but hey the animated star trek tried it, and looked just as ******* stupid!!!!! also even then they pointed out to you in another episode the damn shield doesn't let you spacewalk practically naked and live!!!!)
would you ride a motorcycle without a helmet, crash into an SUV, then wounder how you wound up in a hospital!!!!!
no you would start preaching to schools the importance of why you should have worn one in the first place.:D silly I know, but you might just get my point.
Wouldn't go and wear a helmet around myself with my regular uniform - same reason I hide the armor and the kits - but I'll support the idea nonetheless, as it's one step closer to EV suits, and thus one step closer to one day walking on a ship's hull as part of a mission. (Ship customization makes it unlikely I'll ever walk on the Salah ad-Din's, but there's plenty of NPC shipwrecks out there with slightly used hulls to walk on.)
I said it once ill say it again please stop bringing up the shield thingy. It didn't work on the cartoon it wont work here!
That said, moving on, the helmet as said will be closer to the EVA Suit idea, and some of us even if is just aesthetics would like the option to see our helmets. if you don't then turn it off, like we all know you do with the ARMOR! what I'm trying to say n a nutshell is, this is what should have been from day one.
How about taking the approach that BioWare does with 'Knights of the Old Republic' and 'Mass Effect'?
In other words, when going into an inhospitable environment (zero atmosphere, sandstorms, etc.), you automatically get donned in appropriate gear. In KotOR, you get an environment suit. In Mass Effect, your characters automatically have sealed helmets or rebreathers added to their costumes.
For STO, it'd be a simple case of adding Environmental Suits to the game, and just having them work in the same way. Alternatively, in DS9 and Enterprise, we saw 'desert fatigues' worn by the crew to protect from the wind and heat.
So yeah, TOTALLY in favour of this. It'd be so easy to do, too - just add some more 'explore planet ____' missions, but set them in airless or hostile environments (a ship with a hull breach, for instance), thus justifying the use of special gear.
And it makes sense, from a combat point of view.
If you're going into battle or hazardous situations, you should have a fully enclosed helmet to protect you from the dangers inherently around you.
I feel quite unprotected without a helmet.
Which is why my armor and kit is always "shown", to make my character look as armored as possible.
Yes. More functional equipment, preferably bodily located as appose to device slot based (but device slot would be ok for quick fix).
Still holding out for Spocks Rocket Boots!
That rocket boot thing with Spock bothers me to this very day. Where's the logic in bringing rocket boots on a camping trip? I do see headgear as reasonable but in game terms it's really unnecessary because, as others have pointed out in this thread, the personal shield should be enough. As for a breathing apparatus...good idea. There must be dozens of situations on spaceships, space stations and planets where the environment is or becomes toxic due to natural or tech related causes. In one of the first episodes, we're required to deal with leaking plasma vents aboard a space station. Surely such venting is toxic and requires some breathing equipment or does the personal shield also filter and allow the flow of oxygen to the user?
How about taking the approach that BioWare does with 'Knights of the Old Republic' and 'Mass Effect'?
In other words, when going into an inhospitable environment (zero atmosphere, sandstorms, etc.), you automatically get donned in appropriate gear. In KotOR, you get an environment suit. In Mass Effect, your characters automatically have sealed helmets or rebreathers added to their costumes.
For STO, it'd be a simple case of adding Environmental Suits to the game, and just having them work in the same way. Alternatively, in DS9 and Enterprise, we saw 'desert fatigues' worn by the crew to protect from the wind and heat.
So yeah, TOTALLY in favour of this. It'd be so easy to do, too - just add some more 'explore planet ____' missions, but set them in airless or hostile environments (a ship with a hull breach, for instance), thus justifying the use of special gear.
TWoK showed Chekov and Captain redshirt in environmental suits. STTMP had Kirk and his "away team" in heavy outer gear when they confronted V'ger. It's not unreasonable or un-canon for this game to acknowledge the need for environmental concerns. As things stand, I think the Devs are doing a fair job of representing toxic environments. It would be cool if the environment could damage characters over time and lead to the charter becoming incapacitated. Thus providing a time restriction for completing the mission.
I would show my armor if I had a helmet. And I would probably buy another costume slot for myself, and all my BOs - oh, wait .... they are only allowed one uniform.
Comments
We definitely need helmets, hats and sunglasses/protective goggles.
And before the canon police show up - yes all of these things have appeared on screen.
Uh, yeah. I see no real point in this other than "I want something else I can stack on top of whatever defenses I have in order to be even tougher!"
My understanding is that the shields are supposed to provide whatever environmental protection we need. Thus the reason why we can stand in Plasma fires for long periods of time.
I would like to see some sort of breathing apparatus for when you might be in an atmosphere that isn't breathable. (in fact, I kind of thought I saw something appear on a character when I was beaming up but realized later it was just a glitch in the graphics) And there are some alien races that have helmets. (Like the Breen) But IMO it really shouldn't have an in-game effect, just cosmetic. You have kits, body armor, and shields, and usually about 3-5 customization options for an RPG is fine.
Honestly, the argument that you can have a helmet but not show it doesn't make as much sense to me. If I have body armor and don't show it, I can say the body armor is built into my uniform. If I have a kit and don't show up, I can say the kit is tucked up under the hem of my shirt. If I have a helmet and I don't show it, it is... what? Invisible? An air bubble? A head deflector shield?
Oh, hey now, hats and sunglasses as options, that's different.
Hats with special functions, though... that's Team Fortress.
So I support this but the helmets better mesh well with some sort of body armour.
This. I'm really hoping for more variety, both in the weapons and armor items to begin with, then the ability to customize them. Helmets just add to that.
Come on Cryptiiiiiiiic.. come oooooooon *convincing smile*
you misunderstood my meaning, but, in saying this because ground combat needs some tweaking to make it more interesting, as it is its rather difficult to even play through ground combat.
the helmets idea here is not a costume attachment it needs to have a real purpose in game mechanics to make its implementation viable.
/signed
if not for protection be it for looks
please understand where I'm coming from here! (I get it your ******* sci-fi shield thingy may sound logical to you, but hey the animated star trek tried it, and looked just as ******* stupid!!!!! also even then they pointed out to you in another episode the damn shield doesn't let you spacewalk practically naked and live!!!!)
would you ride a motorcycle without a helmet, crash into an SUV, then wounder how you wound up in a hospital!!!!!
no you would start preaching to schools the importance of why you should have worn one in the first place.:D silly I know, but you might just get my point.
Still holding out for Spocks Rocket Boots!
That said, moving on, the helmet as said will be closer to the EVA Suit idea, and some of us even if is just aesthetics would like the option to see our helmets. if you don't then turn it off, like we all know you do with the ARMOR! what I'm trying to say n a nutshell is, this is what should have been from day one.
In other words, when going into an inhospitable environment (zero atmosphere, sandstorms, etc.), you automatically get donned in appropriate gear. In KotOR, you get an environment suit. In Mass Effect, your characters automatically have sealed helmets or rebreathers added to their costumes.
For STO, it'd be a simple case of adding Environmental Suits to the game, and just having them work in the same way. Alternatively, in DS9 and Enterprise, we saw 'desert fatigues' worn by the crew to protect from the wind and heat.
TNG Movie Environmental Suits
DS9 Desert Gear
So yeah, TOTALLY in favour of this. It'd be so easy to do, too - just add some more 'explore planet ____' missions, but set them in airless or hostile environments (a ship with a hull breach, for instance), thus justifying the use of special gear.
GLASSES!
oh and http://www.youtube.com/watch?v=eGQEAiZJMco
Refer to screenshots:
Steath Armor Helmets
Collector Armor
Collossus Armor
And it makes sense, from a combat point of view.
If you're going into battle or hazardous situations, you should have a fully enclosed helmet to protect you from the dangers inherently around you.
I feel quite unprotected without a helmet.
Which is why my armor and kit is always "shown", to make my character look as armored as possible.
That rocket boot thing with Spock bothers me to this very day. Where's the logic in bringing rocket boots on a camping trip? I do see headgear as reasonable but in game terms it's really unnecessary because, as others have pointed out in this thread, the personal shield should be enough. As for a breathing apparatus...good idea. There must be dozens of situations on spaceships, space stations and planets where the environment is or becomes toxic due to natural or tech related causes. In one of the first episodes, we're required to deal with leaking plasma vents aboard a space station. Surely such venting is toxic and requires some breathing equipment or does the personal shield also filter and allow the flow of oxygen to the user?
TWoK showed Chekov and Captain redshirt in environmental suits. STTMP had Kirk and his "away team" in heavy outer gear when they confronted V'ger. It's not unreasonable or un-canon for this game to acknowledge the need for environmental concerns. As things stand, I think the Devs are doing a fair job of representing toxic environments. It would be cool if the environment could damage characters over time and lead to the charter becoming incapacitated. Thus providing a time restriction for completing the mission.
i want some motorbike helmets that fit to the Mass Effect style Armors that are already ingame ;P
well uhm... PICS of stuff i found to be cool:
http://www.fpsteam.it/img2005/startrek_ef2/star_trek_elite_force_2_18.jpg
http://media.onsugar.com/files/2011/02/07/1/1408/14089588/10/Star_Trek_Voyager_Hazard_Team_Helmet.jpg
http://i1-news.softpedia-static.com/images/extra/large/startrekef2pc_001-large.jpg
http://farm4.static.flickr.com/3330/3507016350_8d99760cba_o.jpg
since all of that is from Elite Force... take it as *inspiration*