test content
What is the Arc Client?
Install Arc

Updates to Hakeev to address the “superjump” behavior. -> now he is stuck in air

SystemSystem Member, NoReporting Posts: 178,019 Arc User
http://img6.imagebanana.com/img/3o4fdvpk/GameClient2011031114220818.jpg
http://img6.imagebanana.com/img/98iham19/GameClient2011031114221787.jpg
http://img6.imagebanana.com/img/n99rdl3l/GameClient2011031114230068.jpg
http://img6.imagebanana.com/img/w9sc555q/GameClient2011031114234425.jpg

EDIT: video -> http://www.youtube.com/watch?v=MiFHH77FoFc (the video was about 5 minutes, i did cut down the parts where he did not move much, now it's a little over one minute.



i played on Advanced (TAC CMDR), he wiped the away team with the first thalaron mine (of course)
then i had Hakeev + 1 Romulan still standing.

I could not beat him alone, not even his guard (Hakeev is a Medic !? oh come on!)
after 5 deaths i tried to pull him, or at least his Bodyguard, to the Reman Group to help me out a little, of course both followed me there.

The Reman group was enough to kill his Bodyguard, Hakeev was still standing. then they were wiped by the next Thalaron Mine *jeez*, so only me and Hakeev left standing, then i notice his health is down to zero and he does not fight anymore but tries to walk back to where he is supposed to die?

But ...then he jumps on the next roof *ARGH*

Anyway since he get's stuck everywhere because of new invisible Walls he does a neverending loop of jumping on the roof, walking to the ...little bridge above the door (sry for bad english), and then he actually jumps DOWN but walks AGAIN to the same place where he jumped up the last time -> endless loop.


The jump behaviour of NPC's has not been fixed but appereantly there are more invisible walls so he can't jump up in the main battle area? ...this is not fixing the problem, but fighting the symptom.

I also have seen Breen jumping on roofs in the first Deferi Mission, i have seen Borg jump arround like Frogs in the Tutorial...
none of those situations are gamebreaking but Hakeev is not the only NPC who does that.

plz fix the Problem, not only Hotfix the current annoyance.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Man, those Borg Implants really give him an advantage, don't they? :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Really a shame to see this. The art for this map is very beautifully done, it is a shame the superjumping ruins the immersion and experience of this mission. Hope they fix this soon.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    They fixed to superjump. They turned him to Superman.

    See, now he has no reason to jump. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Looks like we need a Synchronic Kryptonite Distortion Rifle.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    mister_dee wrote:
    Looks like we need a Synchronic Kryptonite Distortion Rifle.

    that would be awesome :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I had to do this mission like three times thanks to these bugs. Very frustrating and angering. I can't believe they could let this go live with a bug this big. Just leaves to angry customers.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    It's weird, I had to do the mission twice the weekend it came out because of the jumping. The first time, I had to redo the entire mission. The second time, when I got to Hakeev, he didn't jump at all. I did use suppressing fire 3 in order to limit his movements, in between destroying thalaron drones. Maybe that helped?

    It's too bad it's not fixed yet, but I doubt I would be redoing the mission anytime soon, anyway.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    When I defeated him last night he never moved from where he started. No jumping, no flying.. Just stood there and died to my plasma pistol... It was most kind of him. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    That jumping is annoying as heck. I was lucky enough for him to die on the ground the first time I ran it, but it took like 2 minutes of me running around his corpse to find the sweet spot to "talk" to his body to continue the mission.

    Really fun, but silly bug.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Cattivo80 wrote: »
    It's weird, I had to do the mission twice the weekend it came out because of the jumping. The first time, I had to redo the entire mission. The second time, when I got to Hakeev, he didn't jump at all. I did use suppressing fire 3 in order to limit his movements, in between destroying thalaron drones. Maybe that helped?

    It's too bad it's not fixed yet, but I doubt I would be redoing the mission anytime soon, anyway.

    then imagine how it is like if you have 8 Alts and have to do the mission 12 times...
    ...and i'm on the low end of the ALTaholics, i know there are people with 20+ chars
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    NExt bug.

    I cant call in teh orbital bombardement to destroy the iconian gate. I got one 8hour booster running and cant complete the mission. retried it and still nothing. Costs time and so my 800 points for the 8 hour booster.
    Pretty ****ed now.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    on that mission (the latest episode) i noticed on the walkways they are lined with invisible walls so you cant jump off them.

    would lining the edges of the buildingswith these types of invisible walls help? even if just applied to the ones in the area where you fight hakeev with say a height that takes the walls upto the max height of the map? that way no matter how high he jumps gravity should always pull him down without drifting onto the top of a building
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    on that mission (the latest episode) i noticed on the walkways they are lined with invisible walls so you can jump off them.

    would lining the edges of the buildingswith these types of invisible walls help? even if just applied to the ones in the area where you fight hakeev.

    yes i might do the trick, but then again i'v seen him jump in the air! all the way (probably untill he hitted the top of the map) and he kept doing so, like if he wanted to jump on something but could not get there.
    he was still target able but i feared the body would end up into nothingness! so i restarted the mission anyways.
    its very weired and its almost 100% sure if you use a "plasma" grenade on him he go crazy and end up on top of the buildings.
    but your idea might work.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Z3R0B4NG wrote: »
    then imagine how it is like if you have 8 Alts and have to do the mission 12 times...
    ...and i'm on the low end of the ALTaholics, i know there are people with 20+ chars
    Man, I don't know how people can tolerate going through the same content so many times. For this mission, it would consist of going through it a few dozen times. That has to get so boring and frustrating.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    It's got to be the shoes.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Super Hakeev!!!! LOL
    :D
Sign In or Register to comment.